VRCHAT has announced that it has officially opened its own avatar marketplace and will allow users to provide intensive ways to buy and sell avatars from within the social VR platform.
Users were able to visit vrchat Although they have been buying and selling avatars directly with the world for a while, the company is now running a centralized market to make it easier to find and buy avatars.
Users can view the avatars via the “Avatars” tab and try them out before using the VRChat Credit, the app’s premium currency. VRCHAT credits can also be used to purchase virtual items, exclusive roles, group instances, lockable features and paid subscriptions in a user-generated world.
“The store will be launched in the first installments of high-quality avatars. This number is expected to grow rapidly as creators move their products to the market.”
https://www.youtube.com/watch?v=mwh1ra3bez0
vrchat You can also see the performance rankings of your avatar before making a purchase, and know that another user has acquired the avatar through the market.
In particular, the studio says it will not replace the ability for avatar marketplace to upload its own avatars via Unity or the ability for users to sell avatars on other platforms, such as the popular third-party markets such as Booth and Gumroad.
In addition to the usual cohort of user-generated avatars, the Avatar Marketplace currently hosts branded avatars such as “Quill” from PolyARC’s VR adventure series. moss“Achilles” in the platform fighting game Combo Devils, Ggenka’s Lenschan.
vrchat’s The avatar marketplace is initially limited to selected sellers, according to the studio, and point of view sellers require creator economy sellers to go through the same onboarding process. vrchat Convert them to USD. The seller then submits the avatar to the market for manual review.
“We’re planning on releasing the basics of the avatar marketplace system soon. We’re already planning some improvements after launch, including tag search and filtering and other ways to make viewing avatars in the market much easier,” Strasz says. “We also intend to simplify the buyer’s journey and smooth out the buying process. We will also continuously install new sellers in the system, actually increasing the number of avatars in the market.”
Founded in 2014, vrchat Bundling VR and non-VR users in a user-generated world across PCs, PC VR headsets, Meta Quest, PICO headsets, and Android mobile devices. At the time of writing, the platform boasts over 40,000 concurrent users on the Steam client alone, according to Steamcharts.