Notification
passthecontroller passthecontroller
  • Home
  • News
  • PlayStation
  • Nintendo
  • Xbox
  • PC
  • Mobile
  • Release
  • VR News
Reading: Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers
Share
Pass The ControllerPass The Controller
Search
  • Home
  • News
  • PlayStation
  • Nintendo
  • Xbox
  • PC
  • Mobile
  • Release
  • VR News
© 2025 All Rights Reserved | Powered by Pass The Controller
Pass The Controller > VR News > Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers
VR News

Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers

June 10, 2025 3 Min Read
Share
Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers

One of the biggest Vision Pro news from WWDC today is that the headset gets support from the PSVR 2 motion controller and the Logitech Motion stylus with the release of the Visionos 26. Now, we’ll include the fact that developers can publish Vision Pro apps that require motion controllers, and the fact that they can publish Vision Pro apps that create ‘options’. This change is a surprising change compared to the hand-tracking-only approach that Apple launched its headset.

In a recorded developer session released at WWDC 2025, Apple explained further details about future support for the Visionos 26 motion controller.

Picture courtesy Apple

One interesting thing we learned is that developers can publish Vision Pro apps with the “optional” or “required” motion controller specification. Developers make this choice and appear in the app store so users know what to expect.

This of course opens the door to Vision Pro content that only works with motion controllers. It’s great if all apps support hand tracking, but the reality is that most existing VR games (i.e. platforms like Quest and PC VR) are built exclusively for motion controllers and need to be redesigned significantly to support hand tracking.

With Visionos 26, Apple allows developers to publish Vision Pro apps that “need” motion controllers. This means that developers can publish existing VR content in Vision Pro, with much less effort than if hand tracking is required.

Picture courtesy Apple

When building apps for motion controllers in Vision Pro, developers can choose between two different tracking modes: prediction and continuous.

The predicted mode provides the lowest apparent latency by estimating where the controller will go in the future frame based on current movement. This mode may be best for games with many player movements.

See also  This Free ‘GTA’ Mod Brings ‘San Andreas – Definitive Edition’ to PC VR Headsets

Continuous mode provides the highest accuracy do not have Estimate future location. This prevents “overshoot” when the user suddenly changes direction of the motion controller. However, this is at a cost when the apparent latency increases. This mode is perfect for apps that require optimal accuracy, such as art and productivity.

Despite talking about these two tracking modes, as far as we know, Apple has yet to share any specific information about how many latency developers can expect when using motion controllers in Vision Pro.

For more information about Visionos 26, see our overview of the major changes here.

You Might Also Like

‘FastHands’ Brings Parkour Action to Quest in May, Aiming to Level-up Hand-Tracked Locomotion

‘TREKS’ Brings Immersive Walking Tours of Iconic Destinations to Omni One VR Treadmill

Arcade Fighting Game ‘FINAL FURY’ Coming to Quest & PC VR Next Month from ‘Synth Riders’ Studio

Bigscreen Beyond 2 Sold the Equivalent of 6 Months of Beyond 1 Sales in First 24 Hours

‘Teenage Mutant Ninja Turtles’ Co-op VR Game Coming to Quest & PC VR in 2026

TAGGED:Virtual RealityVRVR Game
Share This Article
Facebook Twitter Email Copy Link
Previous Article Resident Evil Requiem, Pragmata, Onimusha: Way of the Sword Gameplay Impressions Coming Soon Resident Evil Requiem, Pragmata, Onimusha: Way of the Sword Gameplay Impressions Coming Soon
Next Article Switch 2 does GameCube nostalgia right with hidden startup sound Easter eggs Switch 2 does GameCube nostalgia right with hidden startup sound Easter eggs
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Popular News

The Sinking City 2 Resurfaces With a New Trailer and a Crowdfunding Launch
The Sinking City 2 Resurfaces With a New Trailer and a Crowdfunding Launch
Sony Lays Off Unknown Number of Workers at PlayStation Visual Arts Studio
Sony Lays Off Unknown Number of Workers at PlayStation Visual Arts Studio
Civilization 7: Modern Civilizations Tier List
Civilization 7: Modern Civilizations Tier List
Neil Druckmann Says 'Don't Bet on' There Being a The Last of Us Part 3
Neil Druckmann Says ‘Don’t Bet on’ There Being a The Last of Us Part 3
Pacific Drive, Homeworld 3, and More Available in Humble Choice for March 2025
Pacific Drive, Homeworld 3, and More Available in Humble Choice for March 2025
Reinvention Is Key to God of War's Continued Success
Reinvention Is Key to God of War’s Continued Success
passthecontroller passthecontroller
passthecontroller passthecontroller

" We bring you the latest news, updates, and insights from the ever-evolving world of video games. "

Editor Choice

Maxroll’s Elden Ring Nightreign Guides and Database
The Anker 737 24,000mAh 140W Power Bank Just Dropped to $49.99: Save Nearly 70% Off
Popular Souls-Like Game Still Hasn’t Recouped Budget 2 Years After Release

Follow Us on Socials

We use social media to react to breaking news, update supporters and share information

Facebook Twitter Telegram
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers
Share
© 2025 All Rights Reserved | Powered by Pass The Controller
Welcome Back!

Sign in to your account

Lost your password?