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Reading: Tim Cain Explains Why He “Would Not Have Made Fallout Real-Time”
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Pass The Controller > News > Tim Cain Explains Why He “Would Not Have Made Fallout Real-Time”
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Tim Cain Explains Why He “Would Not Have Made Fallout Real-Time”

April 22, 2025 5 Min Read
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Tim Cain Explains Why He "Would Not Have Made Fallout Real-Time"

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    • summary
  • What happens if Fallout is in real time?

summary

  • The original Fallout game was clearly a turn-based strategy title.
  • According to Tim Kane, the game had the opportunity to go into real-time.
  • They ultimately refused, but he still debates what a real-time fallout looks like.

Fallout franchises have undergone many important changes. First and foremost, when the game shifted to a third person’s perspective in Fallout 3, and then when the game became multiplayer with the release of Fallout 76.


The original Fallout game is the most unique in its gameplay and scope. They are not only made in the form of isometric RPGs, But combat is also fundamentally different, with many of us taking a turn-based strategic approach, rather than the real-time combat featured.

The turn-based strategy gave the game a unique feel, and as Tim Cain explains in a recent video, it wasn’t necessarily off the table. in fact, According to the video, the publisher’s interaction “wanted to make Fallout in real time for Diblo.”

That said, the team ultimately refused. This is because real-time increases the development costs of the project. According to Cain, he “will not have Fallout in real time,” even if he had the opportunity to make a game now, not then.

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The difference between turn-based and real-time may seem trivial, but the way games are developed fundamentally changes. For example, skills should be modified to work perfectly in a time-sensitive context. Simply put, Cain believes that classic fallout works well in a turn-based form.

Assume you are a fan of turn-based strategy games. If that’s the case, you can see why: the sense of strategy playing each turn feels different than anything else by using action points for maximum potential and strategizing positions and utilities. According to Cain:


Players don’t have time to consider their actions as they are based on order. That’s one of the reasons I like turn-based games. Even if they don’t, they feel more tactical.

Turn-based strategy games feel that unlike other forms of split 2-second decision making, they actually have time to pull away the action. The original Fallout series is such a desolate, insecure world, The quick gameplay almost ruins the fun of slowly shaking along the big, desolate wastelands.

However, that doesn’t mean that you can’t theorize what happens if a fallout is created in real time. Driving into the topic of the video, Cain begins to theorize exactly what needs to be eliminated or added to make it work.

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What happens if Fallout is in real time?

Fallout 2 (3)
Photos via Black Isle Studio

The first point Cain pointed out was how to eliminate action points and use weapon launches, abilities, and determine what happens when you move around the world. For example, guns from the original series cost different points depending on their force and do not work in the new format.

The simplest solution he proposes is “You can still have those modes… They need to have different usage rates.” The same goes for titles like Multiplayer Shooter. Sniper rifles are powerful, but recumbas and reloads can take longer compared to the speed and fast reload times of low-power SMGs.


He also suggests perks such as “Doctors can do it in combat and disabled people are disabled.” This, of course, starts splitting the line between different types of perks It would be unreasonable to allow players to perform some actions in real-time battles at high speed.

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Like games like Diablo, he explains that many perks can “introduce cooldowns.” When you can do something in the middle of a battle, you should make it impossible to spam spam continuously and instead use the passage of time as a natural limit.

Finally, Tim Cain finally draws the line when he considers something like multiplayer. Radioactive Fallout is a desolate, nightmare world According to Cain, seeing people engaged in multiplayer fun shooting each other, “I don’t feel groggy to me.”

If you’re interested in the many other changes Cain made when turning Fallout into a real-time game, I highly recommend watching his full video. Overall, it makes you want to play classic real-time fallout, even if their decisions are ultimately the best.

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Reading: Tim Cain Explains Why He “Would Not Have Made Fallout Real-Time”
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