Preservation is the best for many developers and experts in the gaming industry these days. A sudden sunset Concorde The news that Sony began backing up PS5 games last September and March last year, rarely feels more than it is now, as part of a larger ongoing preservation effort.
But what about the games that have been poured into them despite hours, months and years of effort? Captain Blood It’s one of the games that Safe Harbor will ultimately be seen after more than a decade of getting lost in the ocean through the substantial efforts of a small publisher led by a brave pair of Gog’s veterans.

Image: Seawolf Studio, General Arcade/SNEG
Last year, publisher Sneg launched the Steam page Captain BloodA pirate-themed action game based on Rafael Sabatini’s adventure novel series. The developer’s well-imposed plan, originally developed by Akella in the early 2000s and scheduled to be released on a seven-generation console, was inadvertently abandoned by the sudden bankruptcy of the game’s publisher Playlogic, just three months before the game’s intended release date in 2010. Captain Blood It leaked online almost ten years later and was placed dormant on the server until it had rounds through numerous torrent sites.
“It’s likely that there was some sort of controlled leak by someone who wanted someone close to development to be checked by a gamer when it happened from time to time.” “It was actually an indicator for us. Hey, not everything is lostand finally checking who actually owns the rights was an extra push for us to check in the end. “Immediately after negotiating with the then rights holders, SNEG set up the original developer team to advise on the game’s remastering and publishing process.

Image: Seawolf Studio, General Arcade/SNEG
The story between Captain BloodHowever, while SNEG’s development and SNEG go back more deeply than in 2024, Klapovskiy and Sneg co-founder Artem Shchuiko were involved in the game’s release and distribution side during the first development. Klapovskiy’s history in the gaming industry is deep. He started out as an early member of the international esports organization virtus.pro, and eventually spent more than a decade at CD Projekt, working on the business development and operations aspects of GOG. Before CD Projekt, Klapovskiy stinted at Akella, the developer of the 2003 Pirates of the Caribbean game. Captain Blood.
“The original elevator pitch was that this team, Akella, had just released a Pirates of the Caribbean game published by Bethesda,” says Klapovskiy. The aggressive critical and commercial reception for that game spurred the team to consider an immediate project. “We were like that, Hey, we have a nice engine. We know how to ultimately develop a console game. Currently the most popular on consoles? Action genre: fighting. The God of War is there, Devil May Cry is there. It’s cool so do something in the current engine pirate environment. That was the pitch inside: a war-like game in a pirate environment. ”

Image: Seawolf Studio, General Arcade/SNEG
At the time, Shchuiko worked for 1C-Softclub, a Russian publisher who was interested in distribution. Captain Blood. “I was looking at the same project from a publisher’s perspective,” Shchuiko told passthecontroller. “I wasn’t necessarily in charge of that, but I was obsessed with the process.” But within years, it was Captain BloodAbrupt cancellation that he and Klapovskiy would actually meet up at Gog. “I was doing some business development work for indie developers, and one of my jobs was to bring installments of the game series into a storefront called Gog,” says Shchuiko. “That’s how I met Oleg. We actually signed a contract and negotiated it. After that, we got a job offer at GOG.”
After working together for seven years, Klapovskiy and Shchuiko founded SNEG in 2020, with a special focus on “reviving classic games from Digital Abyss and Legal Hell.” For both, public Captain Blood And it’s your chance to not only bring the game to the storefront, but also correct any errors in perfect circle moments and situations. “There are a lot of people working on the game, some of them currently work for large companies,” says Klapovskiy. “But they were always frustrated that the game didn’t come out because they actually worked almost free for years and years.”

Image: Seawolf Studio, General Arcade/SNEG
After obtaining the right to publish Captain Bloodand the former team members of Akella, who were later called the “Sea Wolf” team, helped bring the game to Modern Storefronts. “We laughed at the Game Project Lead, Senior Technical Director at Roblox for many years,” says Klapovskiy. “They really support the project. Some of them want to completely remake it. Some of them want to release the project as is, but most importantly, they want to release it. That’s important. A fatal shell Graphics game. ”
A former member of the Seawolf team consulted Captain BloodIn the release of the , Singapore-based and Malaysia-based Portinghouse general arcades were undertaking the task of guiding the game along the latest hardware. “The general arcade is a long-standing partner we’ve been working on bigger mastering projects,” Szczko told passthecontroller. “There are certain issues with releasing classic games, especially serious remasters or high-end games, or games that require improvements to the technical aspects of the game. Can I do this for a remaster? And they are of course. Is it united or unrealistic? And you say to them, Well, there’s a custom engine. And what usually happens is that it doubles the price because it is simply unknown and very complicated. However, in a typical arcade they are Yes, custom engine! More problems! Interesting, please tell me more! So they are really pushed to challenge. You can see the sparks in their eyes. ”

Image: Seawolf Studio, General Arcade/SNEG
Introduction of the 2010 game to the 2020 standard meant introducing all quality improvements, from controls and visual fidelity to in-game guide markers and smooth cutscene animations. But despite these improvements, Klapovskiy says that the goal, as originally intended, is always a goal: to keep the game constant. “There are many things we can change to ensure that modern generations of gamers receive a better game,” Klapovskiy said. “But at the same time, we are not original creators. We want to ensure that this is actually a work of art created by the original team. That’s why we want to bring about an experience that was supposed to be released for over 10 years.
Ultimately, Klapovskiy and Shchuiko want to do it Captain Blood Justice and allow the original developer to close this long, unresolved chapter of his career. “There are a lot of stories like this, but it doesn’t really come to mind even when the game was finally released a few years later.” “I think that’s the first case like this. I feel it’s really great for the original development team. Finally, we can put these credits on CVS, because no one was working on this project that he spent over five years looking at it. No, this is a game that was released.
“release Captain Blood Shchuiko said: But we all know that the game is in good shape towards a beautiful release and there are multiple stories where something happened. Much of this talent and effort is not only on servers on some systems, but no matter which server you sit on, it will never become clear. And I think this is something we, as an industry, can look at and see if we can do anything. ”
Captain Blood It will be released on May 6th on Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.