Notification
passthecontroller passthecontroller
  • Home
  • News
  • PlayStation
  • Nintendo
  • Xbox
  • PC
  • Mobile
  • Release
  • VR News
Reading: The Alters Review
Share
Pass The ControllerPass The Controller
Search
  • Home
  • News
  • PlayStation
  • Nintendo
  • Xbox
  • PC
  • Mobile
  • Release
  • VR News
© 2025 All Rights Reserved | Powered by Pass The Controller
Pass The Controller > News > The Alters Review
News

The Alters Review

June 12, 2025 16 Min Read
Share
The Alters Review

Table of Contents

Toggle
  • DREAD, despair, lots of dollar kisses
  • Sophisticated but stupid science fiction
  • Take self-care to a completely new level
  • Know your role and close your mouth
  • Death’s pale white
  • I won’t change anything
  • Someone gets a technician!

Since I left the station with the Alters Preview event, despite playing only snippets of the game’s story, I have not stopped thinking about adopting from ready-made saves the moment the game presented me, and in some cases, not my own choice. I still had this unwavering duty of care to help Dolsky as best I could.

But back to Alters, I wanted to immerse myself in the experience of no stopgaps or lamps. I wanted to make tough decisions and live with the outcomes. I wanted to work efficiently to stay on top of all the spanners the game throws into the piece. But most of all, I wanted to remove all the doppelgens from that planet.

This passionate care response obligation shows how good Alters is in delivering a story-driven survival experience. But since I played this from crash landing to credits, it’s worth debating whether the overall experience will be maintained.

DREAD, despair, lots of dollar kisses

From the moment you wash off on the coast with water with your heels, you can understand what world the game has dropped when you have BP consider whether it works in this area.

It’s alien, oppressive, dark, barren, and most importantly, hostile in terms of your survival, it’s a big green tick from me. Unless those rainbows are toxic or you are throwing a knife at you.

This is achieved primarily by an incredible soundtrack composed by the legendary Piotre Mujjar. Their job of creating a blend of sci-fi swells, ominous tones and overall fear is obvious. However, this is one of two pillars that helps to enhance a sense of despair and isolation, as the world’s design plays its role perfectly.

From the desolate landscapes to the surreal anomalies and environmental impacts that occur in each area, the game always wants to remind you that you are an unnecessary guest on this planet.

Sophisticated but stupid science fiction

The Alters is a game where many other games in the survival field were able to do something somewhat impressive. Like most contemporaries, it offers a gritty aspect to the action and offers a wealth of science nerd stories, modules and research that will help you survive these harsh conditions. Of course you have a big, bad company that always sees the final line than the mind that supplies the machine.

It tells a traditional sci-fi story, and at the same time brings a unique perspective, throwing enough curveballs to ensure that each decision is contemplated for longer than a second. But what sets the game apart is its lightness and its ability to provide what we call “human touch.”

Many survival games are very binary in that most decisions are summed up in the mind and mind. Or it triggers a conversation about “the bigger good” that feels like a Sandford beat cop. However, Alters regularly asks you to bravely make decisions less black and white, care about your characters and make tough decisions that cause immediate friction.

Needless to say, this game is bold enough to admit that you haven’t stepped into Captain Kirk’s shoes. You are an unfortunate individual named captain by default, and in that position, many of us will turn around, procrastinate, or try to find ways to lighten the situation. As the proverb says, if you don’t laugh, you cry.

This is why these moments between acts where all the fluctuations come together are so special. Why those nights play beer pong and watch stupid movies is so much fun, why are moments that are more intense than others blow the wind off you?

Take self-care to a completely new level

Before we discuss gameplay, it’s right to take a moment when the story gets into the spotlight. Honestly, this is a good survival game at the heart, but there’s nothing without the story that underpins everything you’re in and out of your base.

The premise is simple. You are Jan Dorsky. The final crew survived on a mission to restore Ally Corporation’s Rapid. By default, you are the captain of this mission.

The ability to employ one character and riff into the timeline is fantastic, to the extent that he can create an entirely new version of the same guy.

So you need to head to the world, mine the rapids and use it to create changes. Your replicas with one change that define your life will divide your life path from theirs.

In many ways, they are you. They share many of the same memories, look, walk and talk like you. But when this theory of chaos is at work, you realize how unique each of them is. Each has their own moral standards, interests, skill sets, and more.

There are other NPCs interacting through communication modules, and they play their part, but the true glow of change writing lies at the heart of all Dorsky.

The ability to employ one character and riff into the timeline is fantastic, to the extent that he can create an entirely new version of the same guy. But what’s even more impressive is how you grow up to look after Jans’ brotherhood. Even if they’re a tough job, and even if some of them are poindexter, you know everything. You can’t help but want to save them all.

So, take your time to find cargo items that will help you improve your mood. That’s why building a greenhouse to cook real food instead of mashed food, so when trying to bring group groups as cohesive as possible, you can suffer from all the dialogue choices.

Know your role and close your mouth

Change Joy Meter

I have only positive things to tell about the stories that are mostly woven throughout your time, but I have one problem with setting up storytelling. It is the fact that the survival and story-driven aspects of the game are routinely at odds with each other.

Survival is quite a binary concept, so it is very difficult for these two approaches to coexist. There is or is not enough rationing to avoid hunger. You can either run the base and avoid turning it into ashes by the sun or not.

Therefore, given so many branching paths in the story, it means that one school of thought always wins, which is what is linked to self-preservation.

As you can see, all interactions with changes I’ll change it Their mood, and despite the fact that there are many options to choose from for role-playing, I have not been able to do it because of my fear that January would be downcasting or rebelling.

Essentially, the problem is that you are always trying to make diplomatic choices, not something that leads to the most interesting plot points or outcomes.

Death’s pale white

In the preview, he said he felt the gameplay was really good when the players were inside the base. This is when you hit the story the most. This is where you can manage base modules similar to how you move around buildings when playing Spiritfarer, where you can use your resources and time per day to make strategic decisions and keep things up. It is essentially the formula that made this war so fascinating my own, with some modern tweaks.

But despite my love for the basic management side of the equation, even after playing the game completely without interruption, I still couldn’t find anything I like about exploring, collecting resources, or traversal.

Exploration and gathering resources feel like a truly dull and heartless meaning.

The positive thing I can trust in this aspect of the game is that each act’s tight map design is very well made. Plus, I would like to thank for the Metroidvanian-esque approach. This involves deciphering the tools needed to navigate mountain climbing and anomalies, for example, and gathering resources to create this device. This allows players to actively balance both aspects of gameplay. This is what you want on paper.

However, to have a marriage made this in heaven, both sides of the coin need to glitter, one of which is sadly rather dull and frayed.

You know, exploration and gathering resources feel like a truly dull and heartless means. There are few plot points for the story from the world outside your base, except for obstacles you need to overcome.

Furthermore, the gameplay itself requires you to head indoors, with just mindless spyron-based chores, lateral boots on the ground, and buttons to gain resources until the Geiger counter starts every moment.

I firmly believe that the game has taken a lot of notes from the death tactics, even if the developers claim they are not. However, unlike the game, the task does not feel challenging or meditative. They feel like a housework that keeps you from returning to your base and reaching something good.

This translates to changing research as well. All of these unlocking possibilities are useful, but if you take a step back and look at them, they are all assets that slow down gameplay.

That’s part of why games like Metroidvanias are hard to get curious fans. These games rarely fill in almost all the cool powers and perks and backfill effectively, so you can see the best games their characters have to offer.

But in this case, Alters doesn’t even get this thrill. Because Endgame is not a skill that actually enhances the experience, but a reprieve from the headaches of the previous chapter.

I won’t change anything

20250531013919_1

This leads me to the dilemma where changes are created for themselves. Narratively, the game offers a wealth of false details and optional passes that you won’t find in just one playthrough. In fact, there are some jers that you won’t see at all unless you spin for another rap.

However, despite the fact that there are many rewarding dialogues hidden behind the decisions of Rapidium’s branches and butterfly effect, I cannot recommend it as a game that guarantees you to play it over and over again.

Game credits have many neat features that encourage replays, including small markers to indicate the path to conversations you took in previous playthroughs. Needless to say, there is a wealth of daily savings.

But purely because there’s no diversity in action at all, unless you dial the difficulty level and create some nasty hoops for yourself, purely ahead of a mindless collection of exploration and resources.

As one experience of living with just a choice of choice, The Alters is a good experience. But if you think, for example, it offers the same replay value as the sister game Frostpunk, you’ll be very disappointed.

Someone gets a technician!

Change the technician scene

Here’s a little footnote before we wrap it up. I’m always on the alert for eggs that routinely splat my face when the patch of the day comes, but I’m noting that there are still so many technical issues that are expected to be cancelled after preview.

After finding a mining spot, if you don’t cancel the scanner pylon, the game will be very late. Often you will see you hover around the base and cut out all sorts of things. Alternatively, you may encounter occasional dialogue lines without the attached audio. Plus, I’ve experienced occasional crashes everywhere.

But this is more like the PSA than the criticism here. Because The Alters is a very ambitious project that is very right. All technical issues are minor and probably don’t undermine your immersion in the spell, but in a meaningful way it doesn’t undermine your experience.

I still have more aggressive and personal complaints about the trajectory of the beer gun in the game, but maybe that’s because I’m the loser’s pain.

Conclusion of comments:

The Alters is a unique, atmospheric survival game that riffs the blueprints of existing 11-bit studios in meaningful ways. Equal parts calm down and provide a great sci-fi story that is surreal and stupid. The economy, base buildings, and change management are highlights, and this is somewhat dragged by a rather heartless quest that feels like a means of ends. But overall, Alters is a brave and bold step within the survival genre, which makes you question life decisions more than any other genre.

See also  Ghosts Of The Deep Dungeon Guide

You Might Also Like

10 Greedy Video Game Merchants We Taught A Lesson

Rainbow Six Siege X Is Out Now, And Is Now Free-To-Play

Stardew Valley Sequel May Be Possible, Says Game’s Creator

Black Myth Wukong Xbox Version Finally Has A Release Date

Best Lune build in Clair Obscur: Expedition 33

TAGGED:Video gamesVideo Gaming
Share This Article
Facebook Twitter Email Copy Link
Previous Article How to play the Gears of War: Reloaded beta, plus full beta schedule How to play the Gears of War: Reloaded beta, plus full beta schedule
Next Article nDreams Announces VR Action-Adventure ‘Reach’, Packing in Cinematic Action & Parkour This Year nDreams Offers a Deep Dive into Next Level VR Immersion Coming to ‘Reach’
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Popular News

The Sinking City 2 Resurfaces With a New Trailer and a Crowdfunding Launch
The Sinking City 2 Resurfaces With a New Trailer and a Crowdfunding Launch
Sony Lays Off Unknown Number of Workers at PlayStation Visual Arts Studio
Sony Lays Off Unknown Number of Workers at PlayStation Visual Arts Studio
Civilization 7: Modern Civilizations Tier List
Civilization 7: Modern Civilizations Tier List
Neil Druckmann Says 'Don't Bet on' There Being a The Last of Us Part 3
Neil Druckmann Says ‘Don’t Bet on’ There Being a The Last of Us Part 3
Pacific Drive, Homeworld 3, and More Available in Humble Choice for March 2025
Pacific Drive, Homeworld 3, and More Available in Humble Choice for March 2025
Reinvention Is Key to God of War's Continued Success
Reinvention Is Key to God of War’s Continued Success
passthecontroller passthecontroller
passthecontroller passthecontroller

" We bring you the latest news, updates, and insights from the ever-evolving world of video games. "

Editor Choice

10 Best Rare Video Games
WWE 2K25 Review – Bloodline Rules
Split Fiction: Best Main Levels

Follow Us on Socials

We use social media to react to breaking news, update supporters and share information

Facebook Twitter Telegram
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: The Alters Review
Share
© 2025 All Rights Reserved | Powered by Pass The Controller
Welcome Back!

Sign in to your account

Lost your password?