It offers players some amazing boss battles along the rich world of great stories and lore, south of Midnight.
There are several encounters with mythical creatures, but not all of them are considered boss battles, as there is no health bar for them and only a fleeting sequence with their existence. An example of such is Altamaha ha.
Whether you’re still playing for the first time in the Midnight South and want to know the boss who is waiting for you next, or you’re interested in whether you’ve already completed your journey and which boss fight you consider to be the most difficult, we’ll answer all the questions below!
I played the whole game Grand Weaver difficulty And prepare this list based on it.
5 Benji
“I took the hammer, ticket to hell.”
position |
Chapter 4 |
Special weaknesses |
none |
Benji won’t attack you, but he has a boss health bar so he qualifies for this list.
Naturally, Benji was nothing at the bottom of the list. But that doesn’t stop him from being there One of the best bosses in the game and a character who feels the most sorry for the player being defeated.
While Benji boss battle exists and helps players get used to the side of the platform south of Midnight, Focus on attacking wounds during boss battles.
Don’t forget that players are featured on some of the most breathtaking visuals of the entire game and one of the best osts while trekking to reach Benji’s top.
4 Lugalow
The most traditional bosses fight in the game
position |
Chapter 7 |
Special weaknesses |
none |
Most bosses in the south of the night are huge entities that carry out telegraph attacks, and will only attack after performing certain actions. Rougarou decides to leave the crowd.
Rougarou is the only boss battle against the classic arena That requires a hit and dodge fighting stylehonestly, I felt like I was fighting the boss of Dark Souls, but thankfully there were no unbearable difficulties.
Of course, Rougarou will do some telegraph attacks before moving into a new phase, but these were also some of the easiest attacks to dodge throughout the game.
The premise and build-up of the boss battle is great, but I almost finished the entire battle with hitlessness.
3 Two Toms
Tragic tales for animal lovers
position |
Chapter 5 |
Special weaknesses |
Church Bell |
After getting a teaser of two-toe Tom in Chapter 4, you reach the much-anticipated standoff.
Being the right boss first and everything, I was hoping Tom would get off easily, but the Midnight South had a different plan for me.
Not only can you do damage to him without ringing the church bells, but his charging jaw attack is very difficult to dodge, so I had to resume the boss fight for the damage I received from Tom while I was still in the timing of the dodge.
In addition, At the end of the battle, getting into the belly of two toes of Tom and destroying the wounds of infection from within, was one of my favorite set pieces in the South of the Midnight.
2 coefficient
Common Enemy King
position |
Chapter 13 |
Special weaknesses |
none |
As it is an action-adventure game, I was sure Midnight South contained sequences that date back to horde of enemies. South of Midnight was extremely disappointed by the fact that he booked this sequence for the final boss fight.
After all, by this point, you must already remember all the moving sets of common enemies and have all the healthy filaments. Kooshma actually doesn’t have its own set of movement, except for the sequence that depletes one of its health segments, except for the occasional tentacle attack..
Honestly, I couldn’t help but be overwhelmed. I asked myself, as Huggin’ Molly and Two-Tode Tom are such a great boss fight, is this really that for the big bad Kooshma?
1 Huggin’ Molly
Ignore social distancing
position |
Chapter 9 |
Special weaknesses |
Blood vessels |
Teasing, Build Up, and Running – Everything was done perfectly for the horrifying Huggin Molly Boss battle. From the moment she was introduced, I couldn’t help but feel scared of her presence.
When it comes to gameplay, crossing around the arena is more difficult than a real boss fight. The gap between platforms actually increases, and is far from Huggin’ Molly. I lost count to the number of times I fell deep by while jumping to the next platform.
Jump, Her entire moving set revolves around making it difficult for you to move around the arena with her traps like a true arknid.
Once she’s finished one of her health segments, she will move to a new area and have to do a platform to reach her, keeping an eye on surprise attacks.
This makes the perfect blend of both the battle and platform with Huggin’ Molly Boss, and my favorite boss fight in the Midnight South.