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Pass The Controller > PlayStation > Sci-fi parkour shooter Metal Eden is all about moving fast and breaking things
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Sci-fi parkour shooter Metal Eden is all about moving fast and breaking things

April 16, 2025 6 Min Read
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Sci-fi parkour shooter Metal Eden is all about moving fast and breaking things

in metalFrom the upcoming science fiction shooter Ruins Developer Reikon Games, progress is all about breaking down the old to make way for the new. Sometimes it means indiscriminately pruning the entire sash of the enemy. Otherwise, it upgrades and strengthens your abilities and gives you a deadly, epic feat ever. In either case, “progress” is merely a work in progress. Practice will be perfect.

The player assumes the role of Assa, the android in Fleet Foot Battle, known as the Hyper Unit. This is known as a hyper unit appointed by a mysterious creator to save a human colonial city called Mobius from the mystical “erosion” that has been controlled by the city’s automated defenses and has been sacrificed by the trapped lives of all humans. There’s more to the premise of the game, but the point from the start is simple. Regain control of the city, save settlers, and eliminate anything that gets in your way to do it.

A female cyborg soldier, dressed in blue armor, stands in front of a glittering red hologram of metal Eden.

Image: Raycon Game/Deep Silver

It’s not difficult to identify the route at a glance metalThe impact of. The sophomore efforts of sci-fi boomer shooter game Raycon, focused on arena-based combat and zippy environmental traversal, combine the 2016 atrocities destiny With verticality of Ghostrunner, The edge of the mirrorand Titanfall 2 Create a match made from metal eden.

The demo for the game released last week includes the first two levels. Levels through one of the industrial sectors of Moebius, where players acquire equipment and run missions through hostile regions and access the orbital elevators. By the time you dodge waves of hostile enemy units and cross the huge, pandemic formations, almost every moment of the duration of the demo is separated by a set piece or a variety of gameplay encounters. metal It’s a solid and engaging experience.

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Screenshots of Metal Eden gameplay. A player armed with a shotgun prepares to tear the core from nearby enemies.

Image: Raycon Game/Deep Silver

The coolest features in the game’s arsenal and the main standout features of its gameplay are: metalCore ripping mechanic. Throughout the demonstration, Aska faces an onslaught of cyborg enemies, each having to be exploited to gain their own strengths and weaknesses. As so-called hyper units, players have the ability to telepathically tear the enemy’s cores freely after dealing enough damage to recharge their abilities.

Core ripping is essentially metalEquivalent to destinyAside from pure, free sights, the glorious killing system is adorable despite the addition of strategic diversity. When the player tears the enemy’s core, they can throw it at other nearby enemies to inflict explosive damage, or use the core to the player themselves to temporarily boost the strength of the brawl. The latter tactic is especially useful when facing larger plate armored enemies, where players need to throw away their chips to properly damage them.

Overall, it took an hour to play the demo metal Until I was done, I stopped to stop at Gork in the game’s environment design to take a screenshot. There were many outstanding moments throughout my first playtime, but what really left a big impression on me was the final combat encounter in the demo. This unleashed a nearby door by unlocking it while standing in the radius of the holographic sphere, dodging the enemy waves. Destiny 2. It’s such a moment. The game threw unexpected but intuitive things to the players, and after completing the demo, it returned to yet another run.

If there was one impression I felt after playing the demo, it was entertainment in the fact that metal I landed by chance the same year marathonBungie’s upcoming science fiction extraction shooter. The former may not share the strict art style or PVPVE gameplay of the latter, but there is a lot in common between the two when it comes to each facility. Both feature 3D printed cyborg characters exploring abandoned human colonies overrun by automated enemies, both appear to have their sleeves above the ones you first encounter. In other words, if you’re interested in your ideas marathonbut it’s not sold in its multiplayer core experience, metal It could be a valuable alternative.

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That being said, I have encountered a handful of technical difficulties in my hands-on experience with the game. Certain dialog lines and sound effects were not particularly noticeable during cutscenes. I noticed the text in the Lorem Ipsum Placeholder during the early mission briefing. While playing the demo on a Windows PC, I read about the experiences of other players in screen tearing and texture pop while playing on PlayStation 5. metalIt’s next month’s release, or even through a day’s patch, but it still exacerbates what was a thrilling first outing. Reikon Games will hone these issues and see if the game will be able to realize its potential once it’s announced on May 6th.

metal Released on May 6th on PlayStation 5, Windows PC, and Xbox Series X.

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Reading: Sci-fi parkour shooter Metal Eden is all about moving fast and breaking things
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