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Rematch, an arcade-style 5V5 soccer game by Sloclap, has gained major involvement with around 90,000 players in the recent closed beta.
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The game is not free to play, priced at $29.99 and aims to provide a unique experience locked into one character per player.
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Rematch’s appeal is likened to the Rocket League, offering accessible, fast-paced gameplay that could attract a wide range of viewers.
Following the success of SIFU, developer Sloclap has decided to take a completely different approach to the previously released game and play from a third-person perspective along with Rematch, an Arcade-style 5V5 soccer game.
If you’re shocked by a new direction in the studio, you’re not alone. After seeing Rematch announced, I thought the staff at Sloclap were losing their hearts. Based on the recent beta, it appears that the game will become a hit multiplayer game at launch.
Rematch Beta Statistics Show off Impressive Engagement
The beta that ran this past weekend included around 900,000 players. Closed It wasn’t open to the beta, and everyone who wanted to dive in.
Some of the statistics directly from Sloclap’s press release:
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880,992 active players participated in the open beta. This is a soccer field of exactly 10.252 if all 880,992 people are on par with the football pitch. The facts don’t lie, man. (Pitch size: 100x50m).
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Mega-Ligend Megan Rapinoe has retired in US soccer statistics at 63 goals, the same percentage as open beta players who have played more than 10 games (63%). Legend.
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2,822,143 matches were held in the rematch open beta. If each of these games were full-time in a regulation football game, it would be 253,992,870 minutes of regulated football. It’s 483.2 years! I’m ready to coach, please put me in.
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The average match period for the rematch in the open beta version was 7 minutes 42 seconds. With a 100x50m football pitch, the elite sprinter can make 14 laps around the pitch at that point. Don’t let me in, coach, I’m not ready.
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In contrast, the same sprinter can only be created about 6.3 times in 3 minutes and 29 seconds. This is the average number of overtime during the rematch.
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The rematch Open Beta had 3 million hours of playtime in 350 years. If you started a football match that lasted so long, you would have started in 1675. Fun fact: They played football in England in 1675.
For a complete breakdown of statistics, see the infographic below.
It’s worth noting that the rematch is not a free game and costs $29.99 on the console and PC. If you’re surprised that this multiplayer game won’t go on the F2P route, one of its developers explained why you think that all online-centric games don’t need to jump to the F2P bandwagon.
Some may dismiss the rematch as another sports game, but it appears to be more than that. Based on beta statistics, it has the appeal of another small game that exploded: Rocket League.
Underestimating the pull of arcade sports games like NBA Jams, providing unimplicit ways for people to access the game. Even if you’re not a soccer fan, it’s easy to understand the appeal of Rematch. Aside from games that do not feature real players or licensed teams, Rematch locks players into one character throughout a game that is very different from standard sports SIMs where one player controls the entire team.
Sloclap hasn’t announced anything, but expect open beta versions to be available on consoles and PCs before the game starts on June 19th.