Hand tracking support arrived at PSVR 2 in December, allowing developers to update the game to use the headset’s onboard tracking camera for controller-free interactions. And casting magic is one of the most immersive things you can do with your bare hands.
Studios Coven and Albyon have released their long-awaited hand tracking update Master of Light (2024) In PSVR 2, you can blow up beams of light, summon shields, and control your energy when fighting dark celestial enemies.
“Every flick on the wrist, every exact movement is converted into real-time spellcasting, which is more intuitive, immersive and exhilarating than ever,” Game Director and co-founder Celine Tricart said in the PS Blog Post.
https://www.youtube.com/watch?v=ddycadlgf7y
The game features a distinctive feature of the quest version released after May 2nd last year, but it wasn’t as easy as turning over the Switch, which Tricart calls the game’s latest features a “incredible challenge.”
To bring in the PSVR 2 version of the manual work Master of LightTricart Credit Porting Team VR Monkey. Radius, Tabor’s Ghost, Vendetta foreverand Synthrider Give it a few names.
VR Monkey says it’s a major contributor to why Unity doesn’t watch many handmade games on PSVR 2, as it takes two and a half months and studios need to create in-house plugins.
Plus, boot Master of Light, PSVR 2 has another handmade game. AldinDynamics was the first game to enable hand tracking in the PSVR 2 version of the spellcasting game The Wizard’s Waltz I’ll be back in February. And we’re still waiting to see if other studios follow suit.
In the meantime, you can find Master of Light The PSVR 2 PlayStation Store, Quest 2 or above Horizon Store, priced at $20. It is also scheduled to arrive on Steam for the PC VR headset “SOON”.