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Bethesda’s Oblivion Remastered quickly pulled out 4 million players, mainly from Game Pass.
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Despite its success, indie developers feel hidden in the release of RPGs.
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The game hit Steam Peaks and proved popular despite its age.
Elder Scrolls IV: Oblivion Remastered’s Shadowdrop appears to have been a smash hit for Bethesda earlier this week.
In case you didn’t know, Bethes Da Stealth released Remastered of the Oblivion on Tuesday, April 22nd. Considering the improvement, it was called a remaster, but it was similar to a remake.
Bethesda announced on social media that 4 million players are “already on an adventure with Cyrodiil.” This should take into account PS5, Xbox Series X | S, PC players, and Game Pass subscribers.
No breakdowns are given, but I would speculate that many of these players are from the game pass. If you think that this 4 million people are the number of people who bought the game, then it’s likely that it wasn’t, or Bethesda would have mentioned it.
Nonetheless, it is still an impressive achievement for the game for nearly 20 years. On Steam, the game was able to hit a peak of 190,119 players per SteamDB. Today, the 24-hour peak for RPGs is 175,000, which is insane in single-player games.
The release of Oblivion Remastered is great news for gamers, but the same cannot be said for other game developers. One head of the Indie label even said that the shadow drop in the RPG “buried” an indie game.
Even other big games released this week, such as Clair Obscur: Exppedition 33, have confirmed the release of RPGs. Given how amazing Sandfall Interactive’s debut project is, I hope that the release of Oblivion Remastered will have less impact.