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Pass The Controller > VR News > nDreams Offers a Deep Dive into Next Level VR Immersion Coming to ‘Reach’
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nDreams Offers a Deep Dive into Next Level VR Immersion Coming to ‘Reach’

June 12, 2025 3 Min Read
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nDreams Announces VR Action-Adventure ‘Reach’, Packing in Cinematic Action & Parkour This Year

VR veteran studio NDREAMS is preparing to release what looks like the most immersive VR game, led by the elevation of the latest interior studio NDREAMS. Well, in the direct spotlight of VR developers behind the scenes, the studio provided important insights into what is being made arrival It’s very immersive.

The altitude of NDREAMS has been announced arrival Last week we showed off our first gameplay that has become a cinematic, parkour-centric combat game, filled with tons of VR native movements and combat mechanics.

NDREAMS Elevation Design Director Matt Duff explains in the direct spotlight of VR developers arrival Based on three core pillars, it has remained the same ever since the concept of the game.

“So action, adventure, presence,” says Duff. “Everything we do is “first VR.” What we did arrivalredefine how to move in VR games. In many cases, we have physical interactions. You reach out and draw yourself through the space. ”

Image provided by: ndreams elevation

Jumps are usually not something that moves well into VR for user comfort, but it is a big focus at arrival, Duff explains. The studio has implemented a gesture-based system that “dossing the mind to make you think you’re doing it.”

Player agency is also a big deal arrival, The studio says, “If it appears to be able to interact, if it appears to be able to climb, if it appears to be able to climb.”

Supporting this is the game’s so-called full-body awareness system (FBA). I can’t see the floating hands here arrival Includes full body player characters. This gives the user more presence in the game, saying that Duff “works in a realistic way.”

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Image provided by: ndreams elevation

But what about the battle? Duff says arrival It offers both “high action type factors and high stealth factors”, allowing players to choose the tools they use to tackle a specific situation, including multiple arrow type bows, such as explosion, freeze, and stun.

When you go on the stealth route, players can also pull enemies to the arrows that fire them, piloting the user’s room to get closer and carry out personal killings. You can see more action in the video below.

arrival It will be released in all major VR headsets later this year. In the meantime, Horizon Store on Quest 3, PlayStation Store on PSVR 2, and Steam for PC VR headsets can be added to your wish list on the Horizon Store.

https://www.youtube.com/watch?v=o4ue9c4nseq

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