a Weapon Layer List Helps you understand the overwhelming amount of weapons Monster Hunter Wild. Certainly any weapon can You work with any monster, but knowing which one is the strongest and maybe it’s right for you can save time. More importantly, upgrade the materials.
With this Monster Hunter Wild We have compiled a tierlist that ranks each of the 14 weapons in the game based on what you offer in the guide, combat.
Monster Hunter Wilds Weapon Tier List

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Ours Monster Hunter Wild Weapon Layer List Rank each of the game’s 14 weapons based on how useful they are in combat. It’s not how easy it is for them to learn, or maybe newcomers friendly.
- S-Tia: Long sword, bow, sword, shield, hunting horn
- A-Tia: Switch Axe, Heavy Bow Gun, Hammer, Dual Blade, Insect Glacier, Gunlance, Great Sword
- B-tier: Lance, Light Bowgun, Charge Blade
The exception to the rules is when the weapon is more complicated than the other weapons, without providing a higher damage output or a variety of more interesting ways to do it. We also considered how versatile the weapon is. For example, those that can balance offensive and defence without sacrificing mobility will rank higher than those that allow the main draw to move faster.
If you’re not sure how each weapon works, there’s a full list Monster Hunter Wild Check out weapons, or best weapon recommendations for beginners and best secondary weapon combos.
Monster Hunter Wild S-layer weapon
S-layer weapons provide the least warning that balances the most utilities. Some people still have a high learning curve, such as hunting horns, but learning how they work will give you the greatest advantage of the game.
S-layer weapon Monster Hunter Wild is Long sword, bow, sword, shield, hunting horn. Below we explain why these weapons are in the S-layer.

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The long sword is in perfect balance in almost every way. Thanks to Spirit Gauge Attacks, it is multifaceted without being overwhelmed, allowing you to handle high damage amounts with several combos, rather than relying solely on attacks of one or two burst types. Even better, it has the highest range of any weapon, without being bulky and difficult to aim like a great sword.
Faces, wings and other hard-to-reach areas can be thrust a bit with a simple upward strike. A little too close to the enemy, the long sword has a fade slash that will attack and let you retreat from the way you do harm. The classic sheath and strike combo allows you to quickly cover many ground while providing heavy slash attacks to your target. All of these skills, whether your Longsword Spirit Gauge is empty or functional, you won’t be confused about how to protect yourself and defeat your target. When the gauges are full, they are stronger.

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Capcom gave the bow a set of much-needed upgrades Monster Hunter Wildincluding improved mobility and broader attacks. The weapon’s new trick shot gauge allows you to fire trace arrows. This will automatically swarm other arrows, explode in a short time, causing extra damage. Standard Arcshot attacks also leave arrows that explode, so if you’re planning well, you can drop arrows across the monster and use the focus strike of the bow to trigger multiple explosions at once.
Wild“The bow has the potential to act as a powerful counter for incoming attacks at the right time, and there is also a new evasion move in which a thousand dragon shots no longer require special ammunition. In addition to that, you can still apply special coatings and use elemental ammunition. However, you may want to bring in melee weapons as a secondary weapon combo in case you need to deal damage faster.

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Wild“The sword and shield version has fewer changes than some of the other weapons, but it makes a bigger difference than expected. The inclusion of a perfect guard counter gives the defense less passive and the opportunity to damage the enemy while blocking incoming attacks, but requires practice to get the timing right. Also, Capcom has added a new multi-part charging attack that offers upward strikes before finishing with strong downward thrusts. This is one of the hammer’s focus strike-like movements, and when connected to the first hit, the last part deals damage even if the monster moves while the animation is playing.
That’s about it Wild‘Swords and shields, but when you have weapons that provide defense, strong attacks, maneuverability, and even air attacks, you don’t need any more.

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Traditional Monster Hunter Wisdom considers hunting horns to be a support weapon designed primarily for multiplayer use. There’s no more. Hunting Horn Monster Hunter Wild As always, it’s a great weapon that allows you to buff yourself and nearby allies, but comes with a new feature, an echo bubble. Drop these strategically to provide additional buffs to allies, damage monsters, and add different damage types to the armory, including elemental damage, depending on which horn you are using. This adds to the fact that the horn plate deals dull damage with standard attacks.
However, the horn has a clear learning curve. It’s the same as playing a standard melody to take advantage of the new performance moves of the horn that enhances the power of the melody, but only if you press the right button at the right time. There are even miniature rhythm games involved in making the most of Heck, Horn’s focus strike. It’s a complicated, yet rewarding weapon and it works in all situations.
Monster Hunter Wild’s A-level weapon
These weapons are powerful and effective, but have more drawbacks than S-layer picks. Aiming may be a chore, and may require fewer epic results than other simple weapons and require more input or accuracy. Still, they’re worth messing around to see what you think about them.
A-level weapon Monster Hunter Wild is Switch Axe, Heavy Bow Gun, Hammer, Dual Blade, Insect Glacier, Gunlance, Great Sword. Below we will explain why they are layer A. Very good, but not the best.

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Capcom has given Switch Ax a great new combo that can not only work on the same burst of movements over and over, but also do more than you do it over and over. Timing it down, knocking down a follow-up combo that knocks down monsters and unlocks them when the target falls. On the other hand, Sword Mode has additional ejection skills along with normal multi-hit ejection. Get speed and weight in one package, and understand it gives you a more complicated playstyle that rewards you with high damage. However, “complexity” is important. This is because there is a sudden learning curve to understand this.

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The only thing to exclude heavy bowguns from the S layer is the lack of mobility and recovery options. Certainly you get side step movements, but you’ll need to mash twice to avoid attacks from big monsters properly.
But positive things deserve a nuisance to heavy bowguns. It is powerful enough in itself, and access to elemental ammunition makes it easier to exploit the monster’s weaknesses without rubbing the material together for a particular element tree. Heavy Bowguns come with an Ignition, a powerful alternative fire mode that deals additional damage and is perfect for targeting monster weaknesses. You can get a special type of ammunition that allows you to accept incoming attacks and potentially defeat monsters. However, it’s a slower weapon so pair it with a faster secondary weapon.

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The hammer is better than ever, thanks to its new side-step ability that allows you to maintain your charging level while avoiding incoming attacks. This weapon is the most powerful and one of the easiest to use in Monster Hunter in terms of raw damage. There are three ways to hit an enemy, such as attacking an enemy or chain attack. It’s basically everything you need. Bonk monsters are repeated.
The downside is the hammer’s short range, close to monsters, leaving them open to the enemy’s most dangerous attacks. Big Bang Chain Attacks also have long windup animations, and if they miss a hit, they will not be able to move for a second or two while the hunter recovers.

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What the dual blade lacks raw power is compensated with mobility. This weapon is the fastest Monster Hunter Wild And in a rare case, the movement speed using the equipped dual blades is roughly the same as the movement speed using the covered weapon.
The dual blades don’t have the range of things like long swords or great swords, but they can quickly chain multiple attacks. It means more wounds, more wounds, and it’s easy to deal large damage to weaker areas of monsters. A special feature of weapons, Demon Mode, further enhances attack and speed, but at the expense of stamina. Use these effectively requires careful stamina management and diet and good appealing planning.

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With an arched slash attack in the air restored, Monster Hunter Wild‘Insect Glaive is again more than just a single trick weapon. Its best attack relies on harvesting all three Kinect Essence types, and managing Kinect requires effective practice. However, even if you don’t want to use Kinsects frequently, you can still get a lot from Glaive’s basic slash attacks and high evasion possibilities. Anyway, destroying the wound gives you all three essence types, so using aggressive playstyles will allow you to use Tornado Slash and other powerful skills regularly.

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Capcom gave Gunlance the improvements to the fire and its ultimate move, the welcome of Wyverblast. Wild The version is the best and most versatile version ever. You can attack more frequently and in more ways without worrying about Gunlance’s sharpness falling sharply. You can also manage your Wyvernblast Charges more effectively thanks to how your attack skills recharge. Gunlance also has excellent protection potential and has strict objective requirements. You need to get used to it before you can actually place the gunlance in contact with the target. It’s not easy to move around while hugging this Behemoth.

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The Great Sword is good, sometimes great (ha) – assume you land a hit. It is a sharp version of the hammer, with some basic attacks and a recharged skill that deals extremely high damage when connected. It takes a while to charge, but unlike a hammer, you will need to perform two charged attacks to perform a third attack. These animations are long and it’s not uncommon for targets to be repositioned before the attack lands.
Monster Hunter Wild’s B-layer weapon
Layer B weapons are fine! But it’s not more than that. They will see you through the hunt, Wild There are more productive and fun ways to fight than these.
Weapons of B Layer Monster Hunter Wild is Lance, Light Bowgun, Charge Blade. They aren’t baditself – not as good as S- and A-level weapons. This is explained below.

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Despite landing in the B-level of this list, the lance is a good weapon and is the best choice if you need to be guarded. It’s not that powerful, even with new combos and better versatility. Monster Hunter game. Even against things like Zoh Shia, this makes it safe, but we expect the hunt to last much longer than other weapons.

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Light bowguns find themselves in strange places Wild. It offers better mobility than a heavy bowgun, but its lower firepower, lack of strong burst modes, and high recoil make it more difficult to recommend than a heavy bowgun. There is no real advantage to using Light Bowgun this time, so you can also go to ranged weapons that hit more violently.

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The charge blade is in a strange place. Assuming you enjoy fighting styles, it’s fun to learn, but due to all the complexity, there’s very little you can’t get from other weapons. Wild It also uses and locks it regularly with one of the best moves of the charge blade, the Savage Axe, and instead limits the focus of strikes on the wound. If you don’t enjoy the style and don’t want anything else instead, skipping the charge blade doesn’t miss anything.
Also, to help you understand Monster Hunter Wildhow to catch monsters, how to exchange weapons, and how to fish and layered armor work.