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Pass The Controller > News > Marvel Rivals Season 2 Patch For Balance Adjustments Will Probably Spark Discussion
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Marvel Rivals Season 2 Patch For Balance Adjustments Will Probably Spark Discussion

April 5, 2025 15 Min Read
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Marvel Rivals Season 2 Patch For Balance Adjustments Will Probably Spark Discussion

Table of Contents

Toggle
    • summary
  • Marvel Rival Season 2 Hero Changes affect all class types
    • Vanguard
    • Duelist
    • Strategist
  • Players have acquired team-up abilities for new Marvel rivals in Season 2
    • new:
    • Adjust or Delete:

summary

  • NetEase will release Marvel Rivals Season 2 with Hero changes, new characters and map updates.
  • A major balance adjustment for heroes and villains that create potential in the community.
  • Season 2 brings new team-up abilities, changes and removals that will affect the meta.

Netease will remove Season 2 of Marvel Rivals on April 11th. As expected, new characters and new maps are part of the plan.


This must spark controversy. Some characters are once again Nervized, but others are given buffs so I don’t even need it. Team ups are also seeing large shakeups, with some new ones being introduced and existing ones being removed or changed.

Marvel Rival Season 2 Hero Changes affect all class types

Vanguard

Captain America

Steve has undergone some adjustments to his survivability, and his overall resilience is slightly reduced.

  • Reduce basic health from 675 to 650.
  • Reduces the living legend shield value from 400 to 350.

Dr. Strange

Sorcerer Supreme will reduce his attacking ability and limit his control of the battlefield.

  • Reduce the dagger of Denak damage per projectile from 18 to 16.
  • Reduces the Dark Magic Madness conversion ratio from 1.3 to 1.2 damage.

Hulk

Green Goliaths improve maneuverability and survivability when they enter combat.

  • Increase the base movement speed from 600 to 650.
  • Reduces the cooldown time of Immortal Guard from 12 seconds to 10 seconds.
  • Reduces incredible minimum charging time from 0.7 to 0.5 seconds.

Magneto

The Magnetic Master reduces the frequency of his ultimate ability slightly.

  • Increases the energy cost of Meteor M (Ultimate ability) from 3100 to 3400.

Pen Parker

Penis boosts her major attack damage efficiency and her survivability and combat abilities.

  • Cyber-Web Cluster has a chance to criticize. Reduce travel speed penalty while firing Cyber-Web clusters from 40% to 20%.
  • Increase your basic health from 650 to 750.


case

Unprecedented blue eyes will slightly reduce the effect of reducing his damage.

  • For himself and his teammates, it reduces Leap’s damage reduction effect from 30% to 25%.

Thor

A powerful Thor receives improved survivability.

  • Increase your basic health from 525 to 600.
  • Increase the base movement speed from 600 to 650.

Duelist

Black Widow

Natasha has been optimized for her filming experience.

  • Unlocking the second kick on Edge Dancer and adding a new effect that allows Black Widow to shoot directly after using Electro-Plasma Explosion (Ultimate ability).

Hawkeye

We are improving Clint’s mobility while pulling his bow, increasing his combat abilities, and increasing the threat of his ultimate abilities.

  • Reduces slow effects while charging the bow from 30% to 20%.
  • Increase both instances of hypersensitive arrow damage from 50 to 55.
  • Reduces the energy cost of Hunter’s vision (ultimate ability) from 3700 to 3100, improving the bow’s draw speed from 1.35 to 1.5 times.
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Spatula

The Goddess of Death will see a decrease in mobility while slightly increasing her attack power.

  • Increases the cooldown time for astral herds from 12 seconds to 15 seconds.
  • Increases Pierce Knight’s spell field damage from 30 to 35.
  • Reduces the Soul Drainer cooldown time from 12 seconds to 10 seconds.

Human torch

Johnny’s offensive feedback and survivability have been improved, increasing his impact across various combat scenarios.


  • Reduces the attack interval for fire clusters from 0.6 to 0.5 seconds. The timing of firing of primary attack projectiles has improved.
  • Increases the flame meteor cooldown from 12 seconds to 15 seconds, but adds a new effect. After releasing a fiery meteor, you will soon earn 75 bonus health and start falling after 3 seconds.

Iron Man

Iron Man is seeing improvements in his midrange combat effectiveness.

  • Slightly reduces the hitbox size of Iron Man.
  • New: Get 100 bonus Health Active Armor Overdrive or Gamma Overdrive that starts to collapse after 100 seconds.

Mr. Fantastic

While improving leads’ abilities, it balances to his ultimate energy charge rate, adds additional control capabilities, and optimizes the release experience of his ultimate ability.

  • Increase your base health from 350 to 375.
  • Inflated state, increase the damage to the stretch punch from 60 to 65 and 75 to 80.
  • New Effects of Flexible Stretch: Enemies in range have a 35% slower effect. Flexible stretching reduces the cooldown time from 10 seconds to 8 seconds.
  • The elasticity provided by the elastic punch increased from 5 to 8, and after entering the inflated state, the bonus health offered to the self reduced from 450 to 400, but reduces the elasticity strength (passive ability) from 30 to 20.
  • New: Mister Fantastic uses Brainiac Bounce (Ultimate Ability) to instantly earn a bonus health equivalent to what you get when you enter a bulging state.


Moon Night

It optimizes projectile bounce feedback on Mark’s Moonblade, while improving maneuverability, ultimate ability, and survivability.

  • Increase the crescent projectile velocity from 120m/s to 150m/s.
  • New effects of Moonblade: From the increased bonus health until up to 100 seconds, you gain 25 bonus health on each enemy’s hit, starting to fall at a rate of 20 per second.
  • Speed ​​up the moonlight hook pull startup time after hits from 0.4 seconds to 0.15 seconds.
  • Increase the duration of the hand of Conche (Ultimate Ability) from 3.5 seconds to 4.5 seconds, increasing the number of tarons produced during this period from 14 to 18. Additionally, the Talon’s fall speed is slightly increased. A new damage falloff mechanic for Spellfield has been added, starting at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters.

Scarlet Witch

We reduce Wanda’s survivability, but increase her level of threat to strategists and duelists while optimizing her ultimate ability release experience.

  • Removes damage in the chaos control percentage while increasing fixed damage from 60/s to 80/s.
  • Increases Chonburst Projectile damage from 35-40 and increases spell field damage from 35-40.
  • Increases the cooldown of mystic projections from 8 seconds to 10 seconds, reducing the staged state time from 2 seconds to 1.5 seconds.
  • Remake the slow effect of reality erasure, starting in 1.5 seconds rather than starting immediately, increasing linearly to 35% slower in 3.5 seconds.


Star Road

It reduces Peter’s damage output and his ultimate ability to charge rate.

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  • Reduces damage to blaster barrages from 80 to 75 per second. Introducing a new damage falloff mechanic that starts at 4 meters and maximizes it with a 80% reduction at 8 meters.

Winter Soldier

We are reducing Bucky’s threat level to Vanguard and reducing the margin of error in his ultimate ability.

  • Increases the cooldown time of the bionic hook from 8 seconds to 12 seconds.
  • Reduces the basic damage to Kraken Impact (Ultimate Ability) from 100 to 80, but reduces the culling threshold from 20% to 15% of maximum health.

Wolverine

It adjusts Logan’s rage gain rate, slightly lowering his control over his opponents.

  • The increase in Rage, which increased from 7 to 10 from Savage Claw’s hit, reduced the anger gained from Berserk Claw Strike from 7 to 5.
  • Reduces the time that enemies are knocked down after being hit by 1 to 0.75 seconds from Last Stand (Ultimate Ability).

Strategist

Adam Warlock

It slightly reduces Adam’s abilities and adjusts the healing provided by his ultimate ability after reviving his teammates.

  • We will increase the number of Soul Bond cooldowns from 30s to 40s.
  • Karmic Revival (Ultimate Ability) now recovers 30% of the greatest health of a fallen alliance, rather than a fixed 100 health.

Cloak and Dagger


Optimizes the logic of the ultimate ability of this dynamic duo

  • After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately. Instead, it remains active until the end of the final healing zone period, at which point everything is removed together.

Invisible woman

Tweak Susan’s protections to create a more strategic gameplay experience.

  • Reduces the Guardian Shield Shield from 300 to 250.

Loki

To balance Loki’s influence in the match, we’ve adjusted the frequency of one of his main abilities a little.

  • Increase the playback domain from 25 seconds to 30 seconds.

Mantis

Modified the mechanism of Mantis’ health and buffing to highlight strategies beyond speed.

  • Reduce your basic health from 275 to 250.
  • The effects of healing flowers and alliance inspiration can be stacked up to 16 seconds.

Rocket Raccoon

Rocket’s healing abilities will see some adjustments to improve the team’s survivability while balancing his maneuverability.

  • Reduces the healing area of ​​the sphere in the repair mode from 70 health/s to 50 health/s, but adds a new effect of 55 health one-off healing to allied hits. The reduction in projectile speed increased from 4.5 m/s to 7 m/s.
  • Extends the Jetpack Dash cooldown from 6 seconds to 10 seconds. Reduces dash distance from 10 meters to 8 meters.
  • Reduces CYA (Ultimate Ability) damage boost from 40% to 25%, but adds new effects. During the ability period, linked allies receive 100 bonus health points per second and capping at 150. After breaking the link, this bonus will start falling after 1 second after 1 second. Additionally, it will increase the energy cost from 3700 to 4000.


Players have acquired team-up abilities for new Marvel rivals in Season 2

_Marvel Rival Season 2_Hellfire Gara Official Trailer_Cracoa welcomes April 11th! _Marvel Rival 0-52 Screenshot

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new:

Mysterious Order (Doctor Strange – Scarlet Witch)

This mystical duo is set to enhance their power!

  • As a team-up anchor, Doctor Strange earns a maximum health increase of 100.
  • Scarlet Witch unleashes new magical mystical burst abilities through teaming up with Doctor Strange.

Aligned Stars (Captain America – Winter Soldier)

A classic partnership with strong strength now!

  • As a team-up anchor, Captain America earns a maximum health increase of 100, increasing damage output by 5%.
  • Winter Soldiers unleash the devastating star impact abilities through teaming up with Captain America.

Mental Projection (Emma Frost – Psylocke/Magneto)

A powerful trio that connects mind and abilities!

  • As a team-up anchor, Emma Frost earns a maximum health increase of 100.
  • Magneto receives magnetic resonance capabilities through teaming up with Emma Frost.
  • Psylocke receives the ability to revive the soul through teaming up with Emma Frost.

Adjust or Delete:

Ammunition Overload (Rocket Raccoon – Winter Soldier)

A slight change in the hero struggling in this battle!

  • The Winter Soldier loses the infinite grit ability he once had through teaming up with the Rocket Raccoon.

Cold charisma (Luna Snow – Namor)

Things get hotter as synergies change!

  • Namor lost his frozen spawning ability from teaming up with Luna Snow.


Dimension Shortcut (Magik -Psylocke)

A temporary reconstruction for these powerful souls!

  • Psylocke lost the previously achieved psionic disc capabilities from teaming up with Magik.

Gamma Charge (Hulk – Dr. Strange/Namor)

Changes in the synergy of these heavyweights!

  • Dr. Strange loses the gamma swirl ability he gained from his previous team up with the Hulk.
  • Namor is currently gaining Gamma Monstro’s abilities through teaming up with the Hulk.

Metallic Chaos (Scar-Colored Witch – Magneto)

Family synergistic cutting!

  • The team-up anchor strengthening effect of Scarlet Witch has been removed along with the team-up ability of Metallic Chaos.
  • Magneto loses the metal fusion ability he had through teaming up with Scarlet Witch.

Voltaic Union (Tall – Captain America/Storm)

The change in electrical dynamics of this trio!

  • Thor’s Team Up Anchor Effect has been removed along with the team Up ability of Voltaic Union.
  • Captain America loses the ability of Aegis to be recharged from teaming up with Thor.
  • Storm loses the recharged wind power that he gained from teaming up with Thor.

The patch itself will not be available until April 11th, but changes are expected to take place and players will be buzzing considering that Top Tier heroes have once again become Nerfed to Netease.

Not only that, but some important team-ups that affect the meta (such as Namol and Lunasnow) have been removed.


Are you surprised by any of the planned changes? Which new hero is ranked? You’ll definitely know when the HTE patch appears.

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Reading: Marvel Rivals Season 2 Patch For Balance Adjustments Will Probably Spark Discussion
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