Magician Quest 3’s Early Access Magic and Physics Sandbox offers fun physics-based mayhem, as well as 120 fps to paint your eyes.
“I feel that no game really takes advantage of the power of standalone VR hardware,” says Charlie Shenton. Magician An engine programmer and the other half of the two-man team. “Nothing ruins our immersion more than a raggie game that barely hits 72Hz with blurry visuals and sponge physics.”
To solve this, Shenton and his fellow Dev Matthew Alexander Gregory build a game engine called “Micron” and a unique physics solver exclusively for standalone VR, and do what they really expect with a larger power envelope of dedicated PC graphics.
https://www.youtube.com/watch?v=8ltwv-2hrhg
granted, Magician It’s not a massive, multi-hour adventure, but as a proof of the concept of Micron, it’s pretty impressive in itself, “running at ‘solid 120Hz’ with dynamic lighting, shadows, magical VFX, >100% rendering RES, and hundreds of high fidelity physical props,” says Shenton. The road to VR.
In addition to pushing the envelope to what is possible with a standalone headset, Magician It also offers a sandbox environment that promises to offer the “ultimate magical power fantasy” that includes destructive fireballs, time reversal, telekinesis, flight and more.
Magician The studio also says it’s “more planned” as they are inevitably looking for cool new ways to push the microns even more and bring even more impressive magical feats.
You can find Magician Quest 3 and 3 Horizon store, priced at $20.