It was nothing but astonishing to witness the strange trajectory of life. From the humble beginnings of 2015 to the rich tapestry of sequels, spinoffs and spiritual successors, Dontnod Entertainment carved out a distinctive niche in the realm of character-driven gaming. Whether created by Dontnod or by DeckNine, each installment brings a new dose Twin Peak– Inspired supernatural plot, a heartfelt story that balances loving integrity with occasional clinging, and a celebration of the connection between strange people and peoples in the ties of society.
Still, the game is tackling an identity crisis, with the latest efforts from Deck 9 heading out from the charm of its predecessor’s indie film to a Marvel-esque sight that makes fans feel detached from what they initially loved. Fortunately, Lost Record: Bloom & Rage It’s not just about regaining the true essence of the original Life is strange But it takes the heart-stroking themes of the genre and character writing to a higher height, paving the unique, authentic, persuasive pathway that stands proudly as a spiritual successor who establishes his own unique universe.
Lost Record: Bloom & RageDeveloped by Dontnod Montréal – a new branch made up of Life is strange Alumni – Develops the nostalgic atmosphere of Starts Yellow jacketbut exchange cannibalism for an extra dose of a lesbian witch. The story vibrates between two timelines. In the summer of 1995, four teenage girls formed a punk rock band called Bloom & Rage, and they reunite 27 years later. Players step into the shoes of Swann, a modest solitary who dreams of becoming a filmmaker and dreams of filming small town life with her camcorder in Velvet Cove, Michigan. After clashing with a prejudiced teenager, Swann is associated with his fellow outcast, Nora, a rebellious punk. A nurturing friend who played the role of “mama” in Creek in autumn. And Kat, a fierce, introverted leader. Now in their forties, women gather at their home bar, discovering long-forgotten supernatural events that they drift away.
What stood out for me was the writing of exceptional characters and a fresh and innovative approach to relationship dynamics. Lost Records There isn’t much to scrubbing collectibles or checkboxes. Which of your peers might want to smooch while erratically switching personality like a fake friend.

Image: Don’t nod Montreal via polygons
Lost Records‘Writing avoids the pitfalls of binary goodness and bad choice by enriching dialogue with the nuances that arise from listening, listening and contemplating, rather than heatedly clicking on the first response available in intimate and casual chats. In other games, if you choose to respond to kneel dialogue and refrain from cutting out one of Swann’s friends, the other characters will simply stoop away like music in the waiting room, as they are deliberating on which binary options to respond to. in Lost RecordsWhen a new dialog prompt appears, Swann’s friends reveal information about their plight, whether in 1995 or now, and give them the option to crush them even further with a more stimulating response. Often I didn’t automatically select a new prompt as they appeared, as I didn’t gel into the relationship I created with Swann’s friend. I was essentially embodying the “We listen and not judge” memes, but even so, the feeling that I was really listening to them, rather than steaming their embarrassingly shared anxiety, was felt specifically in every interaction.
Lost Records Whether your best friend or potential romantic partner, you’ll be tracking who you spend the most time by dynamically shaping Swann’s closest relationships. I’ve played many games of Life is strangeSimilarly, I first fell into the old Pavlovian idea of wanting to “solve” the game, dealing with standard task-like dialogue choices and environmental puzzles to reach the “correct answer.” but, Lost Records Smashes predictable gameplay patterns. Its dialogue system separates from the “choose the right options to succeed” formula, instead promoting a raw and authentic relationship, capturing the filterless essence of teenagers. Lost Records The champion’s response that feels authentic rather than calculation, focusing on spontaneity and integrity to mechanical decisions.
Eventually I found myself abandoning my “mature” sensibility of my push 30, embracing a magical theatre that passionately cheers on grown men, or booing professional wrestling, and completely immersed in Swann’s angry teenager. This approach drew me deep into the experience, allowing Swann’s relationships to evolve naturally, and brought about all the grounded confusion of actual teenage connections.
Speaking of teenage connections, I found it Lost RecordsThey’ve sorted all the lengths they’re willing to go against the norm of becoming an adult that’s accommodating to being a head-slap so they’re not to be seen and heard, which is surprisingly flawed, fun and likable. Nora, for example, embodies the free spirit where the remaining unchecked rebellious streak can make her a risk of flying within a group of friends. She enthusiastically co-signs all the disruptive schemes that have been pitched to combat the expectations of touch-out adults.
Meanwhile, Aki is an empathetic “mom’s friend” and the only black girl in the ensemble. Her role has emotional weight. Her feelings and opinions are often ignored when tensions rise, forcing others to play sports on impulsive explosions.
Then there’s the cat. Kat is a self-destructive mastermind who is fascinated by her strength and unpredictability. She often finds herself on her head, but her edge and hints of danger make her an unforgettable presence with the dynamics of the group. As the main character, Swann connects all these relationships and navigates the messy, heartfelt connections that define the story.

Image: Don’t nod Montreal via polygons

Image: Don’t nod Montreal via polygons

Image: Don’t nod Montreal via polygons

Image: Don’t nod Montreal via polygons
And for me, every one of them felt like the friends I met in high school. I found myself romantically drawn to Nora as I have no immunity to goth girls who can make me worse. I developed an arm length bond with KAT, similar to sending friend memes on DMS to catch up with each other. After all, we just vibrated. And as I began to sympathize with her role as an unpopular voice of reason, the implicit association with Autumn developed. My choice melted into the pastiches of characters that seemed like my Swan was beginning to become a story of her age. I felt that meek people who easily apologise for speaking to them for themselves, girls who are honest with her feelings, and that they apologise to her meek people, even if they hurt the pride of her friends.
But like many choice-driven games that came before that, Lost Records There was a significant share of the moment when I chose an unintentional or boring option. Thankfully, the game includes a “replay scene” feature that is handy in the pause menu. This made it easy to redo whenever I wanted to select a dialog option that suits my meaning for now. We also managed to explore alternative results without having to start segments from scratch. It was also really useful to revisit some of the games and find hidden collectibles and small details that gave me time to explore at least its picturesque setting. At best, I’ve added textures to the story.
One outstanding feature of Lost Records It is a thoughtfully designed content warning system that reinforces genre formulas by prioritizing player comfort and safety. The Settings menu allows players to toggle warnings with detailed descriptions of potentially sensitive topics, such as casual homophobia, drug and alcohol use, sexual content, and physical shame, so that these warnings don’t ruin future scenes. To take it a step further, the game includes scannable QR codes for players who want a more detailed overview of what happens in the scene so that the player can support themselves.
The system was not used much in Tape 1 playthroughs, but became essential for Tape 2, especially with the inclusion of light sensitivity warnings regarding flashing lights and visual effects. This thoughtful addition highlights the ability of developers to do job building admirable for past game work, demonstrating their commitment to not triggering or blinding potentially upsetting content to players while providing impactful stories.
One aspect of Lost Records It didn’t immediately resonate with me, but it ended up becoming my favorite feature. That was how Swann’s video camera was implemented. in contrast, Life is strangeMax Caulfield uses photography as a tactile means. It is to access the power of her time wewind. He is a clever mechanic, but he is a mechanic that leaps towards an on-the-rail style. Every time the game instructed you to do so, it often leads to passive focusing on the Polaroid. in Lost RecordsHowever, Swann’s video cameras add a much more dynamic and engaging layer to your experience.

Swann felt like he was playing as an indie film director thanks to the footage he captured in Camcorder. Blair Witch– Style found the footage. Lost Records He also began to intentionally brush classic film techniques such as Dolly Zoom, Golden Ratios, and Hacklighting’s art. A moment I was particularly proud of was the Bloom & Rage music video. There, they assembled the cat by zooming out Noah’s arms to his waist.
Lost Records It provides players with the ability to curate Swan’s home videos into sophisticated film productions using photo modes and editing tools. If you stop recording aimlessly, as if you were playing with sweat OutlastI began to hone the director’s eyes and captured the candid moments between Swann and her bandmates. The game further elevates this mechanic and creates these clips into documentary-style projects, guerrilla photo sequences, or nature-centric montages, adding a deep, personal touch to the experience. Finally, Lost Records It made life feel like a movie, seamlessly blending Swann’s camcorder into gameplay in a way that hasn’t been seen or matched since Max’s portrait photography. Life is strange.
What confused me was Lost Records Its main antagonist, Corey Litchfield, felt almost exaggerated. While Tape 1 suggests potential depth, Tape 2 quickly dropped the pretend, as if it were challenging him to empathize with the flat, cheeky teenage jerk, the abusive boyfriend of Cat’s sister. It fits the story Lost Records I wanted to tell you, but it was interesting that the game temporarily cheated on me by showing a human sliver of a character that was destined to be unthinkable from the start.
Another factor that made me feel immature was Lost Records‘Supernatural aspects. I was initially annoyed by the credits, but especially with Stinger bullying the future game, I am grateful for the game’s modest approach. Lost Records“The depiction of the supernatural reflects the ambiguity and unanswered questions that often define teenage experiences. In many ways, it felt like a mysterious extension of the girls themselves and served as their collective ID.
Lost Record: Bloom & Rage It feels like a real return Life is strange The spiritual successor offers a rich, concise yet serious storyline with heartfelt themes, solidly woven character dynamics, and subtly seductive supernatural elements. I think I landed a “bad” outcome that could result, but this only increased the emotional depth of the experience. The bond between Swann and her friends felt like reconnecting with the reflections of the relationships I nurtured in my life. That fleeting sense of connection is nothing but magic.
Lost Record: Bloom & Rage It was released on February 18th (Tape 1) and PlayStation 5, Windows PC, and Xbox Series X on April 15th (Tape 2). Vox Media has an affiliate partnership. VOX Media may earn commissions for products purchased through affiliate links, but these do not affect editorial content. Additional information on passthecontroller’s ethical policies can be found here.