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Pass The Controller > PC > JDM: Japanese Drift Master Review
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JDM: Japanese Drift Master Review

May 26, 2025 13 Min Read
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JDM: Japanese Drift Master Review

Table of Contents

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  • Cherygood
    • JDM: Japanese Drift Master Screenshot
  • Drift horse
    • Ranking the most iconic car Markey in Japan in order of coolness
    • Ranking the most iconic car Markey in Japan in order of coolness

Japan may be the birthplace and spiritual hub of a drifting culture, but Poland has an incredible Bartos Ostarowski. After losing both arms in an accident, he becomes a pro drifter and is the only professional sports driver in the world to pilot with him. feet. Yes, on paper, certainly, it’s probably a bit inconsistent that JDM: Japanese driftmasters were pregnant and made in Central Europe. But it’s not unprecedented, it’s a simple problem Geography It wasn’t going to stop the Warsaw-based developer game factory from bending this respectful ode, bending corners, blowing out white smoke, and paying homage to Japanese art that looks cool while doing it. The JDM is a great drift racer and features a heavy, friendly handling model that is well-set for enthusiastic oversteer. It also boasts excellent maps. Filled with real eye-catching details. However, it is currently undermined by a very bad grip racing mode, unstable AI and uneven difficulty, making it seem like a project car that is on track before it’s finished.

JDM is a story-based open world racer, set in fictional Japanese slices, with 250km of roads driving from dense urban grids to slow, meandering mountain paths and flower atriums that grew the highway. It’s difficult to get just Comparison of map sizes compared to unlimited solar crowns on test drives, Crew Motorfest, or something like Forza Horizon 5, but JDM is definitely Overall it’s smaller than any of them.

That said, you don’t suffer from being more compact than the open world race peer. If anything, the map may be its biggest victory.

Cherygood

The cleanest JDM map is a real shortpper. The trees burst in pink, and the quaint small town of the central lake is full of character and charm. But its main strength is its claim to road width, which is much more realistic than is seen in other open world games.

Developers generally choose wider roads to make tarmac’s more forgiving ribbon less competitive. JDM leaps away from this philosophy towards narrower, more difficult roads, regularly reminding us of more rally stages than traditional open world racers. Some sequences of linked hairpin corners are particularly highlights. They are absolutely essential for games like JDM, and were delivered by the gaming factory.

To make the road network even more sloppy means that the country needs to brake and weave the traffic in the country, rather than simply burning the centres, so that it can be done in the luxurious, wide lanes built to keep NPC vehicles far away. This is Technically Please slow down the overall pace of your JDM. But the good news is that there is actually a really effective sense of speed. Thanks to the narrow road, everything is whipped very quickly based on very proximity. JDM is a heart arcade racer and definitely not a hardcore drift simulator, but I enjoy the challenge of being patient, but assertively reducing traffic and passing through the car through tricky, tight gaps. It is differently demanding and at least helps to make JDM stand out.

I am patient, but assertively enjoying the challenge of reducing traffic and passing my car through tricky, tight gaps.

That being said, in the countryside, traffic can sometimes feel a little thicker than desirable. There are big empty streets and very few cars moving around, especially given the major cities feel astonishingly dead. Something’s wrong with the lighting at night. NPC headlights are far away, far Too boring means that most cars will show up in approaching cars. Also, regardless of the time, AI cars on the highway have a strange quirk, and when you approach the left from the front, they are automatically pulled to the left, like a fiery ambulance with a siren. I know that the GT-R is quite ill, but that doesn’t mean taking it to the hospital.

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There are also some other notable issues. Performance was roughly fine on my system (RTX 4080, Intel Core Ultra 9 185h), but there was occasional detectable stud. To the naked eye, frame generation is turned off and FPS is set to 60, making it more reliable.

But even after driving these streets a few days, I still don’t feel like any roadside object has quite a bit of handle about which roadside objects are destructible and which are not. I can sometimes mess up big posts and at other times small obstacles stop me completely. Anyway, JDM generally doesn’t handle crashes well, so it’s better to try and make sure nothing collides. The tendency to collide and shaking tends to throw or tilt the car in strange ways.

To be clear, it is true that some of these issues may be addressed immediately based on a list of known issues provided by the gaming factory, but for now it is an active complaint.

JDM: Japanese Drift Master Screenshot

Drift horse

But the bigger problem is the uneven difficulty of JDM. This tends to bubble up whenever the story moves away from actual drifts. To be clear, most of its missions are about drifting. That’s definitely because it’s the best. The handling model comes in two settings: arcade and simcade. Simcade has a slightly more subtle feel. Perhaps there’s a bit of soft support in arcade mode, where you can feel you can keep your car stable and obedient while drifting, but overall the difference between the two doesn’t feel particularly deep.

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There’s a mix of drift missions, from attending an approved event on one of the local dedicated racetracks to delivering dinners with larger tips depending on how sushi reached along the way. The score requirements for drift missions are tolerant and I rarely realize that I need to repeat them. They’re almost a pretty light challenge, but I’m fine with that.

Annoyed, the drifting of time is not the main purpose, and things shake up dramatically. Grip Racing’s JDM’s view is extremely dissatisfied and has proven to be a real bottleneck for a while, with AI opponents driving directly (and sometimes down) to you and other racers like you aren’t. Forget to bring your rear-wheel drive vehicle to any of these races. In my case, the AI ​​had a hard time getting a drive out of the corner, so I ran out like a Scalextric car. Buy a cheap front-wheel drive Honda Civic and upgrade as much as you can. There are no real signs of the performance level of your opponent’s car in these races, so I don’t know if it’s fast enough until I try it.

It doesn’t help that JDM is not a really great communicator. There were other occasions where upcoming tasks were marked as drift events, but in reality it was a race that required them to catch (or escape) their opponents. This is the average bait and switch, as drift builds are absolutely unrealistic in these events. Smoking it may seem flashy, but it’s by no means the fastest way from A to B. These events require a road hold. Something to shoot from the horn like a stabbed mouse. It’s a waste of time to suggest that it needs to appear in drift builds. It’s like asking Russell Westbrook to catch a fresh basketball court in his socks. Instead, I bought an all-wheel drive NSX and never looked back. It easily surpasses AI.

But you don’t know that you brought a hopeless car to one of these events until you drive there and fundamentally surpass it. At that point, the only thing you do is to quit, respawn in your nearest garage, choose a new ride, and drive the whole time (as quick travel in JDM is limited to jumps between garages). If driving wasn’t interesting, I wasn’t here to begin with, so I wasn’t bothered by the need to drive to a new event, but in these cases it was a sloppy thing.

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As a story-driven racer, JDM sews all events along with regular cartoon-inspired graphic novel pages (read right to left, as in Japanese manga). It’s not my scene – I don’t have a meaningful history with the cartoons, and I’ve tracked down who all the characters are very quickly – but I admire it as a cute and branded way to inject some extra personalities into JDM, even if it’s very cheap and hilariously horny. I was watching the days of Thunder and Tom Cruise when I was last surprised by the sex scene in this Racing Driver’s story.

I was watching the days of Thunder and Tom Cruise when I was last surprised by the sex scene in this Racing Driver’s story.

No, I’m here for the car. Over 20 is clearly a small choice compared to larger budget peers, but the garage will hammer out some important notes. For indie racers, it is honestly impressive that these are primarily licensed. Honda, Nissan, Mazda and Subaru are all officially appearing, adding a very important credibility to the whole love letter to the drift culture that JDM is trying to write about here. Performance and interior/exterior customization are big features and there are plenty of parts to acquire and install. This is an impressive need for speed adgers from relatively small developers. Anyway, I tend to keep my car more reserved, but if you want a katana gear stick, I’ll go straight away.

Ranking the most iconic car Markey in Japan in order of coolness

Ranking the most iconic car Markey in Japan in order of coolness

After the approximately 10 hours of storyline is over, collecting the remaining cars, dabbling in changes, and cruising around the solo is pretty much something left. There are sushi delivery side missions and “underground” drift events, and you can bet on the number of points you think you’ll score, but that’s it. It’s not forced to stick to me. Gaming Factory promises more modes over the next nine months, including an expanded driving school, more missions, photo modes, and split screens (a big deal as there is no online multiplayer). However, the side effect of all of these plans is that JDM feels that it hasn’t actually finished in the first place, and it’s like an early access game that isn’t actually identified as that.

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