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How to unlock Antechamber?
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How to drain the fountain?
If you’re just starting to travel around the Blue Prince’s house, the fact that there’s a basement can be a bit confusing. The House of Representatives basement holds many answers to questions raised during the story, but it’s a long way to go to get there.
If you want to go to the basement and discover room 46, there are some challenging puzzles waiting for you. You need to be modest. This means you need to find levers that are scattered throughout the house.
To find these levers, be modest and open a way to go from there to the basement. Fortunately, it’s not overly complicated. Careful planning is required.
How to unlock Antechamber?
Some special rooms have three levers scattered throughout the house, only occasionally encountering them. Keep an eye on the secret gardens, greenhouses and Great Hall.
- Secret Garden – This is a difficult room to find as it only appears after you find the right place to find and use the Secret Garden Key. It can be used in various rooms in the eastern and western side of the house. To access the lever, you need to solve the puzzle here.
- greenhouse -To do this you will want to move to the east side of the house and work north from there. If you want to use this modest lever, you will need to find a broken lever.
- Great Hall – This happens randomly, but using silver keys makes it more likely to spawn. You will need to randomly guess which room contains the lever or open all the doors. You can also lay a foyer that will ensure that all doors are unlocked.
If you want to get an underground key, you need to be modest and inside on the same day. The door closes at the beginning of a new day.
It’s become more modest, so you’ll need to drain the fountain to reach the basement. Luckily, you can drain the fountain and it will remain drained the next day.
How to drain the fountain?
To drain the fountain, lay both pool rooms and add a pump room to the draft pool that day. Once you enter the pump room, there is another puzzle that you can solve in the form of pump control.
The wall beside the second tank shows a diagram that provides assistance in explaining how to drain the fountain. It’s still a bit complicated, so I’ll explain what all the pumps do.
- Pump 1 (Left far) – Use this to drain the installed tank
- Pump 2 (Center) – This pumps water into two tanks. Switch the set tank from the pipe on the back of the tank
- Pump 3 (Right) – Same as Pump 1 except for other tanks
- Pump 4 (backside) – This is mainly the extra thing you may need to get out of the first tank
To actually drain the fountain, you must start by selecting it in the pump control panel. Now you should just turn the switch over with all the pumps and get most of the water out.
I had to move the water to the greenhouse, kitchen, or pool, but I can always find another way. At least you need to move at least 4 units from the fountain to other sources.
If you want to use pump 4 and not move the water too much, you need to remove all the water in the tank.
Lots of water and lots of movement are coming and going. All you have to do is reverse the switch to fix the error, so make it wonderfully simple and don’t worry about mistakes in this.
Now that you’ve drained the fountain, there’s no need to worry about it any more. This particular room remains constant during the day, so from now on it will be open with a fountain.
Once you get the underground key and the fountain is drained, you’ll be one step closer to discovering the secrets of the game. Find Room 46 and take a step closer to seeing what’s actually happening in this strange mansion.