Almost every night road in Elden Ring Nightreign is a true test, boasting a variety of catastrophic moves and qualities that can push players to the limits. The battle of the bosses of a particular Night Road that takes that statement in a statement to Max is Full Hall, the Night Glow champion.
He is a massive centaur and is being challenged at the end of the Dark Drift Knight expedition. This Night Road is famous for having one of the most offensive move sets from the second phase that can make you brutal with a barrage of AOE attacks.
I invite all the Nightfarrer brothers to join. I detail the weaknesses, the right team composition, move sets and strategy sections, so it’s everything you need to beat the full hole of the Eldenling Night Glow champion.
Recommended team composition
Ultimately, you can always choose a character you know is best to play, but as is the case, It’s convenient to have the best team comp for this fight, as some characters simply work better than others. Trust me, I have had this fight many times during the hundreds of hours of the game.
- Raider: Having a raider in this fight might be a great choice as we are against the offensive Night Road boss. His character skills can help you deny the stunful goals sometimes if you deny damage and sometimes give up. He can easily become a power star with his weapon of strength, and its ultimate art is a lifesaver and will increase the offensive power of your team.
- destiny: “Jack of the Trade, but Master of Master.” Character. The reason he is an important character for this comp is mainly because a skilled Wilder player easily shifts the full-grown slack with a raider on top of him. There are also plenty of lightning weapons you can find to target weaknesses. Unless he is unable to interrupt it with his weaknesses, Wylder’s ultimate art is the key to being unable to move one of Fulghor’s most dangerous attacks.
- iRoneye: He is one of my heroes along with Raider. It is essential to have at least one range of characters. Because sometimes you need to help steal an aggro from your teammate or do damage from afar. iRoneye’s marking shot skill can pop out nicely as two beef melee characters are constantly dealing damage. Like Wylder, his ultimate can also be used to interrupt that particular attack in this battle.
or You can also have an enforcer here who replaces one of the two melee characters. Because you can withdraw blood from the full goal. The Beast Transformation is perfect for reviving your teammates when things turn south.
Weaknesses and preparation
It is very important to bring the weaknesses of Night Road into battle, and don’t let others know. If you’re talking about Full Hol in today’s boss fight guide, then his main weakness in Eldenling: Night Train is a lightning affinity.
This affinity lies in the same availability vein as Fire and Sacred Holy Land, as it allows you to grab multiple lightning grease items and weapons in the right place while driving. If you have Wylder and Raider here, that’s even better because of the types of weapons on display in this game.
Both characters have access to numerous melee armor that can roll even the ashes of war that gives lightning affinity and elements. For iRoneye, the odds for this type of bow are slightly lower, but you can have some lightning grease brought in to alleviate that problem.
I strongly advise against sacred weapons as Fulghor actually resists its affinity. On the bright side, if there is something that can source diseases like scar-colored rot, poison, or frostbite, it works very well here.
Finally, I highly recommend you to at least level 12+ for this fight Every attack from Fulghor can be a bang for a hard time, so you want all the damage you can pump out to surprise this night for this fight. Unlike Libra, there is no disease of the opposite status where you need to worry about curing yourself.
How to defeat Full Hol, the Night Glow champion
Before I dive into the heart of whether I need to proceed with the boss battle itself. Understanding this Night Road move set and attack is essential. This is depicted below to provide each idea:
Move set |
explanation |
---|---|
Lance Side Sweep |
Full Goal will rise towards you and clean his spear to the ground. This attack is mainly used when you are at a considerable distance and can be easily telegraphed to avoid it. |
Lance Ground Sweep |
This attack can be performed in variations ranging from a single strike to three consecutive ones. Fulghor swipes forward at the lance and fires a shock wave at you. This can be easily avoided on time, as depicted in the video clip above. |
Lance’s Thrust |
The occasional movements of Fullhor as he thrusts his spear at you. Hitbox is pretty generous with this. Most of the time I was able to avoid this by getting out of the way. |
Golden Charge |
One of Fullhor’s most deadly attacks in the first phase. He charges forward, leaving behind a golden trail that will temporarily explode. This action takes place in total three times before he stands on the ground from afar, unleashing the final golden trail explosion. |
Diving slams and quick slams |
There are two variations of his stomping AOE attack. The first is a diving slam, where he jumps into the air before slamming at your spot, and the latter version is where he lifts his front paw and makes a quick ground pound. Both of these attacks can be easily avoided due to the windup of the animation. |
Golden Lance Slam |
Fullhor charges his spear and then slams him onto the ground, slowing down people nearby, unleashing Golden Lance from the ground, and striking his team. This is the attack I mentioned, and can be interrupted by interrupting it with sufficient damage or by exploiting the weakness of the lightning bolt. |
Nightglow aerial Strike |
Attacks in the second phase, when Fulghor transforms into his dark, monster form. With this move, he jumps into the air and hits |
Night Glow’s claws are swept and pounded |
Finally, aside from the air attack from Nightglow’s claws, FullGour uses his claws to clean the area several times, causing the dark poison to injure anyone caught. |
になったんです。 English: The first thing you can do is to find the best one to do.
になったんです。 English: The first thing you can do is to find the best one to do.
First phase
Ideally, if you’re running the comp I suggested, you can make the most of this fight at first. Here, you will have Wylder and Raider players maintain damage at all times with Fulghor. If these two players can avoid most of the telegraph attack, the first phase is in the bag.
For the iRoneye player, I highly recommend consistently applying weakening marks if you have the possibility to get, Damage output from both the other two characters is sufficient to activate the mark, as it will instantly and instantly score a stunful goal.
Remember, the effects of illnesses in the following conditions Scar-colored rot and frostbite It also works great to deal additional passive damage.
Fulghor may aggro anything from Ironeye or any range of characters in your team, so play it safely, save your stamina and beware of his aggressive yet easy-to-read attacks. This golden charge attack chain is the most dangerous attack here, so try to avoid it right away.
Finally, I cannot repeat enough how this lightning weakness is important here –Suspending the Golden Lance slam attack shown above can create a world of difference. Because if it goes through, you or your teammate will likely bump into it unless the dodge rolls and miraculously saves it.
Phase 2
Like other night roads, the second phase consists of the relatively same move set as before. This is a transformation that almost reminds me of the second phase of iudex Gundyr from Dark Souls III, with the exception that Full Goal summons his huge Dark Glow claws.
The strategy is the same as before. Expect one massive attack in which Full goal slams his dark claws into the ground after which Full goal jumps into the air. If avoided normally, the full-hole recovers instantly after performing this slum, allowing you to easily punish the full-hole.
The rest of the attacks from this phase can be a little difficult to dodge due to the unstable pattern. But as long as his aggro is kept by someone else for a short period of time, especially if the ultimate art is being charged, it’s your clue to taking damage.
This is a match that can be annoying with a Full Hol’s offensive move set, but again, the key to getting through this whole battle on track is preparing lightning weaknesses in advance. It’s easy to surprise this boss fight if all three of you can consistently hit Furghor with his weakness.