A new update has been released Hogwarts Legacy This brings many bug fixes and improves PC version modification support. However, the headline for this update is the fact that DLSS cannot be used as FSR 3 is now available to players who do not use NVIDIA graphics cards.
Among the hosts of bug fixes brought to the game in the update, the game’s ray tracing system has been improved, with the likes of the 3D model not rotating the shadows of Hogsmeade’s water mills not rotating as it was fixed. The UI also received many fixes, including minor things that could not close offline notification windows, and 5 column style card grids when large font rated text is cut off on MODS pages.
About the mod tools of Hogwarts Legacymany improvements have been brought. This includes fixes for restrictions that prevent mod sizes below 250 MB, as well as fixes for crashes that occur when players attempt to use the station with their creator kit. Local mod validators are not strict even in the verification process. For more information, check out the complete patch notes for the game and the mods below.
Hogwarts Legacy Available on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch. The game is extremely popular and as of November 2024, it sold over 30 million copies. Game mod support was a more recent feature added in January. For more details on the title, see the review.
In the meantime, WB Games Hogwarts Legacy I’m at work. Though not many details have been revealed so far, the sequel has been described as “a very big priority” for Warner Bros.’s discovery overall, and the game somehow ties into the mainline Harry Potter franchise.
Hogwarts Legacy Version 1378783 Patch Notes:
Localization
- Resolved issues when unsupported mod crash popups are incorrectly formatted in some languages.
Ui
- Resolved large font rated text cut on mod pages.
- Resolved an issue where mod sequence numbers were crossing icon boundaries while using large text options.
- To avoid confusion after multiple clicks, we have removed the report button status change.
- Fixed an issue where the game would not load when pressing the (continue) button in the Load Game Window.
- Resolved an issue where prompts to enable and disable mods were reversed.
- Resolved loss of search input after loading page content.
- Resolved on a game day that doesn’t match the Curseforge website.
- Since the search function always appears in the Browse tab, I removed the search bar from all tabs in the MOD menu, except for the Browse tab.
- Minor visual improvements to loading mod images.
- Solved endless spinner while offline on mods screen.
- Fixed an issue where the offline notification window could not be closed.
- Added an easy way to repair and update multiple valid mods at once.
- An improvement has been added to the ease of use of the modified save UI.
- I solved seams with pagination on mod page.
- Resizing and Migrating issues for resolved banners.
- All buttons have been displayed on the Discovery Tab Shelf.
- Resolved a specific resolution that caused problems that overlap with the details of the mod.
- Fixed not displaying notifications when repairs are completed in tabs.
- Resolved manual sorting of categories for related widgets in the Discovery and View tab.
- Resolved a favorite legend text that was not set correctly on mod pages.
- Resolved display settings issues if low latency options are not updated when changing upscalar types.
- Fixed an issue where the details page of an unavailable mod was displayed incorrectly.
- Fixed an issue where unavailable mods were showing “not installed” alert titles.
- 5 column resolution style card grid.
- I solved a big text issue on the MOD details page.
- The available repair prompts when launching the Save File Repair option are not resolved.
- A better tailored sorting term with actual meaning.
- Resolved an issue where the UI was showing multiple confirmation prompts in the same error window.
- Fixed an issue where mods could be uninstalled during updates.
- Fixed an issue with sorting functions that had not been changed.
- Added additional error messaging when staging mods for corrupt mods.
- The default input for the “Copy/Save” controller has been changed to the option button.
- Fixed an issue where there were still some uninstalled mods in the installed list after switching tabs.
- Fixed an issue where creators were unable to update installed mods in uploaded sections.
Ray Trace
- The resolved Hogsmeade water mill shadow is not spinning with assets.
- Resolution issues with resolved raytracing reflectance systems.
Stability/Performance
- Resolved performance hits when accessing library tabs with many mods installed.
- Resolved hitch when hovering over character slots with many mods enabled.
- Resolved an issue where old storage may not be able to update inventory using mods.
- Fixed a bug where low latency mode was not updated when frame generation was changed.
- Resolved reflected noise in FSR2 screen space.
- Solved various minor up scalar issues.
others
- We have implemented support for Intel’s low latency (Xell) and Frame Generation (XEFG) technologies.
- Updated the Xess 2 version of Intel to the latest revision.
- AMD FSR3 has been implemented.
- Resolved an SSL verification issue that prevented some players from connecting to WB Game Online Services.
- AMD Anti-Lag 2 has been implemented.
- This is because the graphics options are correct and defaulted because we added a newly released GPU to the GPU list.
- Issue that solved missing graphics options in the (Settings) menu on some graphics cards
Hogwarts Legacy Creator Kit Version 1372712 Patch Notes:
- Removed the limit to prevent mod sizes below 250MB by removing the need for development assets registry files. Note: If you want to reduce the size of existing published mods, you will need to re-upload them and re-cook them as an update to curse the curse and reduce the size.
- Fixed an issue where custom fast travel was not saved in Quest Editor after Creator Kit was closed.
- Resolved a crash when performing Peeves validation on mods that have the maximum bone effect of skeletal mesh.
- Resolved a crash if a player attempted to use a station in the creator kit.
- We’ve improved our local mod validation tool to reduce how strict it is.
- The “Account Information” button has been added to the Creator Kit toolbar.
- Resolved an issue where a gear appearance item could fail to load when a certain mod is active.
- I’ve added a new function to Mod Mutator that is called every time a widget is created and to search for a particular widget within that widget’s widget tree, allowing ModDers to access and modify internal widgets as needed.
- The DT_CUSTOMWANDSTYLES table can now be modified. Now you can expand to add it to the player’s wand style (both wand and handle) and allow multiple mods to add wand style options to the player. Note: This does not change the Olivander Wand creation menu)
- Added a feature that allows modder to work with brooms and mounts in custom dungeons.
- Solved an issue where custom fast travel points were not saved in Quest Editor.
- Resolved issues when MOD Mutator is enabled no matter which mod is set to active.
- Fixed an ancient gate crash while playing with the editor.
- Fixed a crash caused by opening a map via the Peeves Asset tool.
- Added Dungeon and Wand tags, and ModDers now can add those tags to the mod and display them in new categories in the frontend.
(TagStoTranslate)Avalanche Software (T)Hogwarts Legacy (T)Nintendo Switch (T)PS4 (T)PS5 (T)WB Games (T)Xbox One (T)Xbox Series S (T)Xbox Series X