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Reading: Hands-on: ‘PresenZ’ Tech Converts Cinema-quality CGI into Volumetric Video on PC VR & Quest
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Pass The Controller > VR News > Hands-on: ‘PresenZ’ Tech Converts Cinema-quality CGI into Volumetric Video on PC VR & Quest
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Hands-on: ‘PresenZ’ Tech Converts Cinema-quality CGI into Volumetric Video on PC VR & Quest

April 17, 2025 8 Min Read
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Hands-on: ‘PresenZ’ Tech Converts Cinema-quality CGI into Volumetric Video on PC VR & Quest

Presenz is a professional grade tool for converting movie quality CGI content for 6DOF display in VR. Recently updated Immersix The PC VR Headset app allows you to demonstrate the technology with fresh batches of newly released content. A streaming version created for the quest is also under development. Check both versions directly. Tech’s creators hope to provide world-class CGI studios such as Pixar and DreamWorks with streamlined ways to make film-quality CGI content easier for VR audiences.

So, let’s keep the simple parts out of the way.

Immersix A platform for playing back CGI content converted to volume video using Presenz technology. This means it supports comfortable and immersive 6DOF Viewing. The app was recently updated with new content called “weightless,” a free view music video with Cosmic Visuals. “Sharkalma: Guardian of the Oceans (Part 1)” and “Put You at the Center of Underwater Survival Thriller” $4 in-app purchase.

So let’s talk about the more complicated parts. What is the technology behind this and why is it important?

https://www.youtube.com/watch? v = zoyjewbthz0

First, volume video (meaning immersive video content supporting 6DOF) is essentially more comfortable and immersive than a regular stereoscope 180 or 360 video. That’s because 180 and 360 videos only respond when you’re yours It will rotate Your head, but not when you are Translate Your head (i.e.: move your head into space). Volume video, on the other hand, allows for both rotations and Translation within the content will greatly enhance your immersiveness.

Secondly, there is some visually detailed content that can’t be rendered in real time even on high-end PCs. Considering your favorite Pixar movie, each frame takes it so it looks very good age Render. It is usually called “pre-rendering” because it is not “real-time rendering” like video games. Pre-rendering provides the computer time to do highly detailed raytracing, supersampling, and many rendering passes, enhancing the appearance of each frame.

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Presenz exists as a way to convert CGI content to a pre-rendered format. This can be viewed on a VR headset while maintaining the comfort and immersion of volume video.

https://www.youtube.com/watch?v=3-d5bjy6plc

I was able to check out the latest iterations of technology and was impressed that it actually brings this promise. Volume content will be provided Immersix Really teeth It’s a proper 6DOF, and with 180 or 360 videos it’s definitely more comfortable and immersive than the same content.

However, this is a caveat. It’s content the current Available at Immersix It definitely looks better than anything that can be rendered in real time on a proper high-end PC. But it’s not clearly Better. However, this is primarily a limitation of content currently available, not technology.

As a technical demonstration, Immersix It’s exciting, but what you need to really shine is truly top-notch CGI content. This is seen from a major studio that releases blockbuster CGI films.

I certainly know that current quality levels are not a technology limitation, as I have seen unreleased content converted to Presenz Tech and feel like I’ve stepped into a Pixar or Dreamworks movie.

Presenz exists with the goal of becoming a streamlined pipeline for getting such top-tier CGI content from major studios to VR headsets. But there is no content yet.

Go deep

Page demo content for 2015

If Presenz sounds familiar, give your memory some serious props… In fact, we first wrote about the technology that returned to 2016. And now it was a bumpy ride.

Originally owned by a company called Nozon, Presenz Tech was sold to developers and publisher Starbreeze in late 2016.

See also  Spatial Photos on Vision Pro Are Getting a Volumetric Upgrade for Greater Immersion

However, when Starbreeze nearly went bankrupt in late 2018, Presenz was spun as an independent entity. From there, Presenz was eventually featured in V-Nova, a video compression specialist.

Presenz creator Tristan Salomé, who is still heading for the project after all these years, says the partnership with V-Nova solves the key challenges technology has faced for a long time.

As you can imagine, movie-quality CGI can take up a lot of space. Now add all the additional data needed to calculate the 6DOF view. And for content in a relatively short form, it can quickly end in dozens or hundreds of gigabytes.

V-Nova says since the acquisition of Presenz, the company has been working to improve its technology and make it more practical for major studios and consumers. As they put it, they took it over from a “technical demo” to a “real tool.”

On the studio side, V-Nova says it has built a Presenz plugin for rendering tools used by major CGI studios such as Pixar and DreamWorks. The idea is that these studios already spend a lot of time and money creating high quality CGI assets and content. With a simple way to convert that content into volume video, it can utilize millions of VR headset audiences as a new distribution platform.

On the consumer side, due to improved compression, Immersix An app that gives PC VR users a way to view Presenz content for the first time.

But even after compression and performance optimization, Immersix You need the power of your PC to play.

However, V-Nova understands that accessibility is everything when it comes to video distribution. To that end, the company has also built a cloud rendering version. Immersix A standalone headset app like Quest.

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This cloud-rendered version is already in development and we could see an early demo running in Quest 3. What I saw looked like the desktop version except that it was rendered in the cloud and glowed on the quest headset. This, of course, requires good bandwidth and a modern, well-optimized Wi-Fi setup. But it opens the door to potential viewers, if not tens, if not tens of millions, of the entire quest headset.

We wait, release of Immersix PC VR headsets (and ultimately Quest headsets) create a large enough demand for high-quality CGI content in VR. And while Presenz exists at least 10 years ago at this point, its partnership with V-Nova and renewed interest in high-quality spatial video (powered by Vision Pro) could be at the moment the technology has been waiting for.

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Reading: Hands-on: ‘PresenZ’ Tech Converts Cinema-quality CGI into Volumetric Video on PC VR & Quest
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