Fragpunk is a 5v5 tactical hero shooter game featuring 13 unique playable characters known as the Lancers. Each Lancer is equipped with at least three otherworldly abilities, so you have a Lancer whether you want to either slide around the map with an electric guitar that has been changed to a shotgun, or teleport your entire team and spin it quickly to another site, winning narrowly in a shootout and then have a Lancer want to heal your allies or not.
Fragpunk’s hero roster is almost balanced at this point, allowing all Lancers to thrive in optimal circumstances. But that doesn’t mean that all Lancers are created equal. Some thrive in offensive and defense, while others thrive when combined with a particular team composition or shard card, but others stand above others and provide consistent value regardless of the situation.
Determining the best character in the current meta is especially important in Fragpunk. This is because many of the game’s Lancers need to be unlocked using gold, flagpunk coins, or Lancer trophies. So before you spend your hard-earned money on the worst characters in the game, this Flagpunk tier list Disassemble all the Lancers and place them in layers from S to B based on their ease of use, versatility, and value consistency.
Flagpunk tier list
Flagpunk tier list
Flagpunk tier list
S-layer characters: Nitro, Hollow Point, Patgen, Spider, Kissmet
Layered characters: Celket, Broker, Zephyr, Sonar, Corona
B-layer characters: Jaguar, Axon, Chum

S-Tia: Nitro
Nitro is limited to Lancer only by your imagination and lack of options for her mobility. Nitro Chag Chag Deploying remote controlled combat drones that can deal 20 damage per project, but the drone’s greatest strength is its ability to gain Inter while Nitro hides relative safety. Nitro wall With the ability, you can create unique and unexpected gazes, climb areas that are otherwise inaccessible, block incoming damage, and foes spray to destroy these surprisingly sturdy shields to reveal their location.
Nitro Mr. Quarta Sentry turrets can monitor most entrances and exits and entry points. It can also be used as a sleazy attack tool. Use them to protect your sides or throw the turret with your enemy’s gaze when you know that your enemy is expecting your progress. This will cause them to accept or destroy the damage from the turret, opening a short window and peering down the gun.

S-Tia: HollowPoint
Hollowpoint is a talented sniper who offers players a supercharged railgun that can attack one-shot enemies on their bodies or one-tap enemies on their heads from almost anywhere in the medium range duel. Hollowpoint’s Meteora Railgun Even with invisible Zephyr, aiming for vision is also a great reconnaissance tool as it detects enemies with your field of vision. The value of the Meteora in Hollowpoint essentially serves as the second major weapon, so it cannot be simply exaggerated. Also as a free sniper rifle that ignores the shard crash rules that prevents you from choosing weapon type after two people have died.
Hollowpoint’s Smoke screen It is one of the best vision control capabilities in Fragpunk. Because it can go forward, pass through the wall, hit the screen, and all enemies collide, stopping at will to block your gaze. Finally, she Paparazzi Traps are especially useful as they are attached to the enemy and expose them until the enemy holds and removes the interaction key in a short time.

S-Tia: Pathojen
This tierlist focuses on highlighting Lancers who provide consistent value regardless of team composition, weapons, or shard cards, so all Pathjen’s AoE healing fields are automatically placed in S-Tier as they are the only healing ability in Stier. Many shard cards can provide healing, but can increase the maximum HP of a team and reduce incoming damage, but Patojen’s Emotional rescue The ability bypasses the gods of RNG, allowing teams to restore HP no matter what.
In addition, she Shrubroom wall It is a great defensive tool that gives cover, creates a seal at narrow choke points, and completely blocks entrances and exits. Finally, Pathojen’s Killer Queen Ability forgets triggers or manually activated traps. Killer Queen is great for slowing down enemy progress and can be used aggressively by throwing it into unsuspecting enemies. Also, don’t forget to place it on a planted converter so that the enemies can’t soften them for free.

S-Tier: Spider
The spider may be the most controversial S-layer pick on this list, as it is his strongest ability. Teleporterwhich relies heavily on team adjustments to extract the maximum value. However, the chances of Spiders are simply too high for a lower ranking, as teleporters promote creative plays, safe releases and rotation of full-team sites. Meanwhile, the spider fine Traps are the ability to lose morale to teleport enemies to where the skill was first cast. Capturing enemies in good spirits will almost guarantee a simple, charged knife kill or one tap, but always communicate with your team when teleporting one or more targets, as follow-up may be required.
Spider Trap It is also an excellent defensive gadget that covers the entire screen of affected enemies for about 3 seconds. To prevent enemies from camping TP, hide the spior trap near the choke point leading to the teleporter.

S-Tia: Kissmet
Kismet is mostly an elite offensive lancer for her Walk along the wild side The ability to make her invisible and immortal for a short period of time. Walk On the Wild Side is Fragpunk’s only movement ability that offers both Invisibility and Infulnerability, but you won’t be able to see enemies during that period. Still, you can sneak cross wide open gazes and long corridors before covering them. Walk On the Wild Side can also be used as a card that will not escape when cornering or lowering HP.
Hello, goodbye It provides short-range scans that penetrate the wall. You may not be impressed by the range of this ability at first, but familiarity with the map and common enemy angles will improve its effectiveness. Kismet’s final ability, A miserable angelfree stuff that can damage the enemy regardless of the barricade you intervene. Misery Angel is an incredibly deadly threat, dealing nearly 100 damage and has a large explosion radius.

A-Tier: success
Cellket is an overall offensive threat that offers Intel, teleportable, positive smoke and AOE crowd control tools. Cellket’s movement ability, From station to stationcast controllable beacons and either teleport to a limited amount of time or cancel to stay in the cast location. When you control beacons, enemies in your gaze will appear as sandstorms. On paper, this ability may appear to be broken, but beacons have a low health pool and can be destroyed quickly. Therefore, area cellckets can be covered, but decreases as you increase your rank. Even finding a single enemy’s position is very advantageous.
Cellket Gold Dust Woman Move forward and releases dust tornadoes that slow down enemies that capture them. Tornadoes can also be stopped manually and temporarily blocked gazes. The cellket is also equipped with projectiles that attract enemies towards the center. Once caught, it is very difficult for the enemy to escape the pull, but landing consistently has a bit of a learning curve. Other than throwing it at enemies you know, you know that you are pushing the hallway, dilemma It can also be used to pull enemies from the back cover before quickly placing shots. Selket may be a few steps behind her S-Tier castmates, but she is only a Beacon HP or Speed Buff that is away from joining Elite Lancers.

A-Tier: broker
Like Serckett, the broker is another lancer ahead of him reaching S-layer rankings due to his superior territory denial, smoke and explosion abilities. broker Goddard’s revenge The ability allows him to wield a rocket launcher that instantly kills enemy hits. Hitting dead-ons on targets can be more contradictory in high rank lobbies, but they are almost guaranteed to deal an astonishing amount of damage, and you can also use rockets to quickly dismantle your defensive setup. Therefore, even if you don’t get yours before you’re eliminated, Goddard’s vengeance ensures that one of your enemies will massacre the firefight and leave it hurt.
broker Smoke Stack Lightning It is undoubtedly one of the most versatile smokes in Flagpunk. Because it throws smoke along the flight trajectory even after it’s thrown back down the wall. Smokestack Lightning is a very useful ability that can be used to cover or obscure almost every area of a map, but the prevalence of reconnaissance ability can quickly detect your push. The ultimate ability of a broker, Cherry bombit’s perfect for denying space, bombs are easily destroyed and dodged, but the information you get when the enemy fires or runs with the bomb is valuable.

A-Tier: Zepher
Without the widespread adoption of Fragpunk’s traps and reconnaissance capabilities, Zephyr and her stealth kit would definitely be S-layer. Zephyr is an elusive lancer Midnight Rambler Ability gives you temporary invisibility at the expense of not being able to fire a weapon without releasing. Her second ability, Fade Waycast a large zone that allows Zephyr to be invisible indefinitely, unless Zephyr leaves the zone or fires a firearm. These two abilities used in concerts are very fatal on the site, but her loud footsteps and traps are still a certain responsibility.
Thankfully, Zephyr incorporates her form of escape strategy Go back Teleport beacon. Place the beacon before going to stealth backstabs or attacks on the site, and teleport to release it immediately if it loses invisibility.

A-Tier: Sonar
Sonar’s character designs are deeply rooted in gathering information for you and your team, but we surprised her to the A-level due to her lack of mobility and her reliance on team follow-up. Sonar Echolocation Deploys sensors that scan to move enemies every few seconds. Echolocation is undoubtedly a powerful reconnaissance ability, but you can play the game by walking between sensor scans. Nevertheless, at least echolocation slows down enemy pushes and makes their movements more predictable.
Sonar Sonic Surge Another reconnaissance tool that activates a charged Sonic Wave that will hit and knock back on them. Sonic Surges can move around walls, so collecting Intel in enemy setups is amazing. Finally, The sound of silence It moistens your footprints and surrounding teammate steps for a very short period of time. The short timer for this ability makes it very little useful in solo queues, but on coordinated teams, silent pushes can fight.

A-Tier: Crown
Corona’s kit is undoubtedly one of the most harmonious things in Fragpunk. Because all his abilities are intended to be used in concerts. Corona’s Highway lanes It’s a simple dash that allows for quick repositioning between covers, but it’s often deployed right after casting the hot head. Hot Head Turn corona into flashes and easily blind all enemies looking at this Lancer. Covid players will be timing Hothead Flash, Dash in Line of Sight, and blind nearby enemies.
This combo can win round, but tragically leaves COVID on human lands, unless you follow up with the team. The final ability of the coronavirus is Ash on ash Create a spell field that damages enemies and acknowledges reduced COVID damage and increased movement speed within the zone. Corona sits in the A-level, but he is one of the best 1V1 duelers in Fragpunk, making him a major asset in overtime matches.

Layer B: Jaguar
Despite receiving buffs in recent balance patches, Jaguar remains a B-Tier Lancer, simply because there are lancers that surpass their respective abilities. Jaguar’s Live Wire The trap deals an impressive amount of damage, but it’s not enough to secure a kill. I can see miles skill. I can see the miles detect the number of enemies at the last minute, the enemy of critical HP, or the opponents affected by Livewire or Electric Avenue.
Electric street Summons a cage around enemies scanned by casting ability, but again, if you are using it, you can only see enemies if I can see miles. Electric Avenue also has no agency as it automatically surrounds the closest enemies in the range. This is not necessarily an advantage as teams can strategically feed on pushes before they enter or end.

B-tier: Axon
Axon is one of the most aggressive lancers in Fragpunk, but like Zephyr, his kits rely heavily on enemy teams being distracted and lacking reconnaissance traps. Axon Electric guitar It deals with a lot of money, but inconsistent damage, but you need to get into range engagement to be effective. Sticky fingers Axon’s hand rena bullets can stick to their targets or bounce off the environment, and they’ll be decent when they know the exact location of the enemy, but otherwise they rarely get value.
Axon’s final ability, Super Freakhe is unaffected by Flash because he is definitely the most niche in Flashpunk. Many believe that Superfreaks are of little use to nearby when facing off against blind-free teams, but that’s not necessarily the case. Throw a flash and swing quickly towards the enemy, blinding the enemy without being flashed, Superfreaks can still gain value. Despite being one of the more fun and high octannia lancers in the cast, Axon sticks to running him on a map with a tight side route, as skilled shooters like Hollowpoint destroy him on the map with a long viewpoint.

B-tier: Cham
To be clear, Chum is still a completely viable pick in the B tier, but he relies on his best Chomper Put him at the bottom of the list as he can destroy Chomper relatively quickly. Chomper is a deployable friend who can patrol certain areas. Explosion mode Chase the enemy or enter Smoke mode Releases controllable flow of smoke.
When feeding Chum, Chompa enters explosion mode Explosive food Trap and feed and enter smoke mode Smoke bait. You can also throw smoke bait to create smoke clouds when the projectile hits the ground. Comper in smoke mode is pretty effective, but you should try to get compensation from your teammates as you will be vulnerable while controlling him. Finally, Chum’s lack of mobility options makes him one of the easiest lancers to isolate him, unless you stay with your side and limit your playmaking.
For more information about the Fragpunk guide, see the description of Fragpunk’s ranked modes, how to get the ultimate material and how to slide in Fragpunk.