With invincibilitya new 3V3 tag-based fighting game based on Robert Kirkman’s invincible comics and animated series is being developed with you in mind. Whether you’re a serious player in a fighting game, or just a dig invincibledeveloper Quarter Up wants to give you what you like, says executive producer Mike Willette.
“First and foremost, (we) are building a brutal, superhuman fighting game with tournament quality, including tag components,” Willett spoke about the complex depths of his team’s new fighting game in a video call in May. But Willett also says, “I want to make it.” With invincibility Your first fighting game. ”
“One of the quarter-up mantras is that we want every player to look bad,” Willett boasted, saying he was a player learning game combo. With invincibility“A flexible tag system should be as fun as anyone using automatic computer-guided combos.
Willett previously worked on the 2013 revival. Killer Instinct. Skybound Games’ first internal studio, Quarter Up, featured some of the previous Ki cohorts, including game director David Hall, lead combat designer John Bautista and Brandon Meesak. With invincibility‘Rollback Netcode.

Image: Quarter Up/Skybound Game
The quarterly UP team learned a lot of lessons during development, Willette said. Killer Instinct And “for the past decade I’ve been dreaming of the next fighter plane.” This includes investing in deep, flexible combos and team-based tag systems, building an autocombo system with both counters and simplified controls.
“One thing we realised is that no one wants to watch a single-player game or take part in one,” Willett said. Oh shit, now I’m just looking at someone else (play). ”
With invincibility It focuses on the franchise’s familiar cast of heroes and villains, along with the team of characters.
“We really wanted to force the team’s ideas,” Willett said. “As part of the omnitag system, when you’re in a combo string, you can hold down one of the assists. We call it an active tag. You had a combo.”

Image: Quarter Up/Skybound Game
Willett explained that With invincibility He explained, “Like a bucket that holds all the combos, when it’s full, someone will fall out of your combo. There are certain things you can do within that structure.
But as mentioned before, quarterly developers don’t want players to be stranded in endless combos and watch lifebars run out of helpless. “There are other ways to get out of the combo sequence,” he says. “In between these active tag sequences, you can run counter tags. So, whether you’re the last character or see a character that comes in, there’s a way to rest and leave. It’s a combo, but you’re sacrificing resources and using them for 10 seconds to sacrifice them.
Willett says that With invincibility“The system allows moments of hype and leaning against the brutality and violence of an invincible franchise. Steak and Basically sizzle. The battle arena and the characters themselves introduce the destruction of the battle of Super Piopul, leading to the gory finisher.

Image: Quarter Up/Skybound Game
Quarter Up and Skybound Games have not revealed the full roster With invincibility – Omni-Man, Invincible, Atom Eve, Thula and Bulletproof have been confirmed, but Willette has admitted that the big roster is important for tag fighters and that the game’s roster continues to grow. With invincibility It’s “in line with premium products,” and you can’t play freely, he says, and plans to support the game in the long term with more characters and content.
Willett says its creation With invincibility Not as part of an outside studio, but at the publisher’s Skybound home, it gives the quarter-up team a great advantage.
“I’m a huge invincible fan before I start working on the project,” he says. “The benefits we have here are the creative team behind the show, Robert Kirkman, Corey (Walker) and Ryan (Ottley). You can access it from all these references from the show and the comics that are hard to get if it’s a licensed product. Will Omniman be cut? Does he bleed? Where does he bleed? We went straight to the sauce and were able to understand these things. This is truly unique. You usually don’t get those opportunities and usually don’t get much of a bureaucratic thing that prevents you from finding things and moving forward. ”
The bigger challenge is to “find a way to get people not just fans but people. invincibleBut there are also fans of fighting games. ”

Image: Quarter Up/Skybound Game
“We love characters and we love genres, so we want to marry those things and become fans,” he says.With invincibility) You’re going to play, think about it I didn’t realize that the character was that bad. I will continue to play that character. I hope they will also graduate from playing tutorials and training, playing online, and becoming more comfortable. You don’t have to be the best in the world. Not everyone is Justin Long. We aren’t all professionals, but we can play ourselves and enjoy ourselves. It’s like I can go out into the park and throw a ball. I can go online and play with people With invincibility And I feel it’s wonderful. ”
With invincibility The PlayStation 5, Windows PC, and Xbox Series X are scheduled for release in 2026.