summary
-
Magic: The Gathering adds the iconic Midgar City of Final Fantasy 7 as a land and field adventure card.
-
Midgar cards can be used as basic swamps or can be sacrificed to the creatures of the card.
-
This card refers to Shinra Corporation’s energy emission reactor based on Final Fantasy 7.
Magic: The Gathering brings the most iconic cities from the Final Fantasy series into the game as their own kind of land, and fits the horrifying reputation it had in its own title.
One of the unique Final Fantasy Mechanics added to the magic: The Gathering includes its special track and field cards. Places like Zanarkand in Final Fantasy X are categorized as both land and adventure cards. This means there is secondary use that can be active at an additional cost.
MagictCG Reddit has another spoiler for the upcoming Final Fantasy Crossover set. The card in question is Mako city’s Midogar, based on the iconic location of Final Fantasy 7. This is a land town card with power familiar to fans of sauce material.
Magic Midgar: The Assembly turns the soul into profit
When used as regular land, the midgar acts like a basic marsh, offering a single black mana. However, if alternative conditions are used, it acts as a magic trick that allows players to draw two cards at the expense of three black mana, at the expense of artifacts or creatures.
Midgar, the city of Mako, refers to how Final Fantasy 7’s Shinra Corporation uses the literary power of the land as a source of energy. When life forms die in Final Fantasy 7, their spirits rejoin the world’s lifestream, and Shinra Corporation is baking it and urges them to oppose ecoterrorist groups.
The power of Shinra Corporation cannot be understated, and Midgar in Mako City is equally impressive. Connecting sacrifice/drawing effects to the land is a great addition to black decks and combos with them, ensuring that Mako’s reactors will drain lifespan from the entire magic.