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Pass The Controller > Xbox > Elden Ring Nightreign Patch Improves Solo Play, Day 3 Co-op Rewards, and More
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Elden Ring Nightreign Patch Improves Solo Play, Day 3 Co-op Rewards, and More

June 3, 2025 6 Min Read
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The first post-release patch of Eldenling Night Leg It is now available and has added improvements to the solo expedition. Players will recover one boss battle per night on the first and second days. You can also get more runes.

On a cooperative expedition, the number of highly popular artefacts given by reaching the third day increases. If you find a small bottle of bazaar to be particularly bad with the rewards of scenic flat stones, the artefacts of the highlands are likely to diminish.

The rest of the patch includes bug fixes, including tweaking the behavior of the Guardian’s “Wings of Salvation” Ultimate Camera. Status illnesses should also be properly triggered when using the Duchess’ “resend”. However, the Raider saw him nerf a little with the Great Axe and Great Hammer weapons that deal more damage than intended in some attacks.

Check out the complete patch notes below. Eldenling Night Leg Can be played on Xbox One, Xbox Series X/S, PS4, PS5, and PC. It exceeded 2 million cargo and digital sales worldwide, and it exceeded the first day. Please see this review.

Elden Ring Nightregnt – Patch Notes Version 1.01.1

Single Player Mode Exclusive Adjustment

  • The effect of “automatic revival in defeat” has been added to the solo expedition, which allows for one boss battle per night.
  • The amount of runes you can get from solo expeditions is increasing.

General balance adjustments

  • Increased the number of high-value artefacts you earn as a reward when you reach the third day during your expedition.
  • Increase your chances of obtaining highland artifacts from the scenic flat stones purchased from the small bottled bazaar.

Bug fixes

  • The camera’s movement “Wings of Salvation” when revitalizing the ultimate art of the Guardian.
  • Fixed a bug in the Duchess character skill “Rebroadcast” where status illnesses were not triggered when constructed from other player attacks.
  • Fixed a bug where Raider attacks with Greataxe and Great Hammer weapon types deal higher damage than intended.
  • Fixed a bug where enemies of “Death Liver” resurrected when defeated with the “Holy Blade” skill.
  • Fixed a bug where “bleed” status illnesses would not accumulate when the skill “Bloody Slash” hits an enemy.
  • Fixed a bug where “Ghost Frame Ignition” attacks would not occur in certain situations.
  • Fixed a bug where stat disease “frostbite” would not accumulate when light waves unlocked by a strong attack collide with an enemy while the “Moonlight Great Sword” skill was active.
  • Fixed a bug where arrows fired with the “Mighty Shot” and “Enchanted Shot” skills were slower than expected.
  • Fixed a bug where the attack range of the Magic Spell “Rocksling” was longer than expected when used with staff equipped with left hand.
  • Fixed a bug where the effect of reducing enemy maximum HP when the spell “Blade” was hit was not activated.
  • Fixed a bug where the passive effect “Continuous Attacks Disable Damage” was stacked when consecutive attacks were performed while the effect was active.
  • Fixed a bug where some passive effects were not showing their effects with correct values.
  • Fixed a bug where “(Guardian) becomes the target of enemy attacks” when abilities were activated.
  • Fixed a bug that was either not applied to artefacts obtained from expedition rewards or was purchased from small jar bazaars.
  • Fixed items that can be obtained when you complete memory in the world of memory when the scenario conditions are met when you change characters to close memory.
  • Fixed bugs in certain attack behavior and specs and certain enemy behavior.
  • Fixed a bug that made the game unstable under certain conditions while fighting certain enemies.
  • Fixed a bug in graphic rendering while fighting certain enemies.
  • Fixed incorrect information about staff credits.
  • I’ve fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where “Remember Exit” effect was not displayed during “Wylder” memory on some platforms.
  • Fixed a bug where HUDs were not displayed on some platforms.
  • Fixed a bug that caused the game to crash under certain circumstances on some platforms.
  • Fixed a bug that caused expeditions and session reconnection fails under certain circumstances on some platforms.
  • Fixed a bug where background music was not playing properly in certain situations on some platforms.

Steam only adjustment

  • Fixed a bug where some graphics were not rendering correctly when “Low” was selected under “Graphics” under “Graphics”.
  • Fixed a bug where climbing actions sometimes failed when using keyboards.
  • Fixed a bug that made it difficult to perform climbing actions when using the gamepad.

(TagStoTranslate)Bandai Namco (T)Elden Ring: Nightreign (T)FromSoftware (T)PC (T)PS4 (T)PS5 (T)Xbox One (T)Xbox Series S (T)Xbox Series X

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