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Pass The Controller > News > Dune Awakening Testers Urge Caution After Latest Delay
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Dune Awakening Testers Urge Caution After Latest Delay

April 15, 2025 3 Min Read
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Dune Awakening Testers Urge Caution After Latest Delay

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    • summary
  • June 10th, you can build and destroy sand dunes: awakening

summary

  • Dune: I was late awakening until June 10th for more polishing and stability corrections.
  • Beta players worried about inadequate foundations and technical issues.
  • The flashy live combat streams don’t alleviate your worries. The community is looking for improvement.

Funcom only woke Dune for three weeks, but players who have sunk hundreds of hours into the beta still need more time. Today’s flashy combat live stream may have shown off their talent for slicing sand, but it only reaffirms the real problem for the tester.


Dune: Awakening was originally scheduled to be released on May 20th, but will be released on PC on June 10th, 2025. Early access to the game starting June 5th with pre-orders for the Deluxe or Ultimate Edition.

“We want the game to stick to landing. This is the survival of large multiplayer. We have made gameplay and technological advances that we haven’t seen in this genre before,” read Funcom’s official statement.

June 10th, you can build and destroy sand dunes: awakening

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Funcom says it will take another three weeks to polish the main systems and implement stability fixes. We will also be holding a massive open beta weekend next month to test our servers and reassure our cautious fan base. The three-week delay doesn’t seem to rattle the community.

“I don’t complain about delays. That’s the smartest thing.”

However, the veteran beta believes Funcom will need more time to work on basic preparation.

“As someone testing the dunes: I’ve woken up, had 200 hours and have done all the content. I hope they’ll delay it for a longer period.”

The deep footage of today’s game’s brawls and long-range combat systems, including the game’s brawls and armor damage and disarm mechanics, strengthened those concerns. In the comments section, we repeated most of the test feedback.

Points to stick to include animation stutters, NPC desynchronization, input delays, AI inconsistencies, collision bugs, and more.

“When people see a scary performance, it’s June: a rude awakening.”

Certainly there are large expectations of riding the dunes: mainly due to dune IP. Therefore, Funcom must be ready with the performance, stability and core system of the server to avoid the brutal consequences faced by the previous day or Xdefiant etc.

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Hopefully, Funcom will turn this delay into a tangible advancement and narrow down last-minute fixes.


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