In Dune: Awakening, Mentat Character Class focuses on tactical gameplay, using mines and turrets to control areas and using long-range weapons to assassinate enemies.
One of the great qualities regarding Dune’s skill tree system: Awakening is the ability to play each class in a variety of ways and create their own unique builds and playstyles, and there are a few things in the Mentat class. Very powerful options.
Mentors are not only able to be constructed as deadly shooters. Optimal camping clearing efficiencyhowever, you also have the option to incorporate some great support abilities to help your allies stay in the fight when you are playing with friends.
You start the game with Sentinel ability, a powerful turret that shreds enemies, but from there the decision is yours and you assign your skill points to three different Mentat skill trees.
- Mental calculation: Increased damage to remote weapons and exploitation of weaknesses
- assassination: Poison, headshot damage
- Tactician: Crowd control and support ability
Quickly clear camp and level up fast by increasing headshot damage, increasing headshot damage by increasing targets in turrets and gravity mines or empowering teams Mentor support build. Mentors are for gamers who love strategic thinking and I have personally exploded with this character class up until now.
In this guide I will highlight what I believe is the best early game mentality build, focusing on optimizing one of Mentat’s core strengths. Ranged damage and weaknesses.
I’ll outline it too Mentor Support Build We focused on crowd control and utilities.
Dune: The great thing about Awakening is that there is already a ton of content. Your early experience will last quite a long time.
You will defeat the bandits for the booty, gather resources to build your base, find mentors from other areas, and complete their training. This is why optimizing your build is important.
Mentor: Remote Assassin Build
When I started playing Mentat I experimented with several different abilities and technique sets, but I finally found that Mentat builds focused on exposing weapon damage and weaknesses with increased distances were too strong for passing up.
As you can see in the screenshots, my early game skill points were assigned between the mental calculation and assassination skills tree, while still touching the tactician tree. This is Aggressive early game mentality build It focuses on turning you into a deadly headshot hunter. Here’s the breakdown of the build:
ability:
Poison Capsule: You have a hidden dart dispenser that fires a specially prepared capsule filled with toxic spores. On impact, a cloud of poison spores appears, creating poison for everyone who stays inside.
Sentinel: Deploy a DART projector that withstands a suspenser that uses motion detection to cover the field of fire. Trigger a second activation.
technique:
Take advantage of weaknesses: You have learned to observe your enemies and predict their weaknesses based on a thousand minutes. When dealing damage to unshielded enemies with a ranged weapon, the hit location becomes a weakness that can be targeted to increase damage to subsequent attacks. You may only see one weakness at a time.
Poisonous teeth: Set up by SUK doctors, this poison tooth can be activated when it goes down in combat, causing nearby people to damage and create clouds of poison mist that poison the poison. The downside, of course, is that it hurts you.
Marksman: You are an expert who focuses on the most vulnerable part of the human body: the head. However, training to attack smaller targets actually made it worse by putting the darts in the center of gravity. Headshot damage increases, but bodyshot damage decreases.
passive:
Clothing Keeper: You can find flaws in any garment and see where you are most likely to tear first. This prevents and reinforces wear and tears. Your garments will last longer.
tailoring: Your skills with needles are legendary. Every time you repair your clothes, you can reduce the maximum durability damage that the repair causes.
Pistol Damage: Handmade weapons are usually far and fatal, but mental training was used to optimize the shots. All damage from pistol-style weapons increases, including Maula Pistol and Rafiq submitting.
Rifle Damage: By learning to overcome the trajectory drop that occurs when firing a rifle over long distances, I have increased lethality with rifles such as the Karpov 38 and Jabal Spitdart. All damage from these weapons increases.
Ranged damage: Using considerable mental abilities, calculate the most shocking trajectory of the darts, increasing damage with all ranged weapons.
Headshot damage: Training with long-range weapons will help you become proficient in shooting vulnerable parts of the human body. Increases headshot damage.
Assassin’s Shot: You don’t waste advantages in battle. Until now. When you fire an enemy backwards, it deals additional damage to the enemy.
What’s great about this build is that the turret still has the utility and the damage output with ranged weapons is extremely high.
When approaching the enemy camp, I want to start by planting the Sentinel in a good position without activating it. Next, use a poison capsule to fill the poison with poison and quickly land some rifle head shots. At this point, the rest of your enemies will run towards you and return fire –The perfect moment to activate the Sentinel.
Scout targets, some major sentinel positioning, and some rifle shots on your head, you’ll run around camp and quickly cash out. I found this build was very powerful and effectively gave me a sentinel/sniper combo that had me You will be in and out of camp in a few minutes.
Mentor: Crowd Control and Utility Build
Another powerful build I recommend focuses on Mentat’s Tactician Skill Tree. Uses gravity mines Slow down the enemy or fire it into the airdecoys to cause confusion, and protect the wall to provide cover to you and your allies. This build is a lot of fun to play and offers an opportunity to fill in important support roles when playing in groups.
Here is a breakdown of some of the most powerful skills that you need to include in this type of build:
Solid Deco: Use a miniature solid projector to project an almost perfect image of yourself onto the battlefield. Trigger it again and the projection is forced to advance, allowing the enemy to be misled by an attack.
Antigravity Mines: When triggered, this mine uses a modified quadratic phase Holtzman field to negate the effect of gravity in the spherical region. It can use enemies to the sphere and prevent fall damage during traversal.
Gravity Mines: When triggered, this mine uses a modified quadratic phase Holtzman field to amplify the effect of gravity in the spherical region. You can use the ball to slow down enemies, drain their forces, and reduce the speed of the projectile.
Shield Wall: Expand the half-height Holtzmann shield to provide cover during battles with you and your allies. It also slows down the enemies trying to pass through it and gives them time to defeat them.