ID Software Studio Director Marty Stratton says why the latest trailer is Destiny: Dark Ages Given the fact that the franchise is traditionally known for its focus on gameplay, it was very focused on the story. In an interview with Edge (via Gamesradar), Stratton revealed that this was done because it was new destiny The game is very popular.
How did Stratton talk despite minimal storytelling? DOOM 2016players ultimately enjoyed delving into the lore of the game, so that the main character doesn’t get in the way and out of the way.
“In so many interviews, we sit with someone and their first question is about the story,” Stratton said. “We have a YouTube channel dedicated to analyzing a small portion of our iconography. We have data to show that Eternal destiny A very large percentage of people playing throughout the game are watching the cutscene. ”
“a destiny A game that doesn’t have a story is just an arcade game,” Stratton continues, and why is the story a story? Destiny: Dark Ages It’s an integral part of the game. “Yes, there are people who like the experience, but that’s what the “skip” button is about. ”
It’s worth noting Eternal destiny He focused on a much larger story than his predecessor. A considerable number of background lore has been extended not only through text-only lore entries and item descriptions, but also through cutscenes and conversations.
The latest trailer for Destiny: Dark Ages It was released in January on Microsoft’s Xbox Developer_Direct. In addition to seeing the game better, the trailer also revealed that the title will be on PC, PS5 and Xbox Series X/s on May 15th.
Since the release of the trailer, ID software has revealed quite a bit of detail about upcoming shooters. For example, game director Hugo Martin revealed that Destiny: Dark Ages It has the largest space the studio has ever made.
But despite the size of these levels, Martin said it was designed so that players don’t have to spend “two hours” without action to split things up. Also, the big levels offer a lot of variety when players take on the demon.
“We might start with a dungeon-like space and open to the more open-ended parts later in the level,” Martin said. “We’re trying to make sure our players feel diversity.”
Martin also revealed that the studio likes to revisit the original destiny Since 1993 to get more inspiration. He compares this with painters visiting the museum and studies Norman Rockwell’s paintings.
“It’s like a classic piece of art,” Martin said. “It’s like the painter going to the museum and studying Norman Rockwell’s paintings, which he has already studied 50 times. Every time you see it, you learn something new.”
For more information Destiny: Dark Agescheck out Martin and Stratton’s interviews. Here, the duo unveiled details on various aspects such as custom difficulty options, the game’s medieval fantasy settings, and the lack of multiplayer.
In the meantime, check out 15 new things you’ve learned about upcoming games too.
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