It’s been over a week since then Sid Meier’s Civilization VII – VR (2025) Released on Quest 3, developer Playside Studios issued a performance update following its April 9 release, but players are struggling with poor performance and crashing the $60 VR port.
Developed by Playside Studios in collaboration with the original developer Firaxis Game, Civilization VII – VR It brought a vast real-time strategy game to VR for the first time, including both solo and online multiplayer matches with other quest 3 and 3S players.
When the game launched earlier this month, things didn’t go away when many users first reported persistent stud issues when using the game’s war table in both virtual reality and compound modes.
The purpose was to update released on April 11th. The studio said in a reply to a user review for the Horizon Store, but the game still doesn’t seem to have fallen out of Woods.
https://www.youtube.com/watch?v=lavuwkvzki8
Some of the latest user reviews mention the ongoing issues with stud sounds when playing in VR mode, but there are also many reports that both games crash during gameplay and at startup.
“I know some players are crashing Civilization VII – VR The studio spoke on Monday via its official Discord (invited link).
Firaxis suggests contacting support, but the tide of complaints did not end. Civ VII Cumulative user ratings for (2.8/5) on Quest 3 Port Horizon Store. Unfortunately, at the time of this writing, the game was able to attract around 200 user reviews.
Firaxis said the Discord News announcement will release more information “as soon as possible,” but if update logs are not available, or the public roadmap for issues currently being fixed, it’s not clear what to expect. That said, it is difficult to tell at this point whether it is a completely VR-specific problem.
Civilization VII Similarly, some of the non-VR versions received “mixed” user reviews via Steam, some stem from initial performance issues, while others are based on expectations that remain at the $70 price tag. Others etc. PC Gamer Nick Evanson discovered that it was too CPU-intensive for many PC rigs shortly after the release of the late NonVR game.
I contacted the Playside Studios developer to comment on this issue.