aSA franchise, destiny It always feels special. It was in the ID software Wolfenstein 3d, destiny The launch in 1993 completely blows up the first-person shooter market with a sense of speed and brutality. The use of engines and 3D technology provides fiery gameplay (for the time being).
Explosive popularity of multiplayer and deathmatch. Community outreach, how easy it is to build and expand the game, as long as fans are cutting out custom levels and WAD. Don’t worry about all the games that emerged from that genius, both from people who have worked in the ID software or across the Boomer Shooter genre.
flat Destiny 3took more survival horror shooter approaches, groping in a variety of ways, and felt special. The trend continued DOOM (2016)combined with elements of the old-school title with brand new mechanics, including the murder of glory, paved the way for the series’ revival. After that, hype Eternal destiny It was immeasurable.
https://www.youtube.com/watch?v=ahcdyekruue
How does ID software innovate everything we saw before? How does this universe offer a new way to kill demons? The expectations were high in the sky, but behold, they met forever outweighed many, offering not only one of the best games of the year, but also a first-class first-person experience.
Five years later, we will arrive Destiny: Dark Ages. Certainly, the hype has been built since it was released last year, but the past few months have put it on a completely different level. Everything we’ve seen so far from the ID software shows all the general rethinks destiny, destiny. But I feel that the mood is clearly in line with what I’ve come before.
Melee combat is essential to the Doom Slayer experience, Dark Ages Expand it with a dedicated shield and parasitic. Removing glory means that a flail, mace, or gauntlet can lead to killing the overall flow or pacing without interruption.
The enemies themselves were balanced about this – whether it was Agadon Hunter, or not the game was equivalent Eternal Marauder, or the recently revealed Cosmic Baron, it’s about close-up fights and knockdowns, drag-out brawls. There is no dodge rolling or stamina management (but requires some level of resource management). The nature of the Slayer tanker also ensures a more grounded fighting style, even when the shield uses it to see multiple enemies and use it to defeat enemies.
Of course, that’s not all. This setting not only lends a particular medieval atmosphere, but is also true to the futuristic, demonic overtones that permeate the series. The Sentinel at Night is still drawing energy from the Wraith. The Devil overruns Sentinel Prime, but the ground forces of their flock are supported by airships (players work on Dragon Mount).
Similarly, the towering Titan meets the enormous Atlantic mecha, equipped with a clear minigun and shotgun. It’s an incredible mashup of elements that feel unique. destiny While based on this unique medieval world.
Still, it feels like there’s something more to what’s being made Destiny: Dark Ages It’s very promising. It reminds me of the atmosphere of FromSoftware Elden Ring. No, not just because of close combat or medieval tones, but also because the difficulty can be raised to a degree.
Let’s start with the global promise. Previous title of destiny The series focuses on the mostly linear paths of levels, mixed with arenas that respond to “You’re trapped here with me!” Fantasy. From hidden places to old fashioned places, there were plenty of secrets to reveal destiny Games to collectibles and upgrades. It does not take into account optional challenges.
Destiny: Dark Ages Mix enclosed linear sections with open sandbox-like environments that provide the largest space in the series and promote exploration and discovery. One of the core doctrines of Elden Ring From optional bosses to an entire section of the map, attacked by various enemies and lore, we’re just embarking on land between that various mysteries.
Despite not offering the same kind of open world abandonment, Dark Ages Still, you can relax on many occasions to investigate and potentially control the threat. These range from puzzles that require careful timing with a shield saw to those strange tentacles that completely destroy the previewer.
Each level tries to hit a “sweet spot” for each director Hugo Martin, where it takes an hour to complete the so-called “sweet spot” over an hour, but it can be easily spent off the beaten path. There is also a wide range of freedom, as seen at the siege level. A large, clear battlefield with chaos, allowing you to achieve your goals in any order. You don’t have to go beyond the original demands of the story, and you can draw a lot of fun from the hunting demons, but if that’s the case, different rewards await you.
Then there’s the legend. At first it seemed to be equivalent to Hello: Reach -We know where events lead, but we have not experienced them in person. It’s one thing to hear about how Doom Slayer instilled fear in the devil, but it’s still embodying the Slayer, stomping the fight, and smashing the horde into the dust. Then there are things we didn’t know about, like hellish cooperation with the universe realm, and the result is a lovecraft-like enemy against Slayer. How does it work and how does it affect the overall lore?
And ID software recognizes the importance of this period of Slayer’s life and lends the weight of a film that has never been seen in previous titles. Part of me believes there is more to the backstory than we have learned. DOOM (2016) and Eternal And that it will affect the overall timeline for the near future. Above all, it is not relegated to optional reading, and instead brings it to life with the various cutscenes seen so far. It feels epic, exceeding the level size and number of enemies to kill on screen.
As mentioned before, everything destiny The title is special and each release feels like a special occasion. and Destiny: Dark Agesthe franchise seems to be taking a big step, transforming into something completely different from its predecessor.
I feel that other entries remain clear for gameplay (and by the pure virtue of expressing everything) destiny Very incredible) Dark Ages It will go further in terms of scale and respect. This is the excitement you have to wonder how you will next destiny The game could probably stand out, but that’s a concern for another day.
Note: The views expressed in this article are those of the author and do not necessarily represent GamingBolt’s views as an organization.
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