Remedy Entertainment has released a new update Controls Ultimate Edition Out of nowhere, we’ll add all previously released outfits to pre-order only. PC players are available and will arrive on the PS5 and Xbox Series X/S “in the near future.”
Dimensional suit from a respect The DLC is locked by ending a crowd control or deadline assignment from the Shum Arcade machine. But perhaps the biggest addition is Dr. Yoshimi Tokui’s guided image experience. Metal Gear Kojima is a creator who provides narration. Previously, it was limited to the Digital Deluxe Edition of the PS4.
Other notable features include HDR support, ultra presets for raytracing, support for rendering resolutions above 4K, and support for up to 48:9 Ultra A Wid Monitor. PC players look forward to DLAA and DLSS 3.7. Furthermore, the audio in the final credits is not related to the issue, but is the result of “unintended channel mixing” that the update fixes.
For more information, see the complete patch notes below. See reviews Controls Ultimate Edition here.
Updated March 2025 (1.30) Release Notes (PC)
Costume
The following outfits are now available to all players: The costume can be accessed and equipped through control points in the Central Executive Sector area.
- Astral Dive Suit (formerly only for pre-orders)
- Tactical response gear (previously pre-order exclusive)
- Urban Response Gear (formerly only for pre-orders)
- Outside of the Dimension (previously available in the Appreciation DLC by finishing shüm)
mission
- All players will receive a guided image experience of Mission Dr. Yoshimi Tokui, featuring narration from the history of Kojima. This mission is renewable when picking up Dr. Collectible in Sensorry Labs outside the Research Division. (This mission was previously only for control of the PlayStation 4 Digital Deluxe version.)
Graphics
- Added HDR support
- New Ultra Ray Trace Presets have been added. This increases the rays per pixel and increases temporal stability.
- Added Ultrawide Monitor support for up to 48:9 monitors
- Added FOV scaling settings for gameplay cameras
- Update SDR to 10 bits (from 8 bits) to reduce visible color bands
- Automatic selection between DX11 and DX12 improves graphics adapter detection at startup
- Ultrawide Monitor’s implemented screen aspect ratio correction
- The current monitor resolution can now be reliably selected from the Screen Resolution and Render Resolution menu.
- Added rendering resolution support beyond 4K
- Implemented Texture Streaming Fixes
- Raytracing bug fixes
DLSS Support
- Added DLSS support for any resolution
- Added DLAA support
- Updated DLSS to DLSS 3.7 for better temporal stability
- Film grain has been added to DLSS Sr
- Fixed shadow resolution when DLSS is enabled
- Added a MIP map bias that depends on the DLSS resolution. This improves texture quality when applying DLSS performance settings, for example.
General
- Updated cinematics and end credit audio to remove unintended channel mixing. You can no longer hear what you are not hearing. (It wasn’t hiss, it was us. Sorry.)
- Fixes for some bugs and crashes