My first ritual was concluded by a big man with two morning stars shaking in circles around him. Think about the hand of the watch, at least for beginners. I was playing a running wild b-man. I still didn’t understand what I was doing or how to avoid it. I didn’t avoid my doge. I did pretty well up to that point, but after he bit my life like a boned dog, I was dead, my ritual was incomplete. But I got somewhere, got some upgrades and had a better idea of what I was doing. Time to try again.
Conquering Dark is a strange beast. It clearly owe much to vampire survivors, but that inspiration never leaves there. It’s also drawn from something like Conan the Barbarian. Your character appears to be able to push the car onto the bench, but it starts with more than Roincolos. There’s not much to talk about Conquest Dark, but the actual setup is cool. After what was called the Black Planet arrived 237 years ago, humanity is on the verge of annihilation. The undead army wasted on the great human kingdom. The gods of the universe have fallen. The primitive awakened from their long sleep. Only the legendary city of Haratia still stands, and the last hope for mankind. In the final hopeless effort, all striped people – heroes, criminals, believers of the old God, those seeking glory – make the perfect dark ritual of summoning undead hordes and fallen heroes, hoping to uncover the secrets of the Black Planet and use it to reclaim what they can.
It’s a cool conceit, but conquering Dark is not something that’s from the expo. Most of this is delivered as text and it’s up to you to sew things together. You see it in small details. A nominated boss, like Lord Urien, who appears outside Karatia. Who was he? Did the city parents now oppose it? What about Muzawi, the smell of a witch in the changing sand? Do you smell the witch? What happened to the cracks in the hero that fell? Who was S’hes, why did she hunt Titans and what specifically did she do to have a hunter order named after her? What is Black Planet? Where did you come from? I don’t know how interested I am in these questions, but the conquest gets darker, but every time I went to a new place, saw what was there, or learned a little more from the explanation, I was intrigued.
Dark ritual, big choice
In fact, Conquest Dark is very easy. Go to the area on the map and start the dark ritual. Once you have chosen the location you want, it’s time to figure out who. You have a trio of characters to choose from, and you can reroll those options as many times as you like. You only have one race (human) and two classes (hunter and barbarian) from the jump, but you can get many races right away. I won’t ruin the extra races, but new classes like Agile Thief, Paladin-esque Autokeeper and Coo’s Spellcaster-flavored Acolite make everything sound accurate.
But let’s start from the beginning. Hunters are faster, more agile, naturally leaning towards bows and long-range attacks, while wild people have healthier and bleeding resistance, and thrive closely and personally with melee weapons, but what’s more interesting is the randomly generated proficiency obtained from jumps. An extra 5% critical hit damage, 2.5% bonus health, or a 5% drop in bleed rate may not seem like a big deal, but you can define who your character wants and how to upgrade later. You can leave the area completely free, especially if you want to reroll three starting options, or decide this is not where you are not.
Once you get a guy (or gal), the fun begins. First, choose your origin. War veterans will give you heavy armor, shields, and a bonus health of 25%, while hunter apprentices will add short bow proficiency, survival, and 0.5 projectile piercings. It is important to note that you can double here. If you’re playing as a hunter, you shouldn’t take, for example, a hunter apprentice. Because you already have two proficiency levels. If you play things, you can essentially multi-class: the oratkeeper is already difficult to kill, but it’s even more difficult when you take the origins of the stargazer. When it comes to origin, the game begins. No matter who you choose, your character starts with just Roincolos and his fist. But it won’t last long.
After hitting the first undead into the afterlife, you get your first major choice: weapon. Some of your options seem less important. Please choose the opening of the Hunter. Short Bow vs. Long Bow isn’t that important, right? It’s wrong. Shortbows shoot faster, but deal damage per shot and have less range, while longbows take a little longer to fire, but hit harder. Things escalate once you get the tools of your murder choice. The first few waves are small so there’s plenty of time to get used to things. Like a vampire survivor, you actually don’t have much control in the darkness. Where you move and when you avoid. The attack will be automatically carried out. Instead, your focus is almost entirely on positioning. They are in a position to track where they are, when they are to avoid them, when their abilities become active, and take advantage of the big names and big swings.
There’s no time to bleed
As you level up, you make more choices. Skip it completely for more currency to equip, ability to upgrade, when rerolling choices you don’t like, or later rolling. There are many types of builds here. I was drawn to the build with big critical hit damage and high critical chances with Hunter, but the wild bars work well with AoE damage, increasing the chances of enemies reducing health. It seems important to pick and specialize early.
Your real goal is to keep you alive as much as you can, aside from putting together a working build. Come on, send 10 lives with each run. If you lose it, you will start bleeding. The more you lose life, the more you bleed. When you first die, you start to lose 1% of your health every second. The second time jumps to 2%. The third time was 3%. There is no way to stop the bleeding once you start bleeding, but it can be reduced by regeneration of health, lower bleeding rates, and how much the enemy’s chances of reducing health. Surviving long enough to complete the ritual means that the enemy will cover every inch of the screen and will continue to live after you start dying. The longer you can keep it, the better, but the difference between a failed and a successful ride is how long it can hang down when things lie down and the boss starts to appear. Like you, they have a lot of life, and they can get a rather nasty and shaking morning star. They are tough, but if it bleeds, you can kill it. I have been the most successful Hunter, Osky Keeper, and Koo’s Acolite (I like to shoot far away from things), but I admire how each class feels, and how they forced them to approach the fight in a unique way that corresponds to their strengths.
Whether you succeed or fail (and by the way, you die. Even if you succeed, an army of crazy ghosts will ruin your day. Maybe that means heading towards the Stigian Archives in Karatia, where you can not only see everything you unlocked, but also upgrade your individual skills, weapon sets, abilities, etc. Or you can go out to the altar of power to spend crystals to increase damage, or the altar of toughness can remove chunks from its nasty bleed damage, or collect the altar of souls from afar. And there are factions like the order of S’HES mentioned above. after that There is the obelisk of the moon. There, by providing fragments of the Black Planet, you can increase the difficulty of performing rituals to increase your reward. After that, you will return to the ritual. Live, die, upgrade, repeat.
Live, Die, Upgrade, Retry
Conquest Dark doesn’t stop and explains how all of this works from the bat, but if you want a light read before you set off, there’s a detailed game guide. Mainly, you learn by doing it, and I like it. Please put me in, coach, I’m ready to play, win, lose. And as you unlock more, the wheels start to spin. “What can you do with this class? How can you build this thing? What if you try to get this origin in this class? What can you do? do? “And once they start, they really don’t stop.
This preview was written by Lord Urien (Morning Star Man) sent down his path, but at this point the conquest for several hours is dark. But I can’t stop thinking about it either. Next thing to try, how to upgrade a particular thing, and the classes you want to explore. The instantaneous gameplay here is very easy. You just move and dodge (or use the dodge-based ability that can double as an attack), but there is the grace I appreciate, and that’s what I’ve come back with with a new idea. The upgrade may be something that puts you on top, but magic happens when you step into the arena at the moment between life and death. You will die. It’s something that was given. The question is how far you can get before you do (and how many fears you can beat).