clear clear nabure: expedition 33 Maybe the most fun I’ve been playing role-playing games since 2023 Gate 3 of Baldur. That turn-based combat is more appealing than blushing at first, and defeating powerful enemies offers the same sense of elation as defeating bosses in a Sostware game. It also offers some of the more challenging gameplay I’ve come across for a while, and with Dodge and Parry timing, the most experienced Soulsborne Vet can pull out the hair.
ClearThe six playable heroes of all have unique combat mechanics, so the two heroes don’t do the same thing. Once you master Gustave, Maelle, and the rest, this is great, Mastering They require a lot of trial and error. Each character’s tutorial will only be displayed once, so you will need to learn how to use them on the spot in the battle with Nevron. How will Sciel enter Twilight again? What exactly is the dirt on the rune? How does the Monoco Veterinary Wheel work? Each character has a learning curve, but click on it and know how to best utilize Maelle’s stance switching and quickly overcharge with Gustave.
With my A-teams from Maelle, Lune, and Sciel, the game was almost too easy and I felt very little risky in the boss fights in the second phase of the match. They bouncing off each other well, and at a higher level they can easily defeat the enemy before they turn. unfortunately ClearThe strengths of other characters, Mael, Rune, and Siel have made the rest of the group on the sidelines.

Image: Sandfall Interactive/Kepler Interactive
See, I love betrayal – nice guy, great hair, piano, ageless wonders. However, his skills rely primarily on not taking damage. This is difficult when fighting an enemy for the first time, as you have not yet learned attack patterns. Parrying is probably the biggest challenge ClearIn battle, and when he tries to fall as Verso, he opens the door to lower his perfect rank, his own special ability. (You said there’s so much to learn Clear? Because there is a lot To learn. )
Monoco will also get a short edge of the stick at my party. When I’ve already settled down in a good rhythm, he arrives in the game ClearThe three women leading my party timed to make the most of his vet circle is something I still struggle to get into Act 3.
Verso and Monoco gave way to the A-Team trio late in Act 2. When I had to fight the axons, I finally started using Maelle, Lune and Sciel as a team and synergistically abilities in a way that allowed me to wipe the floor with the enemy before it turned. When I hit that Stride, it was never used on other playable characters (sorry, Monoco and Verso. Would you like to meet me at camp?).

Image: Sandfall Interactive/Kepler Interactive
Clare of Crue Battles use character skills and unique mechanics, such as switching Mael’s stances and stacking Siel’s omens to dust off enemies. Rune may be the toughest hero to pin to produce and use the stains of her elements. It’s a confusing issue at first. When using Lune’s skills in combat, the element between the skill name and the action point (AP) cost is what creates dirt. Each of her powers can consume those dirt for additional effects, such as increased damage and increased power duration.
When I fully understood how to take advantage of Lune’s dirt, the game was opened for me. Lune can use wildfires to burn all enemies, but I prefer to place Maelle first and use the fire rain right away. Lune’s heat transfer can generate her AP when used against burning enemies. That is, depending on the picto and luminous setup, ClearSystem of Statistics Bonus and Passive Effects Systems – She was able to have a maximum of 9 APs by the next turn.
With the enemy burning, Mael can use a quick Stride to put her in honor and stay in a masterful stance with the Fulllet Fury on her next turn. Maelle’s Virtuose Stance sees her doing 200% damage and using it along with her high damage-inducing skill is your path to dealing a blow to the damage cap or surpassing it in Act 3. Even in Postnerv, she is still a great power.
With Lune’s Chapelim Weapon, you’ll get a bit of a rhythm with each match. At level 20, each turn produces Earth staining, and heat transfer consumes two Earth staining, allowing the runes to regenerate again, continuing to wreaked havoc. If Lune and Maelle are low in AP, Sciel’s rich harvest consumes all of the enemy prophecies and distributes the AP to each prophecy party consumed. With Twilight, where 20 previous Foretell has been applied to enemies, this skill can easily close anyone’s AP and continue the onslaught.
Plus, knowing that there are more “dangerous” areas and harsh tints of enemies ahead, I know that I will stick with Maelle, Lune and Sciel for future battles. They got me this far.