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Pass The Controller > PlayStation > Clair Obscur only gets better after you beat its final boss
PlayStation

Clair Obscur only gets better after you beat its final boss

June 15, 2025 6 Min Read
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Xbox Game Pass wraps April with Grand Theft Auto 5, Clair Obscur: Expedition 33

Among all summer Gamefest announcements and shadow drops, there is still one game that grabs my attention just like everyone else. clear clear nabure: expedition 33. Specifically, there are post-match matches that contain more content than some AAA full releases.

clear clear nabure: expedition 33 It is divided into three acts (missing the opportunity to not have 33 acts), but there is much to do after defeating the final boss of the story. You can explore the continent, but all the second half of the match will be revealed shortly after Act 2, but the recommended route instead is to head directly to Lumiere and its climactic showdown. The final boss of the story doesn’t scale with you, so if you wait a little longer for your crew and level up, the challenge becomes a trivial thing, especially how powerful Mael becomes (and even Post Nerv).

After seeing one of the two endings of the game (or both – go ahead and reload your recent saves to make another ending choice), the game returns to the ending outside the arena of the final boss. From here you can freely explore the continent. Additionally, you’ll be able to relax your relationships with your peers in the camp, fight the toughest battles of the game, and discover bosses from some of the secret stories. Clear There is a massive postgame after a massive match hidden behind the “Act 3” descriptor.

During the Infinite Tower of Clair Obscur, Sciel, Maelle, and Lune in battle.

Image: Sandfall Interactive/Kepler Interactive

Now that Esquey can fly, there are plenty of sky islands floating around the fractured continent. Many Level up if you want to fight everything. Thankfully, the Endres Tower is here for that. Infinite Tower – that place was that place Right there Teasing you as a Flightless Esquie has previously been able to swim past it – now accessible and delivers its name. It offers a battle of increased (of course) difficulties of 33. My party level began in the 70s when I entered and I had to be under 90 to finish the tower. And the crushing you need to do if you want to fight bosses in all games (and collect all the trophies). The boss at the bottom of Renoir’s draft is undoubtedly the toughest in the game and still proves to be a very challenge when hit level 99.

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The declined version of Clea stands in Sentry in the Infinite Tower. After pop-up during a flashback after act two, she finally became a post-match character. Her voice speaks to Mael in the Endres Tower and offers her views on the sadness of consuming Dessendles, teasing her sister.

Creeer, or another version of her, appears again when she completes her flying etiquette. Like Endres Tower, Flying Manner takes on some tough boss fights before interacting with Claire (and listen to her theme, this is one of the best on the soundtrack). The version you encounter is very tragic, suitable for one of the tougher boss fights in the game, and certainly one of the most enjoyable ones. If you think you’re crying after you’ve got the credit involved, you’re probably wrong. Be prepared for very heavy emotional story content at the end of your flying etiquette.

Mael talks to Claire's ambiguous, declining boy.

Image: Sandfall Interactive/Kepler Interactive

Even on the ground there are several new areas that Esky can reach. In Exit to the Forgotten Battlefield, there are two journal entries, some of the more prominent entries in the game. After starting out as a filthy liar, Verso may have spilled most of the beans on your crew at this point, but there have been some major events from the past where he holds close to his vest, and “Julie” and “Verso” Journals build his character and bare his mind. Don’t miss them.

As a matter of course, keep talking to your friends at camp. Not only will you unlock the most powerful gradient attacks, but moving forward with the storyline, especially the Mael story, proves essential to making the most of it. Clear. Plus, talk to Monoco because you don’t want to leave Noco hanging!

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But it’s not everything ClearThe post-match match is fate and darkness. There are still many guestral merchants to find, and there are the final guestral beach to conquer, the broken petancine. Even after the credits are deployed Clear It won’t stop. Like expeditions, it is merciless to provide new content for you to enjoy. You can best the final boss after about 40 hours, Clear After the credits are rolled, you can enjoy the content that is almost equivalent to another game. The fights challenge even the best players, and the revelation of the new story offers more context to the story of the game, along with more emotional gut punches. No matter how hard the enemy hits after the match, ClearThe story of the story becomes even more difficult.

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Reading: Clair Obscur only gets better after you beat its final boss
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