Clair Obscur: Expedition 33 developer Sandfall Interactive has released patch 1.2.3 against popular role-playing games across all platforms.
This update decisively creates a long list of fixes and, importantly, balance changes that include the most game break builds of Nerfing Clair Obscur (patch notes below).
Sandfall said he had shown that this change was coming and that he had not planned to adjust the balance this early. The bug fix is ”unless something stands out clearly.”
“Well, Staindal did,” the developer continued.
The build in question is for the young Fencer Mael and the sword called Medal (it was). The player dealt this with ability stacking and ineffective damage for an extreme single target, billions of damage, and enough damage to kill the final boss with one hit.
“It was overwhelming for most of the development, so the final release balance pass promoted a lot of damage. It was clearly overloaded. It overshadowed most of the other options.”
“We still want you to be able to beat the game – and you can definitely do it – but Stendall made it a little easier.”
NERF is included in the first full hot fix set of Clair Obscur: Expedition 33. Stendhal is still a powerful single-hit skill with a huge synergy, but now it’s more inline with everything else.
Meanwhile, this patch fixes what sounds like a bug that makes medals the third Lumina, which doubles all damage in Honor state, instead of just double the damage from Burn.
Here are some related points from today’s patch notes:
- The third Lumina, who has modified the medal, doubled all damage with her fame stance, rather than doubled the damage alone.
- Stendhal: Damage reduced by 40%.
Clair Obscur was a breakout hit for Sandfall, and has already sold over 2 million copies. It’s worth remembering that Clair Obscur: Expedition 33 was the title of Day-One Game Pass alongside Bethesda’s Oblivion Remastered. This makes this sales milestone even more impressive.
When Bethesda casts a shadow Elder Scrolls IV: Oblivion Remastered Of the release of fellow role-playing game Clair Obscur: Expedition 33, I thought there was only one winner. However, it turns out that both games have plenty of space for success.
Clair Obscur: Expedition 33 does very well French President Macron praised the development team. necessarily Check out some important tips on what you should know before Heading to the game.
Claire’s Unclear: Expedition 33 Update 1.2.3 Patch Notes:
Steam deck
- Fixed background for various menus that do not display properly on steam decks
Various Ultrawid fixes
- After the cutscene occurs at ultra high resolution, the gameplay will no longer be zoomed
- Images in the options menu will not grow at UltraWade resolution
- Combat UI now correctly adapts to ultrawave resolutions
- Games are no longer kept to a minimum when changing settings in UltraWade resolution
- Cutscenes is a 32:9 aspect ratio and does not become a text box
- The title screen now displays full screen when the game launches at Ultrawide resolution
Mouse and keyboard
- Expedition menu UI button prompt appears, allowing you to trigger completely on your keyboard
- Mouse buttons do not respond after first use
- When using mouse cursor on the screen, navigating in the UI using “WSAD” or directional arrows or triggering other features does not hide the cursor instead of performing the intended action
- Left mouse button clicks will no longer block players from using the keyboard to navigate menus
- Mouse input is not lost if pushed in once after the first jump counter attack
Fixed areas on the world map that can be stuck:
- Between lanterns scattered on the ground near the Stone Wave Cliff Portal
- While walking on the ship, shipwreck near the entrance to the level of the forgotten battlefield
- Between the lanterns in the ground near Buljong next to Stone Wave Cliff Level
- Between two small rocks between a spring meadow and a monastery cave
- When jumping from the rooftop, between the vase and the coral
- Between the various rocks
- Ruins behind the entrance to the flying etiquette level
- Near the bridge between flight and spring meadow
- Near the flying ocean in the rocks of a world map
- Next to hardened land, near the exit of a flying water location
Fixed a situation where Esquie gets particularly stuck (poor man):
- When taking off from the paint bridge, he drops through the bridge and restricts movement.
- When flying to the bottom of a floating structure near a guest room
- Near the entrance level to the flying sea
- Near the giant hammer when crossing near the Blade’s cemetery level
Weapon and skill modifications and tuning:
- Fixed scaling of the Lithelim attribute not working at high levels. Reduced initial vitality scaling from A to C (ends at maximum level at S). Added Lux Scaling from D
- Fixed Blizzon attribute scaling does not work at high levels. Reduced initial luck scaling from B to C (ends at maximum level with S). Added defensive scaling starting with D
- The third Lumina, who has modified the medal, doubled all damage with her fame stance, rather than doubled the damage alone.
- Stendhal: Damage reduced by 40%.
Other fixes
- Boss encounters on the cliffs of Stone Wave can be completed with NG+
- After opening the first journal in a spring meadow, it becomes unblocked by the journal UI window
- Fixed not being able to shoot for free purposes while investigating levels due to worn triggers
- Lune and Monoco will no longer spawn in the same location at the end of Level 6 relation quests if they complete without going to camp
- If you choose “Remember Your Purpose” at camp, you will immediately choose to “sleep” and “left” immediately after the press, the screen will not turn black
- You can’t trigger the old Lumiere “Discover the Truth” cutscenes one more time in a row.
- Rolling Credit Update
Wesley is the UK news editor at Passthecontroller. Find him on @wyp100’s Twitter. You can contact Wesley at [email protected] or confidentially at [email protected].