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Pass The Controller > Xbox > Capcom Fighting Collection 2 Review – Edward Falcon Joins the Battle!
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Capcom Fighting Collection 2 Review – Edward Falcon Joins the Battle!

May 18, 2025 16 Min Read
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Capcom Fighting Collection 2 Review – Edward Falcon Joins the Battle!

fIighting fans are pleased, and the latest Fighting Collection is here, more impressive than their previous two excursions. Capcom Fighting Collection 2 8 games included: Capcom Vs. SNK 1 and 2, The evolution of Capcom’s battle, Street Fighter Alpha 3 Upper, Power Stone 1 and 2, The righteousness of the projectand Plasma Sword (or Star Gladiator 2 (as is known in Japan). Like the previous collection, all the games here are ports in the arcade version, although there are some additional content and tweaks. It also includes a variety of useful features and bonus museum artwork, forming a competent package that includes early 2000s cult classics and fan favorites. Unlike the first Capcom Fighting Collectionthis isn’t dominated by one long-term franchise, but there’s a balanced title spread.

Let’s start with the basic features of the entire collection. Most of them existed in the first one Capcom Fighting Collection. The eight games incorporate a new training mode that displays button inputs, allowing you to customize your dummy opponents with a variety of parameters. The actual highlight of the training mode is the hitbox indicator for each fighter. However, there are only four hitboxes Street Fighter game.

“The real highlight of the training mode is the hitbox indicators for each fighter.”

The same convenience suite adorns this collection just like this collection. Difficulty can be adjusted to 8 points per title, allowing newcomers to complete more stringent games in their collection. Also, considering that all the titles contained here are in the arcade version, each has a timer on the character selection screen. Well, there is at least an option to select four countdown speeds in the settings. Still, it would have been nice to have the “no countdown” option. Other options include maximum amounts of rounds, attack power, game speed, inclusion of secret characters, and other settings specific to each specific title.

One useful feature that I’m a bit disappointed with is the quick save. You will receive one quick save total for the entire collection. If you want to continue you The righteousness of the project In Story Mode, you wish you good luck while simultaneously moving the single player through other games. However, one return feature that I haven’t been disappointed with is the One Button Special. All titles except Power Stone 1 and 2with one button special and one button super, streamlining a rather intimidating combo. Power stone The game doesn’t have a vast move set like the other six in the collection, so it’s fine not to get a special one-button treatment. Of course, for competitive players, the one-button special is omitted in ranked online play.

Speaking of which, the online products in this collection are pretty impressive thanks to the reworked rollback netcode. Online mode consists of casual, ranked, and custom matches. There are even high score challenges that allow players to climb the leaderboard with their skills. Unfortunately, a major disappointment with online returns from the first collection: there is no cross-play yet between the platforms. I think the first collection got after criticism. You are playing online matches with others on the same platform. The good thing is that local multiplayer is as smooth as ever, dropping out dropout plays instantly on the same console.

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https://www.youtube.com/watch?v=38xvc8qd_a0

“A large gallery will return for each title of the collection within Museum Mode.”

And for longtime fighting game fans, the extensive gallery returns to each title of the collection within the museum mode. From promotional posters to highly detailed design documentation and scene scripts, there is an average of 100 pieces of art for each game contained here. I’m a huge fan of these kinds of legacy features in the collection, but I can’t want a little more when it comes to gallery presentations. Maybe it asks too much, but providing textual insights and commentary on the character and design documentation would have been a great addition. That’s just one reason for many reasons Megaman Legacy Collection It remains my favorite collection of the past decade. The presentation of historical contexts with each gallery’s work made me really invested in the series.

Another small pie in the sky I have is that you can download music tracks from the game to a flash drive. The in-game music player features the complete soundtrack of these games, which is great, but without the download option, the possibility is a bit castrated. I have no choice. In addition to nostalgia, it includes eight different filters that can be applied to any of the games. Emulates a wide range of CRT monitor types, pixel smoothing options and various resolution types. Overall, this collection offers many legacy features to excite hardcore fans. We hope that more explanations and explanations have been provided to better explain its rich history.

Now, in the game itself. The titles of this collection have slightly fewer titles than the original title. Power stone and Street Fighter vs SNK It will debut for the first time on a modern platform. Previous collections included more than 8 games featured here, but still not available Street Fighter III Included. Well, there’s always Capcom Fighting Collection 3 in other bucket list games, right? All the games here are arcade port versions with no console additions and nothing extras, or very few. As we see, some games are more affected by this than others. The righteousness of the projectfor example, it preserves a robust story mode, but completely discards most console modes. This collection features fewer games, though Capcom Fighting Collection 1what you see here is more substantial and beloved than the original collection offering. In other words, CVS and Power stone For many fighting game fans, it’s only worth the admission fee.

Capcom Fighting Collection 2

“The central mechanic that differentiates Capcom vs SNK From other fighting games it’s a team-based ratio system. ”

Capcom vs SNK 1 and 2 They are here in the glory of all their arcade ports. Unlike, for example Power stoneoriginal arcade version CVS It has less input and load times than the console version. A central mechanic that differentiates Capcom vs SNK From other fighting games it’s a team-based ratio system. Customizing your team with these games is a lot of fun. Think of the ratio as a power ranking. Four ratios are the maximum team thresholds. This allows players to set up a 1V1 match by selecting 4 Rating O Fighters or all-in with a team of four 1 Rating O Fighters in two franchises.

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Capcom vs SNK 2 There is a more robust repetition of ratios and groove systems, but caps the team into three fighters CVS 1‘S4. Unlike CVS 2 With a fixed ratio, players are completely free to know how many ratios there are due to each fighter. Poetic things CVS 2 In particular, it was the first fighting game to showcase supported cross-platform online play between PS2 and Dreamcast using KDDI multimatching. Good luck and convince players that this collection will not be like that in 2025, but will be able to receive cross-plat support in 2001. What’s cool CVS 2This collection includes the addition of the standard EO (Easy Operation) version. There are also various original settings for messing around, including secret fighters like the evil Ryu and newly remixed sound setups.

Next is the black sheep from the collection: The evolution of Capcom’s battle. For one thing, there are significantly longer intermittent times between matches than other titles in this collection. Another point of criticism is the background and music of the inactive stage.

I think the game is particularly appealing about the different styles of play that represent each of the Fighters franchises. That is, there are over six unique fighting styles represented here. Still, here we do not deny that the design and performance of the two stunning stages is lower than the performance. Capcom vs SNK title. This collection will add two new playable fighters who were previously only bosses inside The evolution of Capcom’s battlethis is a neat addition unique to this collection.

Capcom Fighting Collection 2 Review 09

“Street Fighter Alpha 3 Upper Most represent classics Street Fighter Of the various games here. ”

Street Fighter Alpha 3 Upper (There’s a bite) This is the last of the 2D fighting game in this collection. The unique mechanic with this game is the “ISM” combo style, with X-ism being simplified Street Fighter 2 Three styles. There are no double tap runs or dodges here at all. I acknowledge that this has had a slight impact on my enjoyment. As this is the arcade version, there is no World Tour mode that the console version enjoyed. What we first get is the playable Shin Akuma and Final M. Bison Fighters. Street Fighter Alpha 3 Upper Most represent classics Street Fighter Of the various games here, if you’re just looking for an old-fashioned 1V1 match, this game is satisfying.

Now, for something completely different, two Power stone game. If you’re not familiar at all, think about 3D Super Smash Bros And you have the right idea. Power Stone 1 There are many fun things to enjoy for gamers of all skill levels. The way you interact with the 3D stage is really Power stone It stands out from other fighting games. You can pick up various props on stage and throw them at your opponent, or use items ranging from rocket launchers to swords. The name of the game changes from collecting three power stones on stage. If you hit the opponent hard, stones will be ejected, bringing you closer to a catastrophic transformation. There’s not much complexity here with combo chains and supermeters. No, most of the strategies lie in how you use your environment. However, this version has a noticeable drawback. The arcade version doesn’t have the Adventure mode of the beloved Dreamcast version, but like the rest of the games in this collection, it adds two new fighters who were previously bosses.

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Now, to the sequel. This is because it’s an arcade version Power Stone 2only single modes that can be played: matches from the 4-player “Castle Crime” set. Even the “mode” of training doesn’t count as truly independent, as it’s just a training setting overlayed in Castle-Climb matches. Here, the console version of the Item Store and Adventure Mode are omitted, completely denies all the money that accumulates from the castle. The silver lining is a bundle of non-arcade features such as custom match rules and last man standing. But, for me, the real drawback Power Stone 1 This is a forced match between four players. Power stone It doesn’t work well with more than two players as the attack tracks the nearest fighter. This makes the team irritated due to the friendly fire. Still, the arena is much more dynamic than the first game with automatic throll stages and obstacles like rocks and bosses. Power Stone 2 It’s a very fun and enthusiastic game, but the lack of arcade version of the mode is a shame.

The righteousness of the project It is the only game in this collection with a full story mode and it happens to be my favorite game in the collection. Each school team has a dynamic 3V3 team-based play featuring a unique storyline drawn through cartoon-style text boxes in the background of the scene, as well as several true Sunny Team attacks. There are plenty of polishes here with animations and smooth controls, making this a must-see game for your collection. If you’re curious, this version doesn’t include the Dreamcast version of the Fighter Creator, but at least it includes the ready-made fighter jets from the creator tool.

Capcom Fighting Collection 2 Review 013

“Plasma Sword: Bilstein’s Nightmare What happens when a fighter jet becomes full sci-fi with a 3D fighter. ”

The final game of this collection is another 3D fighter with the name of Plasma Sword: Bilstein’s Nightmare. Lightsaber emphasis… that is, the plasma weapons here are interesting and in the game Soul Calibur A kind of talent. The game has smooth control and features a wide range of combos and special attacks, lending the value of a good replay. However, while the single-player arcade mode doesn’t have much story, there’s a neat sci-fi stage to fight against the cool opening cinematics. Like other games in the collection, two new fighters are available for the first time here.

Overall, Capcom Fighting Collection 2 It is a substantial library of beloved titles in the Fighting genre. They are all optimized and work with rollback netcode with online play with a suite of feature quality features. For those who enjoyed the first Capcom Fighting Collection,This second one is easy. Two Capcom V. Snk Games and The righteousness of the project It offers quality team-based gameplay that is sufficient to compensate for the other drawbacks of the collection.

This game was reviewed on PlayStation 5.


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TAGGED:Capcom Fighting Collection 2(T)Nintendo Switch(T)PC(T)Power Stone(T)PS4(T)Street Fighter VS SNK(T)Xbox OneVideo gamesXbox
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