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Pass The Controller > PlayStation > Blizzard admits Diablo 4 was too easy, plans to crank the difficulty up next season
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Blizzard admits Diablo 4 was too easy, plans to crank the difficulty up next season

March 8, 2025 3 Min Read
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Blizzard admits Diablo 4 was too easy, plans to crank the difficulty up next season

Killing hundreds of demons is cool, but killing hundreds of demons 20 minutes after creating a character is a bit ridiculous for a booty-based action RPG. When you climb into power, you want to feel each step. Otherwise, chasing more booty is pointless. For many players, this is the central issue. Devil 4 Latest season. It’s too easy.

Blizzard agreed and shaped the next season – Season 8. In today’s stream, Diablo 4 The developers explained how to make the journey from level 1 to 60 slower and more meaningful, and how to increase the challenges of progressing endgame.

Devil 4 The first expansion, Container of hatredcame along with a massive revision on how to move the game, but “many of them have gone down the drain in terms of how fast players are chewing on some of the content,” said design director Colin Finner. In the latest season, players reached their maximum level, less than half of the previous season. To avoid trivial things from the chunks of early gaming experiences, Blizzard is giving more time to climb the first 25 levels.

On top of that, legendary items (the best layer of loot) drop as you head towards level 60. Low-tier items that you normally ignore become more powerful to fill in the gaps. Finer said he hopes the team will feel “more rewarding and satisfying as they pass these levels.”

And then there’s the endgame, the second half. Diablo 4 You can prepare your characters and increase the difficulty of your toment to earn greater rewards. They’re becoming more difficult too. According to Blizzard, 50% of players this season have reached their highest level of distress in half the time of the previous season. “From a philosophical perspective, whatever the most difficult suffering tier is (in this case, suffering 4) is enthusiastic and I really want something that means about 10%,” Finser said. In the following season, jumps to difficulty between each pain level will be quite serious.

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Endgame bosses will be mean again next season. Instead of cycling players like the Devil’s booty Piñatas, they were all redesigned to bring challenges to players who have completed their builds. Three new bosses have been added to the ladder, and stock is not flooded with summoning items. Each can fight for free, and after defeating a key that requires a key to unlock, you can drop your chest, and the newest most powerful boss, Belial, has the chance to crash your party.

Blizzard will test all of these changes next week with Season 8 PTR, which runs from March 11th to March 18th. Season 8 will be released in full on April 29th.

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Reading: Blizzard admits Diablo 4 was too easy, plans to crank the difficulty up next season
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