Mael It is one of the most powerful damage dealers in clear clear nabure: expedition 33 – if you specify her build properly, that is.
There are all weapons and picts to choose from Expedition 33All playable characters can be molded to fit the playstyle you need for now. You can turn Sciel into a tank, Lune into a glass cannon, or into a Monoco. These options are viable, but some are better than others.
With this clear clear nabure: expedition 33 Guide, we will destroy Best Mael Buildincludes details on which weapons to choose, which skills to choose, and what attributes to maximize.
Clair Obscur: Best Maelle Builds at Expedition 33

Image: Sandfall Interactive
Maelle is a burst DPS character who synergizes well with serious hits and diseases in a fiery state. To make the most of her toolset, you need a build that can reach Virtuoso Stance (200% increase) that earns 200% losses as quickly as possible, causing great damage before enemies can move.
In the opening act of the game, she benefits from putting all the points in luck stats and earning some points. Acquiring better weapons and pictos will change her best attributes, but she focuses on high-damage playstyle.
For that reason, the best Maer builds are:
- attribute: Agility and defense
- weapon: Medurum
- skill: Staindal and last chance
- Pict: Canon in pure white glass, and inverted affinity
Agility and defense are the best attributes for Maelle, as it is a lined up attribute of medals, the best weapons of Maelle. Maelle is well-balanced around Virtuoso Stance, a company that deals +200% damage. With medals, you can already begin your encounter with a masterful stance, putting you in a position to quickly end the fight. As for skills, Stendhal is now Nerfed, but it’s one of the best abilities in the game.
With Virtuoso Stance you are in a good position to take one shot of most enemy One Maelle’s first turn, but if not, you can use your last chance skill to update Virtuoso Stance. However, with this setup you will often need a last chance, especially with the perfect glass cannon, equipped inverted affinity pict. The aforementioned Pict offers extra health, critics’ chances and agility, but the damage boost provided by this Pictus setup requires comfort Expedition 33Defense options.
Below, why is this? Best Mael Build-in clear clear nabure: expedition 33.
Best attributes of Maelle

Image: Sandfall Interactive via passthecontroller
Depending on the distance in the game, you’ll want to prioritize the various attributes of Maelle. Also, don’t forget that you can reassign attribute points using Recoat.
Act 1 prioritizes these attributes.
During opening hours Expedition 33, luck and Maybe Mael is the best attribute for Mael because it works well with what Mael wants to do in a meet-up. You can’t get her best weapon, so the medal will prioritize these statistics until act 2, so she will remain strong until you get it.
After Act 1, prioritize these attributes.
Once you put on the medal, you’ll want to start pumping points. Agility and defense For any occasion. Increased defenses for Maelle Also As her critique increases and agility increases, she plays more frequently and has more opportunities to dominate her opponents on the field.

Image: Sandfall Interactive via passthecontroller
The best weapon for Mael is undoubtedly Medurum.
Getting this weapon technically unmissable is Using Maelle during your fourth and final solo fight at Gestral Arena Near the end of Act 1. You can only try the arena once, so if you miss this weapon, the only way to get it is Hitting Golgraa much more brutal battle.
This weapon is very good for Mael as it puts her in a master stance right at the start of the battle. Virtuoso and Skill Cecee make much of the early game trivial by providing cheap access to high damage abilities when the enemy’s health pools don’t inflate.
Best Pictos and Luminas for Maelle

Image: Sandfall Interactive via passthecontroller
Maelle’s best Pictos and Luminas, like the best skills and weapons, depends on where you are in the game. As for Pictos, the three best things you can take for Maelle It’s pure white, Glass cannonand Inverted affinity. Below, I have pointed out the granting of these pictures and what statistics they can help with, but please note that the exact number may vary depending on what level your pict is.
- It’s pure white – Speed and critical rate. Increased damage by 30% until hits were received.
- Glass cannon – Speed. It deals 25% damage, but takes 25% damage.
- Inverted affinity – Health and criticality rate. Invert yourself for 3 turns at the start of the battle.
50% damage increased while reversing.
This pict choice offers more scaling and damage at the expense of survivability. To use Mael at its best, you must have mastered the mechanism that would fall when dodged. Expedition 33. Luckily, the best things will be synergistic with your parry, so Luminous can make defense easier. Lumina, such as healing counters and energy parries, are extremely important for building. Apart from these two, you have options based on whether you deal more damage for your skill or need more AP points, and you need to choose Lumina accordingly.
Depending on the number of Lumina Points, we recommend using the following picts:
- Burning shot
- Empowerment Attack
- Start of Energy II
- Reward mark
- Serious burns
- Painting power
- The benefits of weakness
- It’s contaminated
- Complete strength
- More powerful
- Mark shot
- Dodger
- Start of Energy III
- Teamwork
- Healing counter
- Parry of energy
- roulette
- Warm up
- Burn Affinity
- Energy turn

Image: Sandfall Interactive/Kepler Interactive
The best skills for Maelle are:
- Last chance: Change the stance to prove your attitude. Reduce self-health to 1, but replenish all APs.
- In return: Handles physical damage from a very high single target. 1 hit. Since the last turn, the AP cost has been reduced for each attack. It may break.
- Momentum Strike: Deals high single target damage. 1 hit. Use weapon elements. Increased damage to marked targets. Virtuose Stance: Cost 4 AP
- Stenndhal: Handles extreme single target void damage. 1 hit. Remove the self-shield and apply self-defenselessly.
- Break the rules: Handles low single target physical damage. Two hits. Destroy all target shields. Earn one AP for each destroyed shield. If the target is vulnerable, play the second turn.
- Sword Ballet: Deals with extreme single target damage. 5 hits. Use weapon elements. Critical hits deal double damage.
The last chance is a few “back to master” moves where the first turn stainless was not enough to get one shot at the target. Payback is a skill that rewards great players by providing access to high-level moves that allow them to defeat their targets at skill costs that directly expand on attacks that are attacked. A momentum strike adds synergy with other parties. Breaking Rules is an enemy utility skill that stacks shields, while Sword Ballet offers critic-focused options.
Stendhal is your nuclear weapon and is paired with Virtuoso Stance. Most enemies should not endure chances. Yes, even after the nerf.