Unlike most of her fellow members, Rune It can work just as well as damage dealers and support clear clear nabure: expedition 33depending on your preferred play style.
A wide range of weapons and accessories Expedition 33you may feel that anyone can change into something. Triple Tank Team? A team designed to crush the total damage? The sky is the limit of the game’s robust system, but you can can Doing something doesn’t mean you Should.
If you’re the most interested in barefoot magician, this clear clear nabure: expedition 33 The guide will break The best rune buildher best weapons, attributes and prioritization skills.
Clair Obscur: Best Lune Builds with Expedition 33

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Although Lune can function as a DPS unit, she considers it a much better support role. This doesn’t mean Rune is inferior to her opponents in terms of how much damage she can do, but she says her skills and weapons are more suitable for supporting roles. Teams with Lune’s support are far more flexible than other team compositions because of their ability to blame their enemies and heal their allies.
In the opening act of the game, we recommend improving Rune’s vitality and luck attributes to increase her damage and survivability. The remaining points can be put in force to get extra damage, but survivability is the most important thing. Her best attributes change from prioritizing luck and health to agility and defense throughout the game’s runtime.
The best rune build-in clear clear nabure: expedition 33 teeth:
- attribute: Agility and defense
- weapon: 1/4 of my
- skill: Earth rise, Iceland, animals, electrification
- Pict: Improves the power of parrying, shortcuts and charging
Like Mael, in the long rune’s best attributes are agility and defence, as they scale best with her strongest weapon, Korarim. Lune’s gameplay is built around properly managing her skillstein and AP. To make the most of her toolkit, you need to make sure you’re using the dirt that actually occurs. Make sure to take advantage of your stains as it highlights your skills that benefit from stains. I want to prioritize skills that provide crippling tsunamis and hell for the utility, but once debuffs are applied, I can follow a simple rotation of skills to increase the DPS of the entire team.
Below, why is this? The best rune build-in clear clear nabure: expedition 33.

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Lune’s attribute spreads may appear different depending on the distance of the game. You can reset attributes using Recoat and you may find multiple Recoats in your average playthrough.
Act 1 prioritizes these attributes.
Act 2 allows you to start prioritizing Agility That’s all luckas these attributes work better with weapon upgrades that exist throughout Act 2. Expedition 33, Damage is the king. The finale of the battle, the less you need to worry about protecting yourself. Dodge and Parry Mechanics become second nature throughout the game, but the enemies of the first act can’t withstand the possibility of Lune’s damage.
The attribute spread in Act 2 is sufficient to achieve Escui’s flight capabilities. You will then finally get access to Lune’s best weapon, Choralim. Agility and defense. Statistics received from these attributes alone highlight the points of attributes like Might and Luck.

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The best weapon for Rune is quarter.
It’s easy to miss, especially if you haven’t spent time with the party exploring the map. To find this weapon, You need to increase your relationship with Lune to the 6th relationship rankyou can increase it by spending time with her at camp.
Doing this, Verso talks about a place close to the Colosseum in Cirene. This location has an optional boss that happens to drop weapons. (You may have accidentally come across Shirene’s dress to find the door inside the coincidence. Lune’s relationship rank needs to be increased to at least 6 To properly interact with it. )
The strength of the weapon is due to its synergy with a particular pict. The passive ability at level 10 works well with Pict and Luminous, which provide multiple rotations. The level 20 passive is perfect for synergistic effects with Rune’s multi-hit skills. Even if you decide to follow our guidance or create a build, you will have trouble finding a better weapon for the rune than the Cholalim.
Picts and Lumina are the perfect choice for runes

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The Pictos and Luminas you need in Lune will depend on where you are in the game. Roughly speaking, the best pict for Rune is Gives Parry’s power, Shortcutsand Important charging. Below is what these picts do in detail, including the stats bonuses they give and the passives they offer.
- Gives Parry’s power – Speed and critical rate. A successful parry increases the damage by 5% until the end of the next turn. When you take damage, this buff will be removed.
- Shortcuts – Speed and critical rate. Play immediately when your health falls below 30%. Once in every battle.
- Important charging – Defense and critical rates. 20% of the slope fee on a critical hit. Once per turn.
These picts give Lune additional scaling with the best weapons, allowing her to support her team with utility skills and damage over time. The passive grant of Choralim gives you a 100% critical chance, allowing you to farm gradient charging quickly, use the gradient attack of life to cleanse all status diseases and heal allies. With a shortcut pict that allows you to turn when you’re below 30%, you can instantly turn the current of combat at the moment when you most need this gradient attack.
For Luminous, we recommend using the following depending on the number of Luminous points:
- Combustion affinity
- con man
- A confident fighter
- Dead Energy II
- Double burn
- Activation burns
- Start of energy i
- Start of Energy II
- Start of Energy III
- Energy turn
- First strike
- Complete strength
- Glass Canon
- It’s pure white
- Inverted affinity
- Painting power
- Warm up
- It’s contaminated
- Sweet skills

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The best skills for Lune are:
- Elemental Tricks: Handles low target ice, fire, lightning and earth damage. 4 hits. Critical hits produce the corresponding stain.
- Elemental Genesis: Deals extreme damage to all enemies. 8 hits. Each hit deals damage with a random element. Can only be cast with one lightning, earth, fire, ice stains.
- RockSlide: Handles medium single target earth damage. Two hits. It may break. Consumes one lightning bolt, ice and fire stains, greatly increasing damage.
- Lightning Dance: Handles very high single target lightning damage. 6 hits. Critical hits trigger additional hits. Consumes one earth, ice, fire stains.
- Unstable Tsunami: Deals medium ice damage to all enemies. 1 hit. It applies as late as 3 turns. Consumes one earth, lightning, fire dirt and greatly increases damage.
- hell: Handles very high fire damage, applying 5 burns per hit to all enemies. Two hits. If it fails, deal with self-injury. Consumes one ice, soil and lightning stain to significantly increase damage.
These skills make the most of Lune’s stain mechanics. I would like to start fighting the elemental trick skills and ensure that there is one of each dye. When you generate dirt, you can freely use the corresponding elemental skills to either hit the enemy’s weakness or cast the raw Genesis for raw damage. Lune is one of the most versatile characters in the game. She can do anything you need.