Hand tracking in quests is good enough for rhythm games. After playing the initial access version of beatablethe latest entries in the XR game will hit snaps to tap, applause and beats. Adhesive It’s enough for now.
beatable detail:
Developer: XR Games
Available at: Horizon Store (Quest 2 or higher)
review: Quest 3
release date: April 10, 2025
price: $10
Note: This game is accessible early. This means that developers see it as incomplete and are likely to see changes over time. This review is a rating for the game only in the current initial access state and does not receive a numerical score.
https://www.youtube.com/watch?v=n4l9adxjbds
Gameplay
As a sitting or standing experience, you only need a relatively small area of a desk, table, or flat surface to play beatablethe game offers four tapping “lanes” and the beats are displayed from the horizon.
The actual total play space only takes up on the size of the keyboard, offering two beat types and using aerial symbols for clapping and snapping of fingers. It’s still a physical game inherently, but it’s a welcome change of pace for players who are mostly used to it. Defeat Saber Burning calories, distension of arms. It also comes with Mixed Reality Mode, which is cool.
and beatable It’s just as easy to learn Defeat Saber Too much. It basically depends on tapping the table with your open palm, making onboarding much faster than Guitar hero, You need to mentally map the buttons to the colors and locations on the screen. It’s easy to pick up, but I don’t know if I’ll get it Really I’m good at it beatable For several reasons.
It’s fun to be able to squeal your fingers with one hand and quickly nail notes with the other hand, but the latency of hand tracking in quests might still be a little too loose to produce the rock solid, 100% reproducible muscle memory you need at a higher level.
“The moment when that ‘Aha!’ creativity gives you something special – admiration for the XR game for this instant classic! “Money Mark – Beast Boy. 🙏🏽
Here’s the video we’re pushing @metaquestvrHand tracking… pic.twitter.com/tk3qyexzhe
– XR Games (@xrgamesvr) March 24, 2025
Certainly, I have no way to accurately assess how reliably I would activate my notes and whether or not I had a “perfect” hit actually It’s perfect, so mileage may vary. Accuracy is “good enough” for casual gameplay at the moment, but generating expertise can make the optimal hand position more offend. I found myself floating on my notebook and wanted to beat them with less power in the beat, so I gave the result of mixing.
Given that it completely depends on handmade products, beatable We provide compensation for memo activation. The studio says the tracking delay is “mitigated by applying small input and audio delays and synchronizing detections accordingly.
In any case, your best bet is to proofread your play space on the table as accurately as possible before you start. Otherwise, you’ll be making a note too early or too late. Also, this is a big thing. Make sure you have the best lighting for the best possible results.
Having that 100% accuracy is fundamental to creating high-level skills, but my main problem beatable It wasn’t that or appropriately catchy, if not the totally unrecognizable music currently on offer. For me, it’s the stickiness of gameplay and is explained in detail in the dipping section below.
Immerse yourself
Honestly, I’m at odds. I’m used to VR rhythm games feel Cool, even if it looks like an absolute dork I’m playing it, I never mind that last bit anyway, and you shouldn’t either. but Feeling Cool is one thing beatable It’s not for me.
Tapping my desk and hitting the beat is fascinating, and there are plenty of interesting flow patterns that go on in intermediate-level songs. But in addition to that, beatable You tap and applaud the desk, but in reality it doesn’t approximate anything.

meanwhile Defeat Saber I won’t make you a great swordsman Dance Dance Revolution Rather than making you a great dancer, they are designed to make you feel Just like you are now. in beatableI don’t know what I’m doing. I’m just doing it. And maybe that’s fine.
I can’t help but think that if they were bongos, or that they would have had to operate the control panel, which would explode if they didn’t press all the buttons on time. beatable.
That being said, XR games probably didn’t set “cool” factors as their main goal, but rather it’s a way to avoid one of the biggest issues in hand tracking games – the lack of tactile feedback. beatable The table is essentially a “button” so I absolutely conquered it in a very clever way, but I hope that the “button” is a little more reliable.
comfortable
beatable It is a very comfortable game, as you can play on a flat surface, sitting or standing place, and there is no such artificial movement.
For hints: If you’re going to the hum on the surface for too long, or if you haven’t dialed the force that you think you should definitely hit the notes, you can consider one of those big desktop foam pads to die for both the power and sound of the hit.
Conclusion
Accuracy has always been felt for casual games, but at this point the ability to produce expertise is still quite questionable to me. Lifting heavy tactile feedback on the table is nothing but a genius. And I can hope that the studio will dial more about what it can do to alleviate the misery of hand tracking in quests. if beatable You can do it all and keep DLC music drops. It feels like one of the basic games that could lead you to a new and interesting subgenre of XR games.
Note: This game is accessible early. This means that developers see it as incomplete and are likely to see changes over time. This review is a rating for the game only in the current initial access state and does not receive a numerical score.