Larian Studios publishes it Gate 3 of Baldur Patch 8 Patch Notes With a message of farewell to players who have continued their journey over the past few years.
All the details included in this last major Baldur Gate 3 update have found a way to the official website of the project today. PC, PlayStation 5 and Xbox Series X launches | Today’s S-player marks a bittersweet moment for fans who patiently waited for Patch 8 to add years of features like Cross-Play, Xbox Series split-screen, Photo Mode and more.
“Other than minor bug fixes, Patch 8 will be the last game patch to introduce new content,” the studio said. “That means not adding new story content or significant changes to the storyline, characters of origin, or companions. We told the story how we needed to tell them and did our best to make them impact and appealing.
Baldur’s Gate3 Patch 8 is the last major update, so it makes sense that Larian is sending it out 2023 hit games There are a lot of other merchandise. Some highlights include steam trading card support for PC players and mods updates that provide part-level editing tools. Of course there is again 12 new subclasses For those who want to explore the dungeon and dragon experience from a fresh perspective. Patch 8 also comes with a list of bug fixes and minor gameplay tweaks.
“From the start, your feedback will be extremely important to us and will continue to shape future projects,” Larian’s message added. “As (Larian CEO Swen Vincke) said in the Baldur Gate 3 retrospective panel at Pax West last August, it’s time for the team to return to the cave and hang armor on the wall, focusing on showcasing their next project.”
Patch 8 is It was revealed as the final major update for Baldur’s Gate 3 Last November. It has always been positioned as one of the biggest content drops in RPG classics. That’s why the wait for a few months feels particularly long. Things got more complicated when updating Unintentionally I found my way to the PS5 In late January, Larian cast a shadow of surprise on fans before moving quickly to fix the error.
For more information about Baldur’s Gate3 and Larian, please see Vincke’s thoughts surrounding single-player game status. You can also learn more about it How Larian prepares for his next mystery project Now, I’m pretty much done with my Baldur’s Gate 3. Finally, you can read the complete patch 8 patch notes below.
Baldur’s Gate 8 Patch 8 Patch Notes
Well everyone,
This is that. The final major game patch for Baldur’s Gate 3.
You helped us to achieve greater success than any of us wanted, and that passion allowed us to continue tweaking things and making changes until the end of time. But then we were unable to create anything new.
Apart from minor bug fixes, Patch 8 is the last game patch to introduce new content. This means that you will not add any new story content or significant changes to your storyline, character of origin, or companions. We told our stories how we needed to tell them and did our best to make them impactful and engaging. And we continue to improve on dealing with our own confusion so that we can continue to create more confusion in the future.
From the beginning, your feedback is extremely important to us and will continue to shape future projects. As Swen said in the Baldur’s Gate 3 Retrospective Panel at Pax West last August, it’s time for the team to return to the cave and hang armor on the wall, focusing on bringing you the next project.
If you already feel nostalgic, you can click here Looking back at Baldur’s Gate 3, I answered some of my questions to see the final Baldur’s Gate 3 panel, from early access to release.
By applying patches in ways that change the appearance with the Magic Mirror, introducing honor mode for those seeking hard work, providing a new way to move with romance companions, passing in new movies for the most evil running, new movies to create your own supported mods, Patch 8 enjoys cross-play mode, photo mode and 12 new subclasses.
To help us close the doors of the last major patch, the party has returned with a collaboration in their final animation shorts Spud Gun Studios – With a special look of Man in Metal himself: Swen with his animation debut!
Patch 8
So let’s talk about what’s new in the final patch!
Steam Trading Cards
Baldur’s Gate 3 supports Steam Trading cards! And you thought you wouldn’t get them.
Collect unique trading cards to create badges, unlock exclusive profile backgrounds and emojis and use them anywhere in steam! Speaking of Steam, Baldur’s Gate 3 is on sale at 20% off until April 21st.
https://store.steampowered.com/app/1086940/baldurs_gate_3/
Cross play
PC, Mac, Xbox and PlayStation 5 players can enjoy Baldur’s Gate 3 multiplayer with fully cross-platform progression and cross-play.
Using the Larian Network, you can join and create a cross play lobby and take on the adventure together.
Crossplay and MODS
While you can still enjoy creating Chaos with Cross-Play mods, it is important to note that all players participating in the lobby must have the same version of the mod installed. When you join a host’s game, you will see a mod verification window that will enable, upgrade, downgrade, or install any missing mods.
If you are a PC player creating a cross-play lobby, use the “Available on Console & Mac” tag to browse console and Mac compatible mods and keep in mind that the console’s mod limit is 100. Third-party mods cannot be used on the console.
Use Cross Play
How to join another player in multiplayer via crossplay:
- In the main menu, select Multiplayer.
- Select the (Cross Play) tab.
- Please join other players’ lobby.
- If you or the host is using a mod and there is a discrepancy, a MOD verification window will open and inform you which mods need to be installed, uninstalled or updated.
How to create a cross-play multiplayer lobby:
- Access multiplayer.
- Select “Cross Play.”
- Select Create.
- Customize the options and select Start.
Follow us and start cross-play Video guide!
Photo Mode
Posing with party positions, playing with camera settings, pounding some stickers there. Photo mode has become yours to explore in Patch 8!
Get started
To test photo mode, toggle it on or off by pressing both analog sticks on the console or F9 on the PC. You can also enable Photo Mode by clicking on the Photo Mode icon in the HUD Minimap.
Explore camera settings
When you venture at a party, you can change their positioning and try out a variety of expressions and poses, making the most of your camera, lens and scene settings, even during combat encounters.
You cannot change the angle position of a party or camera during dialogue or movie scenes, but you can enjoy a variety of post processing effects, such as color grade settings, frames, stickers, and more.
Photo mode and modification
Speaking of stickers, Photo Mode already includes over 300 stickers, but the enthusiastic modders out there can be created and uploaded by yourself via the BG3 Toolkit!
Find a screenshot
Capture your favorite moments forever and are saved in the respective media gallery for Xbox and PlayStation, as well as in C:users(username)documentslarian Studiosbaldur’s Gate 3screenshots for PC, or ~/Picture/Picture/Larian Studios/Baldur’s Gate 3/screenshots.
You know that budding photographers have already plotted how to take photos of your peers in compromised positions, so if you’re looking for some tips and tricks to get started using Photo Mode, check out the video below!
New subclasses
One new subclass is now available for each playable class. It features new abilities, animation, VFX, unique summons, powerful cantrips, and voice dialogue for the Knight of Swags of Infringer for those who play as vows of Crown Paladin subclasses.
Whether you want to role-play the God of Thunder using Elemental Cleaver, or you want to blow it into shocking damage, blow it into shocking damage, blow it out of true homemade abuse that will enhance your next playthrough, as a drunken mad monk,!
- The path of a giant wild man
- College of Grammar Bird
- Death Domain Cleric
- Star Circle Druid
- Arcane Archer Fighter
- How to a drunk master monk
- The Paladin’s Oath
- Herd Keeper Ranger
- Swashbuckler Rogue
- Shadow Magic Sorcerer
- Hex Blade Warlock
- Wizard Blades
Unlock new subclasses
Once you reach the level you need to unlock, you can select a new subclass. This depends on the class you choose. Check the table below to see when subclass selections will be available for each class!
Level 1 – Clergy, Magician, Paladin, Warlock
Level 2 – Druid Wizard
Level 3 – Wild B-man, Bard, Fighter, Monk, Ranger, Rogue
Channel from Hell
Check out the video in the playlist below to help you settle for more detailed breakdowns of each subclass and Patch 8. This may be our last major patch, but it’s not the last time you hear from us! I’ll adjust it Convulsions Tomorrow we’ll be watching the first live stream hosted by Aoife Wilson, featuring guest appearances from senior systems designer Ross Stephens and take a closer look at Patch 8, which includes new subclasses!
Welcome you behind the scenes of Baldur’s Gate 3, share some secrets and introduce the developers using a new stream from UTC every Wednesday at 1pm. Hopefully you will continue to be occupied until you can reveal what comes next… I promise to share more about it when we can.
Baldur’s Gate 3 Modding
Baldur’s Gate 3 Toolkit
Not only Patch 8, but Baldur’s Gate 3 Modding Toolkit is receiving updates. In other words, MOD Authors can now consider partial level editing. Even if you want to create your own NPC, pledge your immortal love to Shadow Heart by creating your own NPC, turn all your wolves into bunny rabbits, or move them to the house of hope, pledge your immortal love to Shadow Heart by adding or overriding certain template types at existing levels.
Part-level editing is something you can’t do with the official Baldur’s Gate 3 Toolkit, either adding a dialog or modifying static parts of the world, such as buildings, scenery, and terrain. However, you can create your own interactive objects, like your chest, which teleports every time you get close. No one will ever touch your belongings again! Including you. Alternatively, you can create a salami statue that you can put in your pocket. The world is truly yours.
Modification guidelines updated
To support new areas of possibilities with the latest Toolkit updates, we will update mod guidelines with new information and continue to curate console mods. As part of this update, we reviewed the technical requirements, but unfortunately mods introducing new playable races will not be able to be curated for the console. If you are the author of a mod, we recommend that you suggest reading the guidelines Click here.
UI improvements
We have been working closely with mod authors to ensure there is less contention between game mods and new patches. Although the Impui Mod is not currently maintained, it helps keep things running smoothly and support the creative passion of people in the Modding community, but we’ve shown you some small changes in how features in the toolkit are handled. Currently, mod authors can make direct changes to mods that rely on UI adjustments during character creation.
The following changes natively supported by the toolkit are:
- Action Resources
- Racial spells when leveling up
- Lace Passive
- UI scrolling for head, passive, equipment, class, subclass, and origin selection
- A feat passive
- Radial customization and explanation
thank you DJMR Their incredible work on this mod and to resolve conflicts and stay in touch with us while introducing this feature Kateboth were particularly useful, and their names are now firmly present in Baldur’s Gate 3 Game Credits, with MOD Authors helping them test toolkit features.
Patch 8 mod
As patch 8 starts to unfold, be patient and respectful of the people in the community who worked to create mods. Some things may not work right after a new update and it may take a little time to update the mod. If you can’t wait to dive in, but are worried about mod lists, I recommend starting a new playthrough and enjoying the new subclasses and trying out the Photo Mode.
Patch Notes
In addition to the new additions, Patch 8 also tackles a variety of bugs, including tasting Shadowheart’s hair dye. Cerys stops participating in battles with Minthara from across the region.
Spoilers – Please note that some of the entries below may contain spoilers.
Highlights
- Photo Mode
- 12 new subclasses – one in one class is the giant barbarian, Gramma Bird University, Death Domain Cleric, Circle of the Stars, Ark Archer Fighter, Drinking Master Monk, Crown Paladin Vow, Swarm Keeper Ranger, Swashbuckler Rogue, Shadow Magic Sawceller, Hex Blade Sotrak, Magician Magic of the Blade Magic Garden Magic
- Cross play
- Xbox Series S Split Screen
Gameplay
- Fixed containers in your inventory do not scatter content when destroyed, so key quest items can get lost forever.
- Fixed an issue where picking up items from the ground in multiplayer could block movement via the controller stick.
- Fixed wild shape: Panther’s prowling behavior and prowling state do not work properly.
- If you have a successful recognition check, the spotted items will ping the minimap and be listed in the battle log.
- Fixed an issue where some special abilities of your allies were not properly provided at the end of your dialogue with them at High Hall.
- Scrolling and potions in unlocked containers in the party inventory are now available for interaction.
- Outside of combat, walking to surfaces created during battle that trigger passives, neutral and friendly NPCs are no longer hostile (such as electrified surfaces that cause Thunderbolt Strike). Make it easy, young people.
- Fixed a freecast that was reset when conditions were applied.
- Pathfinding via a ladder already used by another companion will be packed with fixed characters.
- Fixed a bug on platforms that move to shell gauntlets.
- A self-like trial at Shar’s Gauntlet will provide the right challenge to those using the modified class.
- Fixed an error when joining the game via friend’s invitation on Xbox.
- Fixed being active before extra attacks. Forced players to use bonus actions before accessing other additional attacks.
- Eldritch Knights properly uses free additional attacks before the magical attacks of war.
- Fixed a brave damage that was not triggered correctly.
- Fixed an issue with Shadow Blade spells and the Descending King’s Dagger Knife that did not give advantage to unclear targets.
- Fixed a bug where the controller would not register inputs when moving it to a certain direction.
- Fixed Jhannyl’s Gloves not properly triggering Defy Vallainy Passive, which throws fewer restores.
- Updated Elemental Weapon to allow all damage types at all spell levels and include upcast perks at levels 5 and 6.
- When you look at surfaces around the world with “PIN Tooltip” KeyBind, the tooltips will appear correctly.
- Fixed a bug where spam of the level up button and ESC key blocked keyboard input.
- Clicking on an enemy portrait will fix any potential blockers and disable mouse input.
- Fixed blockers when followers or summons used scry’s eyes on the iron throne.
- Fixed blockers when attempting to use an item while a character was knocked down.
- I frozen the game when I dragged items while trading or bartering.
- Fixed an issue with multiplayer where hosts would get black screens for 15 seconds when transitioning to Crime Dialogue.
- Fixed an issue with honor mode in high halls where all party members die when they reach the top of STEM if someone in the party was ruled by the enemy.
- Fixed a skiff in a pool that could appear in the wrong place or float in the air.
- Fixed Body Type 1 Duergar will incorrectly receive halfling statistics instead of dwarf statistics.
- If his attack triggers a response, it’s packed with fixed gimbleboks.
- Fixed characters that cannot pick up any item if an invalid pickup request was somehow saved in SaveGame.
- Fixed a bug to say dark impulse lines to non-dark avatars. You are not all obligated to be miserable with a headache.
- Fixed a bug where difficulty and game settings were not saved properly when adjusted after experiencing the game in Honor mode.
battle
- Fixed an issue that caused neutral NPCs to trigger combat.
- Cerys will stop participating in battles with Minthara from across the region. There are no more enthusiastic beavers.
- Fixed a bug and added damage riders multiple times in Honor mode.
- Fixed an inactive sneak attack for actions that generate additional projectiles, such as curve shots.
Modification
- Fixed an issue where I was stuck on the loading screen at 0% when trying to join a multiplayer session using mods.
- The MOD Verification window is triggered regardless of where the request to connect to the multiplayer game is coming from.
- Replaced third-party mod warnings with clearer messaging.
- Fixed mod issues to prevent some modified classes and subclasses from leveling up.
- Fix a bug to prevent the mod verification window from appearing empty and closing if a warning occurs about insufficient storage before the storage opens.
- Now you can navigate the left and right columns of installed tabs in the MOD Manager with the controller.
- Improved character creation capabilities for modified games.
- The MOD Verification window will display on your PC for console-related mod problems, taking into account cross-play.
Performance and Options
- The default FSR setting for Steam Deck is now “Quality” FSR 2.2.
- Fixed a rule set selector that was not displayed on the “Change Custom Mode” screen when accessing rule set settings through the multiplayer lobby.
- Improved server performance for Adamantine Forge.
Scripts and flows
- With 12 new subclasses arrived in Patch 8, we reaffirmed some achievements, including ensuring that the armed version of the fierce strike will no longer count as a fist of Furious Achievement.
- The unarmed strike bonus action of the monk still counts correctly to accomplish the action surge.
- Fixed an issue where Gundrel could tell Astalion that Gundrel was looking for him, even if he refused to tell you the name of his prey.
- Fixed an issue with SaveGame that prevented Shar’s gauntlets from getting the right amount of umbrella gems.
- Halsin will appear in your camp as long as you save him, even if you skip the celebration at Tiffling at the camp.
- Minchala is now commenting on the Emperor’s public disclosure.
- She will be more sure to appear in Moonrise Tower, as she reminded Minchala that “knockout” doesn’t mean “dead.”
- Unless you tell her to leave her, you can’t teleport from Moonrise while controlling Minchala.
- After you tell her to wait in the torture chamber, Minchala is happy to talk to you.
- Minchara no longer forces Tanielle into babysitting in Act II.
- Fixed an issue where you could talk about Art Kara.
- Your character doesn’t think Shadowheart is dead anymore when she isn’t talking to Viconia.
- Characters who were associated with Gale when they sacrificed themselves in Endgame to defeat Netherbrain receive a missing tone appropriate (read: lovey-dovey) letter.
- Fixed an issue with dialogue that prevented Avatar Gale from talking to Lae’zel about the orb after Avatar Gale consumed a magic item.
- If you don’t know her faith, after recruiting her at the Goblin Camp, you should no longer be able to ask Shadow Heart about her Shell Worship.
- Shadow heart scratches flares during the Arabella scene of emerald gloves are not considered to have been caused when the shadow heart was not present in the dialogue.
- Fixed various untriggered background goals.
animation
- Added dance animations to some creatures I don’t have, such as Ettercaps, Kobolds, and Harpies.
art
- Fixed an issue where you clipped the Burning Fist Armor and were generally a bit surprising.
- Fixed some clipping and texture issues with wild b-man starting armor when worn by body type 1 gnomes.
- Fixed a starting armor for clergy that bouncing a bit too much when worn by body type 1 characters.
Ui
- Regardless of how far you are from them, traders found and available (non-hostile, living, etc.) are currently displayed on the world map.
- Stick buttons in the UI or keyboard shortcut input may not work.
- Fixed some reaction tooltips that made some values not appear correctly in the description, like Divine Allegiance.
- Fixed a bug that caused the UI to be locked when quickly switching between keyboard and mouse input and controller input.
- Fixed a bug where the “Resume” option at the top of the menu was not automatically selected when opening the main menu in the controller.
- Fixed a bug where you had to select the current passive when respecting a character before selecting a new character. Now you just need to click on the new one.
- We mentioned the damage that corrosive saliva handles with the tooltip of that condition.
- Updated the name of the Dilophosaurus Wild Shape Corrosive Spray Spell Condition Tooltip, adding “Melt” and “Melt” to make it clear.
- Chaospassive tooltip tide correctly states that it works only with ability checks.
- The Lifedrinker tooltip has been updated to suit the functionality. No blade agreement is required.
- Paraphrase the Cursed Tooltip in Hexblade to prevent the technical text “+ProfiencyBonus” from appearing in character creation and leveling up.
- The natural passive tooltip acolite will appear on the character sheet as expected.
- Fixed a controller UI that wasn’t displayed correctly when logged in to your Larian account. This can cause cross-play connectivity issues.
- Fixed the Multiplayer Session Manager panel not properly resides for players connected while the panel is open.
- Fixed a bug where if a user attempted to join a session while filling out a user report, cancelling the request would close the background report window instead of cancelling the request.
- Modifying body type sliders has sometimes skipped controller options.
- Fixed “No Save Games Available”. It will appear in the background while the game is loading a list of games saved in the controller.
- We updated the credits to include developers who have been working on the game since its release: PlayTesters, Moderators and Baldur’s Gate 3 Toolkit testers. I also updated the order of voice actor credits to prioritize the larger roles at the top.
- Fixed a bug that pop-ups and blocked empty text input panels.
- Fixed the “%%%Empty Sky” passive feature that appears in Rogues while creating a character.
- Fixed a one-frame glitche that swapping between two party members’ inventory easily displays the equipment of the first character in the second character’s inventory.
- Fixed a tooltip in the battle log that was not consistently visible on the controller even when tooltips are turned on.
- Fixed a bug that prevents special characters from being pasted into password forms when logging in to your Larian account.
- Filters in multiplayer lobby are now properly filtered.
- Fixed generic icons for some passive features missing from character sheet tooltips.
- Fixed a visual issue with white translucent VFX that appears in party line portraits.
- Fixed a character tooltip that appears next to portraits of party line characters that are not displayed correctly in hover.
- Fixed a tooltip bug during trading when hovering over equipped items and incorrect tooltips would appear, but it would magically fix it when you try the second time. Tooltips are entered correctly for the first time.
- Fixed a bug that would autoclose the slider in the gameplay options continuously when the left stick flicked left or right.
- Fixed the issue and toggle between the characters that opened the character sheet, and the game freezes for 1 second.
- Fixed a bug in the controller to prevent the exchange spells from being scrolled when leveling up.
- I have fixed the footwear slots on the character seat to decide not to display.
- Fixed “Venture for Four” text shaking while creating a character while the button was pressed against the controller.
sound
- We’ve added a new spot where Easter egg songs will play. Happy Hunting!
- I restored some of the original music from the scene along with Anseur before reworking.
movie
- Shadowheart agreed to stop repeatedly changing hair colours at certain intimate moments.
- Kissing during the evil ending has been refined and improved cinematic animation for characters of various heights.
- Fixed Vo being prematurely blocked for characters from Githyanki and Drow, for characters from Drow who enter Shadow-Cursed Lands for the first time.
write
- Fixed an incorrect version of duplicate dialog options and another dialog options that appear in Minchala’s main party dialog.
Multiplayer
- Fixed a crash at the end of the client when localhost attempted to start the split screen.
- Fixed a bug that prevented logging into a Larian account after losing your internet connection.
- Fixed a bug to prevent hosts from inviting clients whose game has been suspended into the multiplayer lobby. Instead, the client gets a permanent “wait…” message.
- Fixed an issue that caused random session timeouts and disconnections for multiplayer clients.
- Fixed the loop on PS5. This will return you to the PlayStation Plus upgrade screen if you try to join the lobby without permission.
Crash and blockers
- Fixed a crash when trying to start the game multiple times from the lobby.
- Fixed some crashes and freezing related to the UI.
- Fixed a crash that could occur when balancing trade offers.
- Fixed a potential crash when starting a Custom or Honor Mode game.
- Prevents crashes that can occur when loading invalid SaveGames.
- Fixed a potential crash when leveling up.
- Fixed a potential crash when trying to load a save game.
- Fixed a potential crash on the split screen when trying to cast projectile spells to very distant targets.
- Fixed a potential crash when trying to drop items on the ground.
- Fixed a bug where map markers would be trapped in a map and then teleported quickly in succession.
- Fixed a potential crash when booting on Xbox if your system has corrupted saves.
- Fixed a crash that could occur when loading into another area.
- Fixed a potential crash when dragging clothing items directly from the trade into the equipment slot.
- Fixed a potential crash when dropping drag and drop items.
- Fixed a potential crash when right-clicking on an empty equipment slot.
- Fixed a potential crash when loading modified SaveGame with MODDED SaveGame disabled.
Fixed a crash when switching between keyboard, mouse and controller in character creation. - Fixed a crash that could occur when the game was reloading the UI.
- I disabled the “Smooth” split screen animation option when DLSS is enabled, but it wasn’t really smooth.
- Fixed a rare random crash related to materials.
- Fixed a UI-related crash.
- Fixed a potential softlock related to HUDs remaining on-screen when loading into a save game created at the start of the movie.
- Fixed a potential crash related to reward UI after the dialogue was over.
- Fixed a potential crash in multiplayer clients when the host accepts a client’s request to join the game and immediately enters photo mode before the client starts loading.
- Fixed a crash when pulling custom avatars from the multiplayer Withers wardrobe.
- Fixed a potential crash on PS5 when the game was left idle.
- Fixed a crash when switching to keyboard and mouse while in the map UI on the controller.
- Fixed a crash while browsing quest journals on the controller.
- Fixed a potential crash when attempting to spawn items while the region was loaded.
- Fixed a potential crash related to summoning.
- Fixed a potential crash related to tooltips.
Combat and balance
The whole act
- A powerful spellcasting passive affects Vanshoe’s sign and sacrifices the dead.
- Fixed clearing Rage Condition in Owlbear on hits, rather than continuing the intended period.
- Fixed clearing Owlbear’s angry state after Owlbear lost temporary hit points.
- Updated Storm’s Wrath to deal light damage as intended, not Thunder.
- The absolute consumption conditions are no longer stacks.
- Fixed ice clouds that formed through ice walls dealing with 5d6 instead of 10d6.
- Fixed Slayer’s default attack being a merciless charge instead of Slay.
- Ghoul and Gust should no longer be able to paralyze the Drow characters.
- Updated Wild Strike to allow it to work with additional attacks from War Priests.
- “Strong and Dangerous Bets” can only target Allies, as specified in the tooltip.
- Fixed a displacement condition that appeared on characters who did not reduce damage.
- The Vitality Worden can now be cast in Level 4, 5, and 6 spell slots (without any additional benefits).
- Flying Ghouls’ devouring action can correctly target characters affected by the Vision Bite: Sleeping.
- The teleportation portion of Mobile’s prosperity is now available for use with creatures killed in the first attack.
- In addition to creating the surface of the water, steam healing does not immediately wet creatures.
- Freedom of movement is maintained correctly against a ghostly approach.
- Tavern Brawler is once again in wild form in honor mode.
- Tiger’s Bloodlast no longer targets items (like the bloody ruins of an already dead creature).
- The attacks of wild-type owls, dilophosaurus, and panthers have more accurately specified whether you are magical or magical depending on the type of druid.
- Fixed a bug and spent an upcast version of the clenched Vine on the action instead of a bonus action.
- Forbidden Knowledge Passive works with Wisdom Skill Check and Wisdom Saving Throws, as intended.
- Update your mind sanctuary and grease to prevent targeting items through the wall.
- I fixed Harper Skywin, which has strength-based stats, but this was not suitable for dexterity-based builds.
- Fixed an undead harper in a land surrounded by shadows that looked like identical twins in Harper Skywin. I can’t see anything here, please move along.
- Fixed some creatures summoned at a higher level, lacking hidden action.
- Fixed evasion footwork that only works against melee weapon attacks. It currently works in combat attacks.
- Fixed an endless NPC Spawn Despawn loop in combat if all party members are not visible at the end of the battle round.
- Fixed area-based spells like lightning and sunbeams are not working with the red cap of a blushing mermaid.
- Updated the Wild Shape rules for Myrmidons to merge Myrmidon proficiency with character abilities.
- Fixed an animation bug to allow Shadow Monk damage rolls to be applied twice.
- Warding glyphs work correctly with item effects, like those granted by Spellsparkler, Mourning Frost, and Winter’s Clutches.
- Fixed an eerie Dodge issue. This will trigger correctly, no longer trigger multiple times per round, and the rogue will somehow become unusable even if it is uneven.
- All Wildheart Rages deal bonus damage to off-hand melee weapon attacks as intended. Wildheart Rages should handle improved damage past level 9.
- Update War Magic to make sure it works with additional attacks if you trigger war magic during an extra attack.
- Shadow blades granted by shadow blade rings no longer require focus.
ACT I
- In Honor mode, Papa Owlubia correctly acquires Owlbear’s wrath when Mama Owl Bear or their turnip dies.
- The Sussur Antimagic field is also unable to cast spells like Shield through Reactions.
ACT II
- Balthazar can now cast shields in Tactician mode.
- Shadow-surrounded Shambre Mound was fed with some bifidobacteria-rich yogurt to regulate its digestive juices. This condition makes the target vulnerable to damage from the Bludge hit, as advertised.
- In Tactician and Honor Mode, Malus Thorm uses multi-attack at 70% HP instead of 40%.
- In Tacticia mode, Kar’niss’ Sanctuary Spell’s spell level has been increased from 4 to 5.
- Fixed a bug related to running away from battles with Ketheric. To escape, you must leave the Moonrise Tower area.
- -4 ac to -6 ac with a spindle web skeptic debuff.
- Fixed Susdera’s summoning not entering combat during combat.
ACT III
- In the Order of Shields, after the portal is closed, the Gatemaster will no longer bring reinforcements. The endless supply of jitiankis, spawning eggs from anywhere, was a bit confusing.
- In the form of Slayer, Orin’s immutable form passive will no longer be applied twice.
- The incredible Olin at the Temple of Barr will no longer turn Barr’s bounty in parallel with her.
- The symptoms of Gortash’s tyranny are subject to proper unarmed attacks.
- A black gauntlet has been fixed, allowing you to target characters under the sanctuary with the Fantasmmar Killer.
- Gortash was infectiously infected using Tyrant’s Bindings, so when the other actions made more sense, we weren’t too enthusiastic about it.
- I fixed a bug and responded by calling a black hand every time Goltash was damaged.
Gameplay
The whole act
- It reminded the enemy NPCs that it’s okay to kill an unconscious political party after they commit a crime.
- Fixed a bug where pressing the left bumper on the controller during a dialog or transaction opened an action radial menu in the background, and then seemed to be stuck in dialogs and trades.
- Fixed a bug and the alchemy recipe did not unlock when picking up ingredients from within the container.
- Summoned Us items are no longer available to trade.
- Janil’s gloves fixed that they didn’t do what they said with tin. They now reduce the restoration to wearers to clear negative conditions.
- Fixed some instances where parties cannot load into another region without a clear reason.
- Invisible stealth checks become increasingly difficult in Honor mode.
- Prevented fast travel – as if going to camp through a hot bar – while Rosimone uses the platform that travels up the cable car, the characters could tentatively plunge into their deaths.
- Fixed a potential softlock. Using melee attacks on something in the environment can be too high to reach (like wall turrets and hanging coco), and blocking movement until the action is interrupted.
- Fixed an issue that prevented attacks from appearing in MAC.
- Fixed a reflective damage that knocked out a player’s character when non-lethal damage was toggled.
- Fixed an issue where the enemy was killed before the initiative order would not allow the sneak attack to be used again the next turn.
- Clients can now participate in multiplayer sessions while hosts snore during long rests, as long as they have free avatars.
- Looting many items at once is now about 15 times faster, so the game will no longer be locked for a while.
- Fixed a screen that would be blacked for a few seconds in multiplayer when a dialogue was interrupted by another player’s action.
- After meeting the emperor, while on the astral plane, you can no longer rest for long. This led to a portal that would return to the material surface that would sometimes disappear when a long rest was completed.
- Some chests no longer unlock things as if they were keys.
- Everburn Blade no longer consumes weapon coatings that don’t apply anyway.
- Now you have to start digging the shovels into your inventory.
- Now you can dash with actions and bonus actions with fellow Ranger players.
- Fixed another (all together now!) transaction abuse. This allows you to retrieve the goods by moving the trader from the bag of stock to the corpse of stock. No more packing dead squirrels with merchandise.
- Purple worm galettes have item labels from all over the world.
- It did not respond to fixed shields, magic missiles, or reduce their damage to zero.
- Fixed a certain unclear force being unable to be used after you became polymorphism.
- Fixed some familiar amulet lines that weren’t displayed overhead when sitting in stock (even if the audio works well).
- Fixed an ESC key that closes the first opened container instead of what is currently focused.
- Travelers’ chests were left open as they left camp while the camp was open.
- You must not fix any data inconsistency errors displayed on the launcher.
- Fixed a lighting bug in split screens related to how in-game light appears in movies and in different locations.
- Fixed an issue where the lights would go out very slowly for them when local players fell into the game. This was evident in the shadowy land, resulting in a colour washed away for a few seconds after joining.
- Movement is not consumed when entering turn-based mode on the controller.
- Fixed a bug in split screen where cloud was not displayed in Player 2.
- Correct the character in Rathander’s Light Resurrection.
- Added a check when pausing the game to purchase Deluxe Edition from the Xbox Store while playing the game, detecting it without restarting the game.
- Fixed an environmental fading system (for example, walls fade out because walls fade out). For example, it doesn’t work properly when loading a split screen save game created with player and base modes on various floors.
- Playing on a split screen merges the screen and when one player moves to another terrain level, the ground fades and looks invisible to other players, making it difficult to navigate. If both players are on different floors, or there is sufficient terrain height difference between them, the game will split the screen dynamically.
- Fixed a bug where attempts to heal targets likely caused sneak attacks, and sometimes even throwing healing potions as injustice, even though they could damage or kill the target.
- Fixed a potential bug and replaced the class name in the dialog options with “rare” when loading a save game.
- Fixed a bug that caused the targeting of apparent spells to make them appear naked or have invisible equipment.
- Battlemage’s power gloves now correctly acknowledge their inexplicable vision.
ACT I
- Fixed an issue with certain hallways in creech that could cause the camera to turn black when enabling tactical views.
- Fixed an issue with NPC neutrality in Nautiloids at the start of the game, causing them to become hostile if the character should not.
- Alfira will take part in the performance of the song in Deluxe Edition.
- Fixed a bug where Rosymorn Monastery’s Guardian of Faith began fighting you even if you escaped from his range by interacting with a ritual battle axe.
- I fixed the cave cracks across the basement of Apothecary and couldn’t push down the NPC.
- Fixed a bug and appeared to have no armed fighters when starting a new game.
- I’ve tweaked the drop table on Derryth Bonecloak, so I don’t conveniently sell Timmask Spores and crazy tongues needed for the “Help Omeluum Investigate Parasites” quest.
ACT II
- If you rest for a long time during an attack on Moonrise, you will need to deal with the healed Ketheric & Co. The passage of time is all soothing!
- If Shadowheart kills Nightsong, you cannot use silence to prevent the protective dome from collapse over the last light.
- If no enemies are left, do not get stuck in battle on the roof of Moonrise Tower.
- The wild-type druids are no longer immediately arrested by absolute troops when they follow the path from the shadowy land to the gates of Baldur.
ACT III
- Those who own the Digital Deluxe game version will notice that Kirat Drum from Kiam Goda is not playing digital deluxe songs like other hand drums.
- Fixed an issue with Shadowheart’s parents.
- For modified subclasses, we added some fallback countermeasures for combat above Netherbrain.
- Fixed a bug that would cause killing hostile NPCs on WYRM’s rocks to be too confused for them and not responding.
- Steel watchers can no longer get drunk.
- Fixed a newly spawned flame fist that spawned eggs only under the name “fist.”
- Fixed missing screen fades when transitioning to the Upper City Area in the Split Screen.
- Fixed an issue with the epilogue flow. Even if you are not in a relationship with him, tell Jahaila to you, “My house will be with Gail and Gail.”
Flows and Scripts
The whole act
- Fixed a bug where I ignored Gale and his mirror image at camp and double-hanging in the morning.
- He saved a player who was stuck sleeping in camp.
- Fixed repeated overhead dialogs throughout the game to reduce combat logs and audio spam.
- Gale’s body is not moving at all while he delivers a line about Voss.
- Jaheyra no longer exchanges items at camp as if they were merchants. If you engage in trade with her and leave items on her, you can retrieve them by simply taking them out of her stock in the usual way.
- Fixed an issue with Shadowheart vs Lae’zel Fight Night. There, the defeated character survived the night and strolled around, unable to attend the party.
- Fixed some cases where the night literally didn’t finish (be careful of what you want) because the other person was Snoozin while the party members who were not in the active party were in dialogue.
- Fixed some characters stuck in wild-shaped shapes.
- When I asked Shadowheart about her fight with Lae’zel, she spoke about Astarion and fixed an issue with Dialogue Flow. Focus, shadow heart.
- Fixed a case where similar versions of Scratch were unable to interact with camp. The balance is restored.
- Fixed an issue where some of Shadowheart’s incurable wound flare up blocked later flare ups and blocked later content.
- Fixed a bug in which origins that were revived on camp night during local transitions and died outside the camp were not sent back to camp.
- Fixed sceleritas sometimes that using the wrong pronouns when talking to other party members could refer to dark impulses. I also fixed it to repeat his lines from time to time.
- The revised companions talk about being in the swamp since Act 1, even if they are not. It’s rude to call people’s homes “smelling swamps” or Astalion.
- Gale should not tell him to join Elminster at camp if he is already at camp.
- You don’t have to interact with Nightsong and Isobel at the end of Act II, and you will receive the ability of the Allies gathering.
- Fixed an audio line not being heard when the cursed monk k owns the corpse of Silla Kralwen.
- The cursed monks who live in the amulet may not be able to comment on a particular area.
- Fixed the game and displayed a sky strength check in conversations that occur after using Heal on dark impulses.
- Fixed an issue with multiplayer where one avatar got sufficient approval with a companion for triggering a romantic scene, but not available to use it, none of the others got sufficient approval.
- Gale no longer requires you to eat your magical trinkets if you don’t even have him recruit for the party.
- Minchara no longer insists on repeating himself about the emperor’s tenuity.
- Fixed a bug where two crimes were discovered by security guards while committing two crimes at the same time, and one crime could trespass and lead to soft locks. For example, WYRM’s lock prison guards can find you in a forbidden area shortly after destroying the door leading to the main parts of the prison.
ACT I
- Shadowheart should no longer knock on the chapel door while talking. That’s etiquette.
- Fixed an issue where they would not receive rockets from Arabella’s parents after dealing with shadow druids.
- Fixed a bug where both the avatar and companion were addressed when approaching a goblin using a non-avatar character in a windmill. This can lead to unnecessary battles.
- Fixed a bug and if you were killed in a showdown with Lae’zel, it would appear that Shadowheart is dead when loading an old save. This fix prevents bugs from occurring in new playthroughs.
- Fixed a bug where if you kill Gekh, you could use animated spores from GLUT to revive him. After that, I rejected GLUT. GEKH also tries to stop crossing the lake using rafts.
- Fixed multiple oaths in the vengeful dialogue options that do not appear in Act I Dialogues.
- Fixed a bug that allowed GOLD to move outside the underdark when using a waypoint from within camp. Return to your cave and eat big.
- Fixed an issue where Harsin would join the battle but not take his turn if he decided to fight Elminster in a camp in the Rosimone area.
- Sceleritas no longer mentions the artistic treatment of the carotid arteries of a poor bard if you “do not care” her.
- If the illusion that hides the essence of the HAG servant is broken, but the illusion that hides the general realm is not broken, the dialogue reflects it.
- Interrupting Nere’s dialogue after rescuing him from the cave has made him more hostile when necessary.
- Fixed a bug where talking to Baen while he was picking up his backpack allowed him to talk to Baen, who could potentially not teleport over Viverbanfield. If this already happens to you, you will need to talk to him again to let him go to the village of MyConid. He seems forgetful.
- Repair the goblins from the goblin camp.
- Meri is actually a pickpocket in the verse now.
- It removes certain overheadlines from the Adamantine Forge, suggesting that the hammer actually started moving when it stopped moving.
- Aunt Ethel, a healing potion, will give you with her emerald gloves. Now it applies the healing effect correctly.
- Fixed an issue where you could join the party as a follower after a sovereign glutton was killed and refused to leave.
- Fixed a bug that prevented Weil from commenting on the fact that Astalion had a blade in your throat during Astalion recruitment dialogue on the beach.
- Harusin can be a little more reliable when it comes to joining you at camp when he says he will.
- Sleeping insects in goblin camp will respond more consistently to you to choose to attack them via the dialogue UI.
- Aunt Ethel’s double sometimes reappears after her death. surprise!
- Lae’zel no longer names her Ketheric after meeting Voss at camp and before mentioning when you tell her.
- When Minchala was defeated, he raised the attitude of some characters in the Emerald Glove.
- Satza leaves near the priest’s intestines when he saves her by killing Minchala and her executioner.
- If there’s too much repulsive and adorable chat about getting your pet, we’ve added a missing dialogue option to leave conversations with Bex and Danis a little earlier.
- Instead of facing the avatar that enters the cave of Astral Prism, the game has chosen Raysel’s avatar in her place for dialogue, fixing a multiplayer issue that brings about a buggy conversation between the two avatars.
- If a character she was already following is rejected by Camp, Saza follows another character.
- Hugs do not begin her horrifying speech when she finds someone in her hideout while she is so close that she can’t finish her speech due to a battle trigger.
- Fixed a soft lock that would allow you to get stuck in Enclave Library if you sent an ancient key to a camp.
- Fixed a bug that unlocked waypoints around Emerald Glove before triggering a movie theater at the front gate of Emerald Glove.
- Fixed a duplicate dialog option about the glove being a natural beating heart when talking to Harshin.
- Fixed a bug that caused all other goblins to get stuck in front of a fallen hallway, instead of following them into emerald gloves.
- After fixing the bug, Saza got stuck after the battle was over.
ACT II
- Hostile Light Inhabitants become neutral again when hostility is triggered by false reactions to Minchala.
- Even if you or Oliver remain silent, you’ve added some fallbacks so you can still stand up to Oliver after destroying his Night Dome.
- Shadowheart tells her, “Do you want to fight? Is it okay?’ She’s not afraid of a good brawl, but she finishes saying what she has to say first.
- Dolly Fixed a dialog option specific to the magician in three conversations, and Moonlanterns no longer work.
- Made with Moonlise Towers, Moonlantern protects you from Shadow Curse as intended.
- Fixed an issue where attempts to check skills against Kar’niss could cause dialogue to suddenly end.
- Fixed an issue where a dark impulse character could become hostile alongside other peers as a party with dark impulse characters could potentially become hostile alongside other peers, if dark impulse characters didn’t persuade them that they weren’t responsible for murder. We also fixed avatars that were broken in this way, including dead avatars that cannot be resurrected.
- Fixed an issue where dead Shadow Heart could cause night songs to interact with camp.
- Fixed an unusual bug that allowed him to be teleported to Moonrise Towers prison, not during his second arrest when he was arrested by the Marching Army when he was about to reach the gates of Baldur during his second arrest.
- Minchara wants to talk to you after you tell her to wait.
- Fixed an issue where Gortash’s Netherstone-studded Gauntlets were sent directly to camp instead of directly. Send the gauntlet to camp and you can quickly get his Netherstone and prevent you from losing it.
- Minthara and Halsin choose to stay in Shadow-Cursed Lands when loading into different regions.
- Z’Rell no longer fails to fight back when she is in the office, her duties, that is, when she is attacked.
- The Bazaar character from Moonrise Towers does not continually catch unwelcome visitors, leaving it to the security guards to determine who is welcome and who is not.
- Correcting his under, Tanielle became hostile at times under the wrong circumstances.
- The Harpers return to the final light after an ambush, depending on the condition of the area.
- Fixed a bug that could cause trespassing crimes from inside Moonrise Tower.
- Fixed a bug where surviving Harper Scouts could sometimes become hostile at the final light if their leader dies fighting a Drider.
- Fixed a character dealing with Shadowheart after determining Nightsong’s fate when Shadowheart was not there.
- It makes more sense to talk to the dead dialogue options if Minchala dies in Act 2 before joining the party.
- The specific plaques in Thorm Mausoleum correctly mention who the co belongs to.
- Party members will comment on the area under Moonrise Tower if they pass through the prison entrance.
- When talking to her when she entered the colony of Act II, she did not play one of Karlach’s lines.
- Fixed a cutscene to decipher that one of the engraved githyanki discs was not triggered.
- Minchara prevented her from being replaced by an avatar or another character with a dialogue of escape from the moon.
- Fixed some flow issues in the dialogue between Lann Tarv and Karlach.
ACT III
- Fixed the flow of dialogue that was repeated multiple times at SZARR Palace.
- A companion shadow heart that does not insert shell-related lines during the Endgame dialogue has been fixed.
- If you’re playing as Karlach, you won’t miraculously return to Elf Song after defeating Netherbrain when you have multiple romantic partners, then burn out or go to Avernus.
- Fixed a bug and got stuck in Elf Song Camp.
- Fixed an issue with flows in which he behaves as if you didn’t do that if Halsin is your romance partner and chooses to go with him at the end of the game.
- Fixed an issue of incorrect checks that prevented Shadowheart from saving his parents if Shadowheart was given the opportunity.
- Fixed a bug that allowed Scratch to escape the kennel by Sword Coast Courier through the power of fetch. Look, the bug is a bug
- Fixed an issue where Kith’rak Voss was not present in Act III sewers in some older save games.
- Fixed an unusual case where unconscious characters were stuck in permanent battle with the turret of Ramajis Tower that would not kill the characters, preventing the portal connected to the shop from reopening, blocking characters outside the tower.
- Fixed a bug where Orin’s Netherstone Dagger version could not be replaced with the player version of The Dagger when equipping directly from her corpse in certain circumstances.
- Fixed an issue where Framing First Madigan was stuck in an endless dialogue loop and desperately tried to send you back to prison.
- Fixed a flow issue in the investigation. In the Murder Quest, some players said they had a questlog update and learned a passphrase to enter Candlehallow’s gravestone even if they weren’t. You can revert the updates to this quest step and continue the quest as normal.
- No longer have to manually progress with the spacebar or mouse, or press 1 to continue the Carlach scenes of Wiles and Avernas.
- Fixed a cinematic in which MINSC burst from mimics that did not activate when MINSC enters shapeshift.
- Fixed MINSC getting stuck in the safe in the Counthouse.
- Fixed a flow issue where you could still feel yourself looking quite divine in the epilogue if you were playing as Gale and you didn’t become a god of ambition.
- Fixed an Oscar that would not recover from the unconscious after a long rest, before Kelly’s portrait was destroyed, if the possessed state was removed using protection from evil spells.
- Fixed an issue where Zanner Toobin could stand in the Steel Watch Foundry doorway if he left the building while he was your follower. He is always back in the office now, waiting for you to come back. I think he likes it there.
- Fixed a very rare bug that allows you to break up with your partner, but still prevents you from dating Harushin.
- If Allendra returns to her office after the funeral, and wants to finish the “Down Death” quest, the Wave Servant will no longer stop you.
- After fixing a bug and loading a broken save in a very specific way, it caused Ravengard to die when leaving the lock fortress in Wyrm. Note that if he dies as a result of this bug, he will not revive when loading this patch.
- If one of your companions is accused of Olin, a mysterious artifact is accused of them and sacrificed at the altar, the artifact is returned to the party members.
- Lae’zel responds better after killing Voss in the sewer, if she is loyal to Orpheus.
- The emperor fixed the emperor thinking that if he was in a camp chest he didn’t have all the netherstones.
- Fixed some issues in Minsc’s greeting after dealing with the crowns of Gale and Karsus, and after selecting Orpheus.
- Warning If you have a Cora HighBerry sage background, you will no longer inadvertently allow “crossing names” inspiration points for wine.
- Hope should correctly acknowledge that Korira is alive. If so, when you ask her what to do next.
- Fixed an issue that prevented you from reporting to Lucretious that you’ve found a part of the dribbling before you find everything.
- Zevlor’s follow-up scene in High Hall is currently playing correctly.
- Withers will no longer be asked if Hirelings can be rejected in High Hall.
- The Emperor will now join in your alliance moment when your excited speech does not ignite the spirit of battle you were expecting.
- Fixed an issue that prevented Aelis Siryasius from speaking after Aelis Siryasius fought you.
- Fixed an unusual case where you could trigger an alarm in your preferred home after you have already left.
- If you meet Devella before solving his father’s Lorgan murder in Rivington, the dialogue option will be more appropriate when you come back after you resolve it.
- Halsin has fixed that repeatedly lifts Astalion’s relationship with him in overhead dialogue under certain circumstances.
- If Roger Highberry moves outside the boundaries of the wine festival, he will not chase Kora’s body before him. This will prevent Roger from appearing at camp if he moves Kora’s body to the traveler’s chest.
- Fixed an overhead dialogue about Gale’s triggers, even if he’s not at the party.
- The courier informed us that we had found a lost letter from the gloves intended to reach an important party. It’s now sent in a legitimate way.
- If you kill Gortash, the Steel Watchers in Baldur’s mouth don’t loosen up at times in security duties.
- MINSC no longer mentions Zhent, who takes over the guildhall in the epilogue when nine fingers are still in power. The stupid Min-seok looks at an alternative timeline.
- If you have never met them, you will no longer say you recognize the Armblasts.
- Added quest rewards to bring Zhent shipping to Zhent in the Guildhall.
- Carrion’s heart will properly teleport from Thrumbo’s corpse into the basement of Philgrave’s mansion if dialogue is triggered by dropping Thrumbo’s body before the mysterious carrion.
- Fixed a rare issue that prevented him from joining the battle with Roloakan at the Tower of Ramajis, and then it was counterproductive.
- Fixed some of the vampire spawns that did not respond to attacking them after Kazador died.
- Fixed a restricted area for counthouses that did not respond to trespassing in some rare cases.
- Lae’zel has no trouble deciding whether to recognize the Avatar Astalion in some greetings if he disguises him.
- When you tell Jaheira about the timeless body ritual, you can tell her that she lives longer than her, regardless of fact or logic. This applies only if your race is a standard, long life.
- After the guildhall coup is resolved, Barkeep Severn can be asked about the cheeky Nora.
- I had two copies of Taming Hope. This is part 2 of the house of hope. The second copy of the book has now been replaced by Taming Hope: Part 3.
- Fixed a rare case where Yurgil did not appear in the House of Hope.
- In cinemas with Beorn Wunterbrood in High Hall, Jahaila or Harsingh speaks up before the withers do as needed.
- Wyll’s greeting after entering the city is more suitable for rating your attitude. If you are under the age of 20, there is no more Mr. Nice Guy.
- Gale should have a slightly different response when faced with an endgame choice after Orpheus is released.
- Fixed a duel between Ir Pengist and Lord Jess, triggering the trigger twice if he chose to attack both via dialogue.
- Other characters should no longer appear during Gale’s contemplation about overcoming the end of the second act after departure.
- If you accept a Rune Poder bomb from Wulbren in Act III, Wyll will be disapproved. Now, if you refuse, you can get Wyll’s approval.
- Ringmistres Lucretious is “Dribbles” and Co at the circus. You may take part in the fight against.
- Before the clown can join the battle, the owner of the circus animal will no longer be able to open the beast’s cage. The beast was running away in battle without a leader.
- Fixed an abrupt transition between two sitting animations in Shattershield Lord’s bodyguard.
- Fixed a perceptual check that allowed keys to be found within crimson drafts through the roof.
- Devil’s fees allow you to close the hatch again using the bust. The bust itself is always usable.
- Fixed blocking bugs in Halsin’s epilogue dialogue, which was modest about his achievements.
- Fixed a bug that prevents overhead dialogs from playing when throwing booing. Look! The last little cheek you ever see!
- Fixed a bug in the “Nightsong” quest, where Rolan dies after a long rest if Nightsong and Lorroakan are killed.
- Fixed a bug that prevented Kuo-Toa’s allies from appearing in Endgame.
journal
- The Journal closes the “Free Artist” quest after defeating Kelly. If he and Giannas split, they won’t tell them to get a portrait from Oscar anymore.
- Fixed the “drawn” quest not to close correctly if Redhammer did not start a conversation with you after all WaveServants were defeated.
- The “steal a githyanki egg” quest passes the points of return and if you can’t return to Creshe, make sure it’s not open in the journal.
- “Rescue Drid Harsin” and his parent quest “Find a Treatment,” loading it onto a land surrounded by shadows will solve the problem properly.
- Fixed a journal that was not updated when asking Mystic Carrion for treatment for Oskar possession.
- Fixed a journal that didn’t detect if you already have a stale torch when you learned that purpose.
- Fixing the bug, Minchala continued to ask him to kill Tifling, even if they were all dead, blocking progression of the quest in the “Emerald Glove” quest.
- In “Raid the Emerald Grove,” I tweaked the journal updates to avoid suggesting player involvement when it is not possible.
Modification
- Fixed MOD Manager not being able to access after disconnecting local players on Xbox.
- Overall improvements to the mod verification window have been made to improve the user experience.
- You can modify the next/previous mod button to cycle through the empty mod details page of third-party mods.
- Updated the search filter options in MOD Manager to ensure accuracy.
- MOD thumbnails sometimes did not appear in the MOD Load Order section of the MOD Manager.
- I fixed a bug in the MOD manager and even after downloading the MOD via browser, then going to the MOD details page, I can’t uninstall it via the “Uninstall” button.
- You will receive a file system error and you will need to close and resume the game to update or uninstall the mod used in the current game session.
- Fixed a variety of issues with mod thumbnails, such as inconsistencies between pixelated images, thumbnails and title photos.
- Uninstalling the mod now makes the widgets used on the PS5 more accurate.
- Fixed a bug and some mods got stack loads at 25%.
- Enabling a mod in the MOD details window gives you visual feedback that also has its dependencies enabled.
- Every time you log in to mod.io, you will be automatically subscribed to all currently installed mods. We also fixed a bug where the UI was not updating from “Install” to “Subscribe” to “Install” to “Subscribe”.
- Fixed a bug so that even if one of the players does not have the correct permissions to PlayStation 5, you can still access the mod manager on the Split screen.
Baldur’s Gate 3 Toolkit
- Enabled editing for existing levels of the following template types: Items, Characters, Triggers (Add/Override).
- Added an option to reuse the base game shader when creating materials.
- Added limited support for importing existing mods.
- Added a translated StringKey editor. Now you can create/edit strings in your own mods and view the strings translated in DEV mods for reference.
- Added “reloadui” and “reloadloca” debug commands.
- Added a label to display when the Material Editor is in read-only mode.
- Added localization for certain fields in the tag editor.
- The Item Editor no longer displays items that cannot be picked up in the Available Items list.
- If you switch between tabs in the Project Settings window, the validation errors will no longer disappear.
- Pinned TexturerSources are not imported correctly.
- Fixed the fact that projects could not be reverted to their original name.
- Fixed an exception error because the dependency list is not updated after renaming the project in that list.
- Fixed a horizontal scrollbar that was not adjusted to the text width of the Story Editor.
- If the mod is not saved after the name change, fix the validation error when trying to restore the previous mod name.
- The “rendering instrument icon” process in the toolkit could cause a deadlock.
- Overriding the parent value of an item in the Statistics Editor through the sidebar will result in an orange diamond icon as expected, indicating that the value is overridden.
- The Project Browser will no longer generate crash dumps if there are no crashes and will normally close the Project Browser window.
- Developer MODS has disabled the (Save) button in the ModDers project settings window.
- Fixed a bug that could lead to being caught up in the toolkit save overwriter loop by moving .paks publishing to AppData/../local MODS instead of the /data folder.
- To prevent crashes, you will no longer be able to enter unsupported characters when renamed using the renamed/moving tool.
- When using the rename/moving tool to prevent it from disappearing from AllSpark when you rename, the forced effect resource uses internal/data/public/assets/effects.
- Fixed a potential crash caused by the UUID Editor. Can be saved during game modes.
- Fixed potential data corruption caused by storing technical names.
- Added missing patch 8 content from the Toolkit in the Stats Editor and UUID Editor.
- Added an option to automatically update mod dependencies to include Gustavx.
- I moved the Photo Mode section of the toolkit to a location where other base components of the game cannot be edited via the Statistics Editor.
Performance and Options
- The game remembers the changes made to the audio settings after clicking the (Reset) button.
- Improved voice chat performance when loading screens into the console.
- If you agree to reset the tutorial popup while creating a character, the optional tutorial popup settings will also be reusable.
- Fixed an instance of “SaveGame Error 544” on PS5 if you have a long multi-byte avatar and save game name. The length of the save game name is limited depending on the length of the character name in the avatar.
- Fixed the “Restore Default” button in the difficulty setting when accessing while already playing the game.
- Added a terrain texture quality option to the video options. This is how previously controlled by the Texture Quality option, this now controls texture quality for all terrains. To change the texture quality of the terrain, there is no need to restart the game for the changes to be applied. The quality of the terrain texture can also be changed in DirectX 11. Previously, terrain textures are always loaded at the highest resolution.
- Fixed an issue where adjusting texture quality would cause the value to secretly reset the value the next time you open the game. The setting no longer has its own mind.
- Removed the outdated God Raise setting from the video options.
- Fixed a potential memory corruption issue when loading from level while player characters faced for crime.
- Fixed VSYNC being disabled or screen torn in Vulkan when setting it to triple buffering.
- We have optimized inventory performance in particular. In particular, it contains many items.
- A fog rendering optimized when the fog quality is set low.
- Combat AI has been optimized.
- Performance improvements related to in-game lights.
- Improved the rich presence of discrepancies by adding in-game locations and the ability to request participation in the game.
- Optimized terrain shader.
- Performance has slowed down when navigating the radial menu on the controller.
- Improved potential performance dips related to switching keyboard and mouse inputs and controller inputs.
Ui
- Added an error message that will return to the main menu when the game cannot load Honor Mode files properly.
- Fixed character abilities may be replicated to character sheets after they are loaded into new areas.
- Fixed an instrument slot filter that displays all items when opening in Party View for the first time, instead of items specific to that slot.
- Fixed an inspiration UI that displayed incorrect XP values.
- A fixed ability point bonus that does not affect the number of spells prepared in character creation.
- Updated the Movement Speed tooltip to show the remaining movements more accurately.
- Spellbook correctly displays spells that you unlocked through feats when playing with your keyboard and mouse.
- Items in stock and those that cannot throw characters will appear in the slow menu, but will now appear invalid.
- Fixed UI buttons in dialogs with text overlaps in some screen ratios.
- Fixed an Arcane Turret model not centrally located on its inspection panel.
- Fixed tabs on character sheets, missing background images and slight deviations.
- Fixed particularly long NPC names in Japanese.
- Fixed a particularly long custom map marker name in Japanese that crosses the boundary of a text box.
- Fixed some grid-like artifacts that appear in character models for character creation when switching between them.
- You may modify the context menu to display the context menu for the last container you interacted with.
- Fixed an incorrect error message that appears in the main menu when activating split screen after attempting to create a multiplayer lobby without permission.
- Fixed a bug in split screen to prevent modifiers from being selected during the active role of interactions.
- Fixed a missing dice animation when quick loading saves created during active roles in the dialog.
- Bhaalist Armor’s murder tooltip aura now displays the correct aura radius (3m).
- Fixed a missing UI in some frames when the screen is fade-in or outside.
Tooltip
- Fixed tooltips for hunting status. I’ve made it not to link to a blinding ambush tooltip when you hover it.
- Improved attack bonuses and damage tooltips linked from character sheets. This was not always updated to the correct value.
- A tooltip for the duty assistant spell that the sisters of House of Healing have that sisters show the correct healing value.
- Fixes some tooltips like Paladin’s healing glow and show no proper calculations for character creation.
- Fixed Fireball lacking an upcast description when upcasting to a level 4 spelling slot.
- Fixed description of Tacticia mode in The Nightdome’s Cursed Vengeance Passive.
- Fixed an increase in strength. Increased strength does not appear correctly in the brewing tooltip to enhance.
- Fixed a tooltip for Bane’s fury that showed incorrect damage values.
- Fixed a false damage amount of tooltips for strategy curriculum: War of Art.
- Fixed a tool equipped by the House of Healing sisters.
- Fixed comparison tooltips may have missing player names.
- It has revealed that the use of the agreement weapon and hexagonal weapons as modifiers for each tooltip.
Icons and portraits
- I updated the Shadow Blade icon to match the visual.
- The reward UI has been fixed.
- Fixed an incorrect variant of the Barbarian class icon that appears in character creation.
- Fixed a portrait of Herboer with a golden outline.
Controller, Multiplayer, and Split Screens
- Fixed an incorrect controller rumble when updating the rumble settings with two controllers connected.
- Added the “Go” option to the controller’s context menu during combat or turn-based modes.
- Added forced split screen options to the Gameplay tab of the controller’s options menu.
- HDR calibration previews either do not display correctly on the controller or do not display correctly when switching to controller mode.
- Fixed a visual bug when the Active Roll bonus fades in with the controller first.
- Fixed some missing button prompts for slink pockets and sneaks in the controller tutorial.
- Fixed an issue that reduced the number of slots in the multiplayer lobby, which caused the player to be kicked using a secondary controller (as it was assigned to one of the deleted slots).
- Fixed a split screen bug where open tooltips for one player were closed.
- The voice chat UI for games other than consoles has been removed.
- Added player names to the main multiplayer settings UI for keyboard and mouse.
- Fixed a bug in the split screen to inaccurate containers when they open while one player and another player are highlighting due to text indicating whether the container is open.
- Fixed a link to prevent the traveler’s chest UI from closing when selecting (Close) from the context menu on the split screen.
- When one player is in the dialog and the other player enters turn-based mode, the bug is merged into one screen.
- Fixed a split screen bug where adding a second controller and a character while creating a character would create characters that cannot be edited.
- Fixed a split screen bug on Xbox where player 2’s in-game environment was reloaded when player 1 inputs the level up screen.
- When I opened a container within a trade and tried multi-selecting items, I fixed the “Sale” and “Select” buttons in the Trade UI that were mapped to the same button on the controller. The “Sale” option is no longer available while the container is open.
- When you highlight the controller tooltip, the outer border appears below the item’s icon.
- Fixed a bug in the split screen, and the inventory context menu was temporarily stuck on other player items.
- Fixed a bug where in-game Custom Dice UIs require you to press the controller button twice instead of once.
- Fixed a split screen bug where player 1 becomes invisible from player 2’s point of view when player 2 is disconnected from a session in a movie.
- Fixed duplicate button prompt in the report UI of MOD Manager.
Level design
- A commemorative portrait has been added to the city of Rivington.
- We’ve fine-tuned some rocks and bookshelves to improve the appearance of cutscenes in camp where the razels attack you, depending on where the razels occur.
- Fixed some missing upside down chairs that you can sit on top of them anyway.
- Fixed a gap in the wall near the shadows.
- Fixed a terrain projecting from the ground of a land surrounded by shadows.
- I moved blue dye that couldn’t reach the calm’s gurm.
- Fixed some black planes in the background of the first film with Yurgil in the Shell Gauntlet.
- I’ve fine-tuned some curtains at Szarr Palace, which can interfere with film shots when talking to Wilhelm.
- Old bottles were moved into the devastated village to make them reachable. Keep those Lootin’ Fingers Limber.
- I grounded some floating rocks on a ruined battlefield.
- Moved the spawn points in Hirelings to prevent them from being generated in Shadowheart tents.
- Removed the unresolution cubes of small bits of ityty that were hidden under the bridge to the Fortress of WYRM.
art
- Fixed some low-res textures on the Fist of Fire costume.
- He tightened his belt, so he fitted better around his chest. We’re sure he could have tightened it up himself, but he insisted that someone else would do it.
- Fixed a Dragonborn rogue for a woman who missed the belt from the starter outfit.
- Adjust the cell night robe on all lace so that the gloves properly hide the sleeves when worn.
- It fixed the hollow, incorrect articulator and showed us the water below the Earth at a certain angle.
- Morgan’s sleeves cut through her gloves.
- We have adjusted the dark Justicea half plate for female characters. This made me peek into the nip when I wore it without underwear.
- I gave them a bunny and flowers – two very human children in the city below – clothes worthy of humans. No tail holes.
- Updated some boots that disappear when equipped with Githyanki’s knees.
- I updated my Teal Slim Fit outfit to correctly display the Tiefling body instead of the human body when equipped with the Tiefling.
- The colors of the strap choker leather ensemble should be displayed correctly when switching between visuals with different colors on the same mesh.
- Fixed the color of the default tunic sworn color in Devotion. Instead of the intended blue it looked like Ruddy Red.
- Fixed the glass around one of the lamps in the Arctic Tower not properly aligned with the light itself.
- Fixed the back of some posters of abandoned sewer reservoirs.
- Adjusted Eye Makeup Style 7 prevents the color from appearing on the character’s neck.
- Adjust the shade slayer cloak icon and root item to reflect the model used when worn.
- It’s better to adjust the Adamantine Scale Mail Armor of the Female Dwarves to hide Chestis.
- Fixed clipping for circus skeletons Boris and Jacob.
- For the male, the lip color that does not appear on the head 8 has been fixed.
- There was a contradiction between the female Githyanki Head 1 character model and the face spot of the UI icon. They have the same spot now.
- Fixed some stretches on the original decorated plate.
- Fixed clipping to the Paladin starting armor when worn by male Githianki.
animation
- Fixed clipping on some starting armor across classes and races.
- Fixed a stretch in the persistent armor when worn by male Jitianki characters.
- Fixed a scale email that stretches to female gnome feet.
- Fixed a fiery fist half-plate armor being cut out into the character’s thighs.
- Raisel’s hair looked crumpled badly in the romantic scene with Gale.
- Fixed some clipping and stretching issues on original decorated plates.
- One of the tendrils in the clown hat was made ominously corrected when worn by a female Dragonborn character. We also fixed all tendrils that were standing stiffly when worn by dwarves.
- Fixed popper’s Loincolos being cut into thighs.
- Ethel’s pants fixed that cut through her tunic as she bends forward.
- Fixed a Fireforge Tassels whiskers with some film science whisker clipping and stretching along with a dream visitor.
- I fixed Oliver’s limbs and everything could stretch while groping in hidden and groping, looking for a slightly slimmer man to our taste.
- I repaired a thigh clipping cloth with half plate armor +2.
- Fixed issues with clipping and stretching in Brain Citadel Armor.
- If you’ve previously worn a cape, the instrument on your back will no longer hover behind the air when you change into camping clothes.
- Fixed missing animations when using sneak attacks with pole-type weapons like Dance Breeze.
- Minthara correctly plots her plans on the map with idol animation.
- Remira’s bows were lined up by hand.
- Fixed Tugelnhorn’s shirt getting through her waistcoat.
- Fixed an unresolution gap in the strict costume when worn by female humanoids.
- Bhaal Horriss’ belt secured the clip to his pants.
- Fixed minor clipping on half plates in Wulbren Wears.
- Fixed clipping on the Balist Cultist clothing in Bloomridge Park.
- Fixed clipping on Cambion clothes.
- I cut one of the medallions from the Duke Lavengard belt into a belt.
- Fixed Charl Balazian’s shirt being cut out on him.
- Fixed Ramona Flintsplitter shirt and hat being cut out by her.
- Fixed Droona Shveitz’s red shirt being cut out on her.
- Fixed Otterdance Fenton’s shirt being cut out on him.
- Several strands of Shadow Heart hair gelled and protruded and grown funny.
- Secure Chain Mail +1 and combine it with gloves to stretch into a dangerously-looking fabric.
- I fixed Nightsong’s armor that cuts through my thighs.
- Fixed LineBreaker boots and all stretchy barbarian leather boots when worn by invisible characters.
- Fixed Netherbrain tentacles that were not playing their creepy dance animations for Otto’s charming dance.
- A bug has been fixed. This bug now replaces the attack animation with another mid lunge when you try to attack a target with quarter staff a few steps away.
- It reminded the audience that the ray should come from the ice tract, not from the mouth.
- When worn in a half ring, I fixed my acuity armor to some gloves.
- The powerful fabric belt buckle will not float in the air when worn by male Gizanki.
- Fixed clipping of protected spark swalls on female body types.
- Fixed clipping on some half-plate armor when worn by female gnomes.
- I thrust the shoulder of one of the skeletons in the chapel’s basement into my clothing.
- Fixed clipping on the sparkle robe when worn by dwarves.
- Fixed clipping on Pritt Yellowbreath clothes.
- Fixed clipping on chef’s Roebourg clothes.
- Fixed clipping on the release chain and slippery chain shirt.
- Fixed starting armor for female half ORC rogue cutouts while moving.
- Fixed some clippings on Blurg’s robe.
- Fixed dark, wise half plates and gloves clipping and stretching on balanced hands.
- Fixed some stretches to the Elf’s chain armor when worn by male Jitianki.
- Fixed a bug that caused Kezaric to sports Mizora’s hair.
- Fixed clipping on Marcus’ thighs past his tabard in the scene where he fell horribly out of the sky.
- When you’re wearing Shadowheart camp clothes, you’ll literally no longer be able to see the waists of big female characters.
sound
- Fixed missing SFX for Mama Owlvia when she was furious after you killed her turnip.
- Fixed some spell preparation SFX not finishing when resolving spell selection.
- After Gale left himself and Gichanki, he fixed an inappropriately dramatic musical change in the Endgame movies.
- Fixed Raphael combat music not triggering when loading saved games created during certain conversations in House of Hope.
- Combat music failed to trigger if it began a battle with the buried scribes of Dunk Crypto, perhaps by trying to pick them up, in order to cradle them in the arms.
- Fixed SFX missing when SORN ORLITH snapped a finger.
- Valeria sometimes missed the sound of her flapping wings.
- Fixed a change in music on ships not docked on the western beach at the intersection of WYRM.
- Added missing UI sounds in the inventory filter list.
- Fixed missing music and SFX in evil ending cinematics when playing on split screen.
- Fixed missing SFX when clenching a grape grape.
- Some of the music that was missing during Orin’s transformation has been revealed.
- Fixed split screen playback when loading regions, saving game games, or switching from keyboard or mouse to controller.
- Fixed missing SFX when speaking dead in crushed Sankulam Mind Flayer.
- The final light was too quiet, so I fixed the music during portal combat.
- As I left the small chapel in Lower City Camp, the ambient music suddenly stopped.
- As I left MyConid Colony, the ambient music suddenly stopped.
- Fixed a shadow-covered land camp rock that stops playing environmental music if you walked it and then left it again.
- When I opened the controller’s options menu, the main menu music dropped slightly volume.
VFX
- In conversations with the archivist, I detected some missing thoughts vfx.
- Fixed a large black rectangle that would roughly appear in the dialog when skipping the dialog.
- Fixed Shadowheart’s wound lacking SFX and VFX in conversation with Thulla.
- Astral’s genitals sometimes appear during Astral’s lovemaking when Gale shouldn’t be.
- I added some missing detection vfx when investigating the heart of Cordura Ertan.
- Karlach’s VFX disappeared for a moment in a pier scene at the end of the game.
- Fixed an explosion from the Apothecary cellar trap and looked much smaller than the actual impact.
- Fixed VFX position on spiritual weapon concussion smash spells.
- After confronting Oliver, he cleaned up a blue VFX that could lead to strange lighting in the dialogue.
- Fixed a missing VFX in Shadow Heart Scars when you ask her about her faith.
- Fixed counter charm VFX. We showed spectral humans playing dying animations when casting secondary instances of counter charms into that area.
- Fixed a potentially broken frame indicating the explosion of the bridge in Act 1 before the film began.
- Fixed an inconsistency in VFX when Restless MyConid is telepathically communicating.
- Fixed a VFX that flows from the ritual symbols on the ground of the House of Hope.
- Fixed flickering in memory shards in scenes that trigger when you interact with it.
- Fixed a bug that caused Lae’zel’s astral VFX in epilogue.
- We optimized the VFX in a scene where we were sitting on a throne above the Netherbrain.
- Even if Glaive itself is not visible, the in-game moonlight Glaive VFX has been made available to cinemas.
- Fixed an inconsistent lighting for pure Avenger when it rises from the ground like in the movie.
- Fixed Vitality Guard.
- Fixed a white graphical artifact in the Mountain Pastoration outline when hovering the cursor over it and then moving the in-game camera.
- Fixed a leveling up of VFX that plays on both sides of a split screen game, even when one player is leveling up.
- Fixed a bug and changed Orin’s dagger to solid red.
- Fixed a bug where body type 1 and 3 letter chests were clipped through armor in the spectrum preview that appears when preparing to cast a specific spell.
write
- Updated Owlbear’s Wrath Spells and Condition tooltips, explaining the Constitution and explaining the temporary hit points obtained when using abilities.
- By removing the mention of performing “additional tasks”, we have made the description of mage hand legroom main more accurate.
- Update the description for Bend Luck to make it clear that spells affect ability checks only.
- Fixed an incorrect additional explanation that appears on the oil flask tooltip.
- Fixed a contradiction in Storm’s Anger Damage Type.
- Repeated text was deleted in Word Bond tooltip description.
- Fixed an unconscious tooltip for knocking that would display developer comments instead of correct explanations.
- Fixed some technical text that appears in the Shield Steward Interrogation Log tooltip.
- A description of phantom power has been revealed.
- It revealed that the unadorned defenses do not load the magician’s armor.
- Removed extra information about charging time for QuickSpell Flinger feature and matched it with other tooltips.
- Updated the description of the mapped terrorist tooltip to make it clear that it will affect followers.
- Animate Dead: Flying Ghoul Tooltips made it clear. It is specialized in close combat, although flying ghouls can fly.
- I updated the skittish tooltips on the Owlbear Cub to make it clear that it was frightening.
- I fixed the Dread Ambusher Tooltip to incorrectly indicate that the associated weapon attack is a bonus action.
- I carefully deleted the text repeatedly before describing the Seelie item.
- Fixed some mistakes in the name Oskar Fevras.
- An unfinished statement has been corrected to describe the delicately constructed costume.
- Temporary hit points listed in the Armor of Agathys Condition Tooltip armor are now properly scaled when upcasting.
- Fixed some minor inconsistencies between subtitles and voiceover in the movie.
- Fixed some typos throughout the game.
- The text on the Brazilian Portuguese crash reporter screen has been updated.
- Remove some of the command description and do nothing else” command: Drop when casting at a higher level.
- Removed false mention of versatile weapons in “Dueling” fighting style tooltips.
- Updated the name of the catch and redirect portion of Deflilect Missiles to “Eliminate Missiles: Redirect” to reduce ambiguity.
- Arsenist oil tooltips mistook not only to peel off resistance, but also to replace fire resistance with fire vulnerability.
- Fixed an error in the tooltip description for toxins, revealing that damage is applied at the end of the target’s turn.
- I fixed the inconsistencies with passive names, to avoid ambiguity, to avoid ambiguity, to avoid ambiguity, to avoid ambiguity, to avoid ambiguity, to avoid ambiguity. They are now both called boring protection.
- We have updated the tooltip description of the protective aura to make it clear that it will disappear if it falls unconsciously, like other paladin auras.
- It has revealed that the Crusader mantle will affect casters and nearby allies.
movie
The whole act
- Many interactions throughout the game include camera shots, MoCAP animations, character staging and facial expression improvements.
- Fixed pop, jitter and clipping in many interactions throughout the game.
- The camera angles for characters at different heights in the movie have been improved throughout the game.
- Fixed some alignment issues when smooching Lae’zel as a male Githyanki.
- Fixed some visual bugs in camping scenes, such as strange camera shots and clipping.
- Fixed a small pop in Shadowheart’s main dialogue.
- The camera is cut to Gale in a timely manner when he responds after firing him from the party.
- Fixed an issue where he didn’t watch Weil in the opening and some animation pops of his main dialogue.
- Fixed some pops in Shadowheart in her main conversation.
- I adjusted several cameras to prevent Dragonborn’s horns from covering Carlach’s face when talking to her.
- I added more camera angles to avoid pop between lines when talking to Harushin.
- Add a head animation for scratching and keep him holding the ball in his mouth correctly. Whosagoodboy!
- Fixed Carlach’s hands cutting off her hips when she told you she saw a slight colour on your cheeks.
- Fixed a chain of sensory amulets that look stiff in the movie.
- I asked Jaheira to look kindly as Lae’zel spoke to her.
ACT I
- After releasing him from the windmill, a large player character temporarily slid slightly upward in a dialogue with WROOT.
- Fixed some MoCap pops to voss at Mountain Pass Chokepoint.
- The owl is no longer present during a conversation with Khlora about chicken pursuits.
- Pooldripp suddenly stopped shifting the position of the cinematic suddenly.
- Improved camera angles for shorter races and facial expressions in Wyll’s recruitment dialogue.
- Featherk’s head doesn’t pop out midway as he turns around.
- Karlach’s body leapt out when Origin Wyll first stood up to her.
- Fixed your character being out of place when a dragon sets a fire on a Nochiroid at the start of the game. Additionally, the character’s hand clipping has been fixed to the transponder.
- Fixed a camera shot that no one was aiming for when he leaned down to kiss Mind Flayer a bit on the beach.
- One of Shadowheart’s lines was cut off before he finished speaking in a conflict with Lae’zel.
- Fixed one of the Rath lines being blocked early.
- The bark no longer clips the clip to the ground, but slides left and right in a windmill dialogue.
- The female gnome, who chooses to slap Gale’s hand at the start of the game, actually slaps her hands rather than swipe in the air with confidence.
- Fixed Gale popping out looking in funny directions when you are with him in a secluded grove at night.
- A fixed crusher that is partially out of sight by the tall player character when he is globed on the floor.
- I fixed the camera and the Mocup pop, and the bird Netti healed the birds that tended to be.
- I fixed a Fezzerk with a place popping out between his two lines with a windmill.
- Fixed animated pop when you were attacked by a Fank in a school building in a desolate village.
- The camera shows Carlach correctly when chimes during a conversation with Ethel’s Aunt at the Tea House.
- Fixed the layout of the characters like the movie. Fixed one of the cultists who became victim to the Nautiloid would cut out a Dragonborn character into a chair.
- A dialogue between Saza and Orac improved camera shots and fade in and outs.
- Lae’zel jumped out between two lines when he talked about tadpoles at camp.
- Fixed raft sails in Underdark Pop while unfolding.
- Fixed shots in Gale recruitment dialogue. There, if you decide to draw a weapon, you will behave very intimidatingly, but in reality you have nothing in your hand. But Gale was always taking your game very seriously.
- Pulling the Phalar Aluve out of the rock makes your hands more convincingly grip.
- Fixed a fallen statue that obscures the shot when talking to Yare in a crushed sanctuary while playing as a short race.
- I fixed Ethel’s body animation while talking to her in the emerald gloves.
- As she tried to recruit her with her emerald gloves, Shadowheart twisted her head from left to right.
- When you choose to sacrifice one of them, your fellow heads no longer snap hard towards you.
- Fixed a bug and suddenly crouches down before approaching Minchala for Act I’s romantic night.
- I fixed the Voss sword that cuts out its head, as if to slice soft butter in a camping scene.
- The hand of Priestess Gut’s hand slashed through her potion bottle.
ACT II
- Fixed the night spear that magically teleports onto Shadowheart’s back, sometimes magically after she throws it into Shadowfell.
- Fixed small animation pop and lines in dialogue that are shortened in scenes along with Minthara in Moonrise Towers.
- When your elbows get deeper into the cracked wall of Moonrise, your hands will no longer clip to the wall.
- Gale’s mistake was prematurely blocked by the Dream Guardian as he went to dig up divine knowledge at the cracked walls of Moonrise.
- Grabing Karlach’s hips in the Act II romance dialogue improved some animation and movement.
- In a dialogue with Astalion, Petra and Dalylia, the characters dramatically whip their heads sideways and dramatically whip their heads sideways.
- Fixed the weapon covering Gale’s face when he offers to sacrifice himself during the three selected films.
- Fixed a minor pop for the character when you first picked up a tanker.
- Barcus is not Mike Wazowski’d on various items such as Cauldrons and Bottles, but blocking him from view when he talks to him when he shines light at the end.
- Githyanki players who lost duel against Lae’zel fixed a bug that overlapped with Lae’zel’s body in soft moments.
- I occasionally played the wrong animation when I convinced Jahaila to pass through you in the final light.
- Fixed some shots that Yurgir’s crossbow had cut out in his hand.
- Fixed one of Minchala’s routes at camp.
ACT III
- After choosing to betray the Emperor, I fixed the tentacles of Mind Flayer, which appear to be a bit stiff and cut into armor in the movie’s Endgame.
- Adjust the camera shot and better race for a shorter race in Carlach’s final scene on the pier.
- Astalion sometimes casually reappears next to the party after escaping the sun at the dock.
- In the cinema with Ansur, the silhouette of the terrain in the background obscures the smoke, and Ansur’s eyes no longer float around his head.
- Fixed some camera shots (pointing in the wrong direction or obstructed by things in the environment) in the Astral Touch Tadpoles evolving dialogue.
- Modified companions or members of multiplayer parties may block the camera during cutscenes before arriving at the morphological pool.
- After Gale sacrificed herself at the end of the game, the Companions line was cut off prematurely.
- Fixed pop to the Archivists in House of Hope after selecting a specific dialogue option.
- Raphael completes his transformation in the film theatre before moving on to the gameplay of the House of Hope.
- I cut one of Skitl’s feet to the ground.
- Fixed some clippings, nasty camera angles and character placement for dialogue with allies in High Hall.
- Fixed an animation issue that caused Harshin’s eyes to shift left during conversations after choosing to accept the Ilisid form.
- Wild-shaped companions are no longer visible during several Endgame movies.
- Fixed Mind Flayer Carlach pop after the event at the end of the game.
- Fixed a visual bug like a false tentacle that flapped wings here and there in one of the evil ending movies.
- Scratches now appear to be in the cage, as intended if you chose to return him to Marhiya.
- MINSC’s arm guards no longer magically disappear halfway through.
- He improved the shots of veteran Tekurdweil as he went on the evil path at the end of the game.
- If you choose to torment him, your character played their squat animation twice in a row in a dialogue with the dying Stone Lord thugs.
- You put Milkon’s shoulder back into the socket as you spoke to him in Livington.
- Fixed Akabi’s body going out of place when he screamed to have him own with a coin.
- Fixed the moment when Lae’zel saw you when he was supposed to be watching Voss at the intersection of Wyrm.
- Fixed one of the cheeky Nora lines being missing subtitles.
- Fixed severe tentacle cutouts in dialogue shortly after the initial conflict with Netherbrain.
- Fixed an issue so that Laezel’s eyes were completely unappearing before stabbing Orpheus. She couldn’t even see the usual level of Angwi.
- Fixed some nasty head angles and pop, hiding the sword from the Endgame movies in Lae’zel and The Dragon.
- As I got my Ziggy on Mizora, the eyes of the female halfling and Dragonborn characters were all gone through the eyelids.
- Fixed a short race that could be blocked by props in some movie shots when heading to the Iron Throne.
- Fixed a camera angle for short letters in Karlach’s scene after Gortash died.
- Fixed some missing SFX when Astalion hit the bottom of Cazador’s staff on the ground after the black chunks.
- When addressing Viconia in the corridor, I cleaned up some MoCaps to fix Shadowheart Jittering and Popping.
- She cut it off in her neck as she hugged Shadowheart’s mother’s hand.
- Fixed Weil being out of place when dealing with the dark impulses of evil endings.
- As she deals with the dark impulse of the evil ending, Carlach’s head pops out, with lip sync slightly off.
- Fixed Astalion’s forearm, which appeared to be detached from his body during a high hall dialogue.
- Fixed a character that was not properly lit up in conversation with Beorn Wunterbrod in High Hall.
- Fixed character placement when skipping endgame dialogue with Astalion if he is your romantic partner.
- Fixed clipping in conversations with Highberry.
- Fixed some long pauses at the edge of the dialogue line of the monk manifestation overhead when interacting with Sarcocus in Shirra.
- Members of the Avatar Party could have been floating in the air as they entered the Astral Portal after surviving Githyanki Ambush in camp at the start of Act III.
- Fixed some pops and clips in the High Hall dialog that promises your allies will support you.
- Fixed a visual bug that made your character float above the bedroll on your first night in camp overlooking the WYRM intersection.
- Fixed one of the Goltass talking to Deadline.
- Mizora fixed that if she rejects her when she is seducing you with the joy of hell, she snaps her head like a bobblehead.
- Fixed Shadowheart being out of place during his dialogue with Nocturne.
- Fixed Jittery Mocup for the sorrowful inquiry (before her publication).
- Fixed Shadow Heart’s father’s hand cutting into camp clothes during family embrace.
- After blowing up the foundry, Wulbren suddenly pops up on the screen out of nowhere in the scene, not suddenly appearing far from the two Ironhand Luckeys.
- One of Toobin’s lines was cut off prematurely.
- Fixed a bug that would force MINSC in the epilogue as a massive character like Karlach to repeatedly hug him, even if he missed Mark.
- Fixed an early blocking of one of Karlach’s lines when discussing the best tadpoles.
- She asked what you thought of her new hair and Shadowheart prevented her from wearing a helmet. It makes it difficult to express your opinion a little.
- Fixed a bug that caused Weil to lose his horn when talking to Hope in the House of Hope.
Michael Cripe is a freelance contributor to Passthecontroller. He is best known for his work on sites such as Pitch, Fugitive, Only sp. Be sure to provide him with followers on Bluesky (@mikecripe.bsky.social) and Twitter (@mikecripe).