After setting up a very high bar for turn-based RPGs, Baldur’s Gate3 receives the final patch and Larian Studios already has Two more ambitious projects in development. In an interview posted by Gamespot April 25thSwen Vincke, founder and CEO of Larian Studios, spoke about the complicated process of creating multiple games at once. Fans are never idle.
“It’s actually very well-shaped, but it’s crazy, ambitious. There’s so much to do these days, so it’s complicated,” says Vinke. Gameplay-specific details on these upcoming projects have not been revealed, but Larian Studios has given us a detailed view of them Future plans, and How these development processes work.
Larian Game Studio is one step ahead
(via steam)
It has a reputation Immersive games and best storytellingLarian Studios gave us a sneak peak on how they cast their spells. “The story is our bread and butter.”says Vincice.
Over the years, Larian has evolved and changed the way he approaches development by pre-creating stories for future games. In front of the curve.
“In the past, we actually made them at the start of production.” Vincke reveals that Larian Studios is “building a fairly large storytelling team” and is experimenting with artificial intelligence, but says that AI won’t steal anyone’s work.
“Machine learning is an accelerator. It can make things faster,” says Vincke. Focus on the growth of their team And because they use AI to take care of tasks that no one wants to do, they can focus on them Complexity and volume of upcoming games.
“The number of people we employ isn’t really going up.”
It is clear that independent Belgian game developers have no plans to replace jobs with AI, but they will use it to their advantage so that teams can create and create all the energy. A rich and immersive story The gamer gets hooked. Even with great advances in AI, Vincke says. “It’s always going to be people who make a difference.”
With a huge last update release containing 12 new subclasses, Baldur’s Gate3 has enough renewable potential to last for yearsand Larian appears ready to use that time wisely.
“We’re in a position where we can create multiple RPGs side by side, so we don’t have to worry about people getting idle, because that’s the main reason we’re actually doing multiple projects,” says Vincke.