Atomic Powera new game from Sniper Elite developers (and 2000 AD The Rebellion is set in the Lake District of Northwest England in an imaginary version of the 1960s. It’s a world of Stark Mountain, creepy Moorland, homely village pubs and quirky country people. It is also a quarantine zone where retro-futuristic mecha patrol militarized towns in cranking after disasters at local nuclear power plants. Nearby, the remote forest is overrun by lawless factions of the Druid cult. In other words, it’s Fallout, British style.
The Rebellion, a always lively and unpretentious studio, is pleased to have this influence among many others. The first idea, according to the head of design Ben Fisher, a softly spoken Scottish Scottish person. Atomic Power He co-founded the Rebellion with his brother Chris in 1992 and came from Jason Kingsley, still CEO. Kingsley – Historic Nut with a popular YouTube channel about medieval life, he is often seen on full-plate armor on horseback, but he wondered what it would look like to combine popular footnotes and dark footnotes in post-war British history.
“(Jason) noticed that there are many games set up in the nuclear quarantine zone. Fisher told passthecontroller at a preview event for the match in London. “While Fallout, Stalker and Metro are three big obvious examples, none of them set up around the world’s first major nuclear disaster at the front-scale factory.”

Image: Rebellion
in Atomic Powerplayers wake up in the zone without knowing who they are, what happened in the zone, or how they will survive. Below is a first-person investigation that explores a series of containment open areas, follows loosely defined lead breadcrumb trails, chats with colorful characters, and makes ammo brawls with hostile factions using rare improvised melee weapons and rusty guns.
The landscape is dotted with ubiquitous red telephone kiosks from Britain. When you answer the call, a distorted voice makes gnomic comments about the plot. It appears to be based, obviously, on one of Kingsley’s anecdotes. “I think Jason was a hill walking through the Lake District. He just went past the red phone box and started ringing,” Fisher said. “These strange phone boxes are because you find them anywhere. So we turned it into a plot thread for the game.”
I played for a few hours from the early stages of Atomic Power At the event. Like most rebellion games, it’s a bit crude. Fisher describes it as a “punch-up.” The studio’s in-house Asura engine, touching on Sniper Elite’s freeform assassination mission, sometimes shows its limitations when asked to deal with something more narratively ambitious. (I was shocked to see the road screen as I opened the door to the village pub.) But again, like most rebellion games, it makes up for this with a sense of fun and unsleek personality.

Image: Rebellion
There is a specific tone in Atomic Power That may be familiar to Britons, especially. It’s surreal, unsettling, but it’s as if it could always lean towards comedy or satire. This is no coincidence. “We adopted the 1960s British storytelling style to fit the location of the game’s story,” Fisher said. “We saw something like early Doctor Who, Quatermass experiment, Evil Man, Prisoner flat. There is a range of tones there, but there is a kind of moral ambiguity. It looks like a cynical science fiction from ” 2000 ADBrit Comics Agency is another influence.
This storytelling approach helped the rebellion settle. Atomic PowerThere is an unusual narrative structure in which players pick up and chase “leads” who send them through the map to investigate new areas. These leads can be obtained in any order, but they all end up connecting with each other and are done without traditional quest infrastructure like waypoints. (More story guidance is available on the Accessibility menu.)
Fisher said the game originally had a normal quest structure, but it didn’t work in the game’s story as the “guide” felt so much that the player couldn’t choose which character to trust. “We didn’t want you to feel like someone else was telling you what to do, but you were in this situation and poking your face in a place that wasn’t welcome,” he said. “So you’re like a detective. Movie Noir detectives always go to places they’re not welcome and make the situation worse. And, undoubtedly, from a certain point of view, Evil Man Do the same thing. “For the same reason, there is no moral meter Atomic Power;It is up to the player to decide the route through the “difficult and ambiguous situations” of the game.

Image: Rebellion
It can be frustrating at times, but I enjoyed the relatively lack of guidance in a short time Atomic Power;It was a sense of character and encouraged careful exploration of the environment. The battles are also rough and ready, and could be punished, especially in the nearest quarter. It is important to clean the ingredients to make bandages and Molotov cocktails, and in true sniper elite style it is best to find a good vantage point and pick up enemies from afar with a rifle or even better bow.
Fisher says the game intentionally has a “observation, planning, execution cycle” familiar to other rebellion games, but also mentions another anticipated, no-impact impact. “There’s a sense of despair in combat. That’s what we wanted. So, non-game references are actually a movie. Male childbecause of that despair, there is a desire to survive in hostile places, and hopes you don’t fully understand the story that fell into the middle. ”
Based on my time in the game, Atomic Power It blends many of its influences into distinctive ones. It’s not a vast role-playing game like Fallout. It’s not even a full-scale shooter or sandbox sim game. Perhaps set in episodes of the episode, it plays like a more narratively curious and stealth-dead island game Gentlemen’s League. It’s a kind of departure for a rebellion, but is instantly recognized as a rebellion game. Perhaps most refreshingly, it is a game with a strong sense of self, but it does not have epic delusions and carefully defined ranges of delusions. It was a perfect addition to the Game Pass and will launch on March 27th on the first day. “AA Punching Up” is pretty much the right thing to do, and games with that caliber seem like a rarity these days.
I asked Fisher how the rebellion certainly makes the success of the game that the industry seems to have reverted to. He seemed politely not being made a plus to the question, as if he could not imagine any other way of making games, or any other kind of games that would make other kinds of games. “The Rebellion has an appetite for making a 15-hour long game. “It’s the kind of game we like to make. We’re just keeping it up and people seem to like them, so we’re happy to continue.”
Atomic Power It will be released on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X and will be included in Game Pass on March 27th.