aSsassin’s Creed It took a sweet time to do the Japanese environment that fans have requested for years, shadow I’m right around the corner now, but others have tried to fill that void. both Tsushima’s Ghost and Ronin rise I tried to run a major AAA title assassin’s creed-Setting Style Period Action Adventure Experience Ubisoft seemed unambitious (at the time at least), but we saw very different outcomes in the two games.
where Tsushima’s Ghost It was an overwhelming success, Ronin rise It has proven to be more divided from an important point of view – meaning there are some very different lessons Shadow of the assassin’s beliefs You can take from two games (and in our opinion). Here, that’s exactly what we’re talking about. Tsushima’s ghost, And how do not have from Ronin rise.
What to learn from Tsushima’s ghosts
Open World
Tsushima’s Ghost Its greatest strength is the attractive design of its incredible open world set, which is the most important lesson that games that want to achieve similar things should take from it. With how well the Tsushima map was designed and how it encouraged exploration, he always found a way to absolutely knock the ball out of the park and organically trip over the wealth of addictive optional content, abundance across the vast map. Both in terms of design and the way players engage and explore their surroundings. Shadow of the assassin’s beliefs If you’re going to do justice to a much-anticipated setting, you need to take a step forward from your recent predecessor. Our hope is that it’s a look at the 2020 hit of sucker punches for inspiration.
Visual Design
To a considerable extent, this goes hand in hand with what we just said. Tsushima’s Ghost The open world would not have been that popular had it not been so visually arrested. The game managed to find the right and right way to draw the rich natural beauty of its setting, and that’s what we want to see Shadow of the assassin’s beliefs Same thing. Thankfully, this teeth That area assassin’s creed Franchises have had a fairly solid track record, even if they are usually considered weaknesses in entries. Based on all the footage exhibited for shadow So far, it appears to be set to follow in the footsteps of his predecessors in this area.
battle
The beliefs of assassins Achievements with combat tend to make a lot of hits or misses. 2020s Valhalla, For example, the combat division is not without its merit, but after a smooth and addictive combat loop Assassin’s Creed Odyssey It felt like a small step for many people. shadow There is an enviable task of making substantial improvements, but so far it appears to be well positioned. Of that two main characters, Yasuke will be more combat-focused, and his fighting style certainly seems to have taken some pages Tsushima’s Ghost Books. Of course, there are a few factors to set as an action RPG. shadow Apart from Ghost Here we focus on more accurate and smooth strikes, as opposed to the bruise style of bruise, from extremely large weapon types to progressive mechanics, abilities, looting, and more. Valhalla, It certainly seems he has the right idea so far.
Storytelling
assassin’s creed it’s not everytime It succeeds in telling a compelling story, but when it manages to do so (like the best of the Ezio trilogy), it does so with flying colors. Is it? shadow You could hit those highs, but everyone would guess, but still, it should provide a powerful, well folded story. Tsushima’s Ghost Yes, I knew exactly how to do it in the way I felt was authentic in the Japanese open world era, Shadow of the assassin’s beliefs You’re definitely looking for inspiration. Thankfully, Shadow’ The Ubisoft Quebec development team Assassin’s Creed Syndicate and Odyssey Knowing how to say it’s good assassin’s creed A story about a protagonist who likes him. Hopefully, shadow Don’t go against that trend.
Things you won’t learn from Rise of the Ronin
Side content
But Ronin rise While the areas such as combat and traversal that the open world was concerned about were not without their strengths, many were disappointed. Among the reasons for this was the quality and nature of the side content on which the game is being offered. The content of the By-the-Number design and cookie cutter options felt the whole experience was a little too dark, as exploration was often as fun and fascinating as it was on paper. assassin’s creed Franchises don’t always have the best track record in offering options, so our hope is shadow I’ll try to avoid pitfalls Ronin rise It fell.
Dead City
It wasn’t just an open countryside The rise of Ronin An open world that often feels static and empty. Major cities such as Kyoto, Yokohama and Edo were highlights on paper maps, but it was a disappointment to actually explore their towns and alleys. There was too many knocks, from inactive crowds to the general urban atmosphere The rise of Ronin The urban environment that will make them more than anything of superficial interest. Yes, they boasted a strong visual design, and yes, the traversal was definitely fun, but that’s not enough for an open world that is trying to convincingly offer a powerful virtual historical tourist experience ( assassin’s creed I always do that).
Clumsy writing
We touched on this aspect when we spoke Tsushima’s Ghost The strengths of the storytelling department – but I especially want to zoom in on writing, but this is a different area. Ronin rise It felt like a disappointment. On paper, there was all the works to tell a strong story, especially given the period of Japanese history that was focused on, but clumsy writing, unnaturally sounding dialogues, paper-like characters dragged the whole experience into. Shadow of the assassin’s beliefs You need to do not have I’ll make that mistake. Writing has not always been a strong suit for this series, especially in recent years. but Ronin rise It has shown exactly how badly poor writing is a conceptually powerful setting and how much it is to waste a story. Hopefully, shadow Learn that lesson during development.
Technical issues
Ronin rise As it was Team Ninja’s first open world, the studio definitely deserved some leeway in this area, but there’s no denying that the game doesn’t necessarily have that many major technical issues at the time of release. It had enough small enough, from the glitches and textures of Wonky Animation to the lighting bugs and what you have, what it’s all made for a rather rough gameplay experience. The lack of technical polish has certainly undermined its already weak open world experience. if Shadow of the assassin’s beliefs It’s about making a strong impression from the gates fans of the series want, and if you want to make the most of an undeniably promising setting, you need to be as technically refined as possible.