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Reading: Assassin’s Creed Shadows – Title Update 1.0.4 Launches May 6th, Adds New Story Quest
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Pass The Controller > Release > Assassin’s Creed Shadows – Title Update 1.0.4 Launches May 6th, Adds New Story Quest
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Assassin’s Creed Shadows – Title Update 1.0.4 Launches May 6th, Adds New Story Quest

May 6, 2025 6 Min Read
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assassin's creed shadows

Last week, after giving an overview of the post-release roadmap, Ubisoft confirmed it Shadow of the assassin’s beliefs’ The next title update will be released at 7am on May 6th. A new story pack, “The Works of Luis Frois,” will be added.

After completing Yasuke’s “The Path Lake,” you can start a quest in Azuchi and play with both characters. This update uses the BIOS of enemies and allies to add character entries to Codex. Of course, I’m also looking forward to fixing bugs in issues such as AI and audio.

The development team also patches potential quest blockers, such as unable to talk to Nakamura tadashige in “lost” and Nagato is on the wrong path in the Prologue Quest. Check out some of the patch notes below.

Shadow of the assassin’s beliefs Available for Xbox Series X/S, PS5, and PC. Please see this review. Other upcoming content includes more challenging difficulty options, new game plus and new parkour moves, so stay tuned.

AC Shadows Title Update 1.0.4 – Release Notes

Quest

  • Fixed an issue where players were unable to talk to Nakamura tadashige in the “Understanding” quest.
  • Note: Players must leave Nakamura tadashige (+500m) before returning to talk to them.
  • Fixed an issue where the eldest son would not follow the correct path of the prologue during the Battle of Kakushiba Ikki quest.
  • Fixed an issue where Momoko wouldn’t attack during objective “kill soldiers” in the Battle of Kakushiba Ikki quest.
  • Fixed an issue where Nagart would ducpawn after save/load during quest “Onurio Samurai”.
  • The prompt appears to be properly observed during the objective “reaching a high place to observe the summer of Onurio” in the quest “Onryo samurai”.
  • After talking to Shotei on “opposed to Kogaryu,” he addressed the issue of enemy NPCs fighting each other.
  • Fixed an issue where Tokubei began attacking people who participate in conflict with players during the “Showdown” objective in the “Hand Hand” quest.
  • Fixed an issue where quest instructions did not match the quest location while “Meet Katsumime” in the “Opinion of Kogaryu” quest.
  • Addressed the issue of Yasuke recovering all his health when he was hit by murder from Marume Nagayoshi during a duel from “Nobutsaha students”.

stealth

  • Fixed an issue where improved ground assassination (assassin passive skill) did not function properly.
  • Fixed an issue where assassination would not remove health from knocked out enemies.
  • Fixed an issue where Nae could not exchange weapons if he was using Katana as his primary weapon after performing a double assassination.
  • Fixed an issue with Yasuke’s brutal assassination.
  • Fixed an assassination that guaranteed it would not work with Kunai.
  • Fixed an issue where NAOE could use smoke bombs to guarantee the chance to assassinate bosses.
  • Fixed an issue where squatting during a sprint dodge would increase the speed of the squat.
  • Fixed an issue where NAOE would delay when squatting after moving while aiming for a tool.
  • Fixed an issue where corner cover cameras were not always triggered.
  • Fixed an issue with alarm bell rectos after cutscene. Please don’t ring. Please don’t ring. Please don’t ring.

battle

  • I adjusted the Igan Sunset Tanto Perk (i.e., delay time on escape strikes) to prevent infinite slowdowns when using escape strikes repeatedly.
  • PERK works like this: “Late time after the escape strike allocates enemies.”
  • Fixed an issue with Snakebite ability (Kusarigama). Two fangs. But a bite.
  • Fixed an issue where the “Crescent Attack” ability (Naginata) did not cause any damage on the first hit.
  • Fixed a variety of issues as perks were not working properly.
  • Fixed an issue where characters displayed on the screen would not automatically close when the player enters a conflict. I’m just trying to read it here.
  • Fixed an issue where Nae could not dodge if she first attacked Asigal’s swordsman with a posture attack during the Battle of Kakushiba Ikki quest.
  • Fixed an issue where ability wheels would display abilities from previously equipped weapons when they were not armed.

Visuals and graphics

  • Fixed some animation, visual, or misplacement issues.
  • Fixed various rendering issues.

UI & HUD

  • Addressed various UI/HUD issues.
  • Localization issues addressed.
  • Fixed an issue with the tutorial that explained how to use a boat. How do you row this?
  • Fixed an issue where four targets in the Pirate Alliance were not aligned with the target board.
  • Fixed an issue where the drop-down list for the Text Color and Background Color options in the Caption Menu was missing.

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