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Pass The Controller > Xbox > Assassin’s Creed Shadows is a gorgeous retread of tired RPG mechanics
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Assassin’s Creed Shadows is a gorgeous retread of tired RPG mechanics

March 19, 2025 13 Min Read
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Assassin’s Creed Shadows is a gorgeous retread of tired RPG mechanics

The Shinobu skillfully runs down several roofs after quickly assassinating several guards. She opens the gates of the large castle for reinforcements. A giant samurai passes through, leaving behind a path for the body. The two climb the stairs of the castle and are then greeted by four samurai. They unleash the sword and offer me a choice of characters to participate in the duel. Naoe moved forward, her hidden blade stretched and ready to fill her target.

Shadow of the assassin’s beliefs The series was filmed during the late Japanese era, which was set almost between the 1570s and 1600 AD. Meanwhile, Nobunagas tried to unify the country, and Japan saw an increase in Portuguese traders and Jesuit missionaries. Like the duality of historical environments, shadow I always play with multiple themes throughout the story. Revenge, heartbreak, and even a sense of belonging and purpose exist in every mission. The story of shadow It’s the best feature, it continues to attract me throughout the 35-hour play session and continues to attract me as I finish the campaign.

shadow The player trades between the two main characters, Nae, Assassin and Samurai Yasuke, but only after the first 10 hours after unlocking Yasuke. Naoe’s story, coupled with her understanding of her role as a member of the Iga clan, as she sees her background as a member of the Brotherhood, her understanding of the Assassin Guild that traverses the Secret Age. Her journey across Japan reflects the vastness of the country’s cultural and political landscape. She is violently deadly, and learns how to assassinate a prominent samurai while simultaneously existing beyond her home fields.

Nae has a huge scar on her face. She wears a cosword while learning about tea ceremony.

Image: Ubisoft Quebec/Ubisoft via passthecontroller

On one of my favourite missions, Naoe discovered the art of Chanoyu, a traditional Japanese tea ceremony. Players should win a gorgeous gift for the ceremony host and remember the proper cup arrangement when drinking. Every decision you make during this mission will affect your conversations with others at the ceremony. She is so focused on her revenge goal that Chanoyu’s complexity falls to the roadside. And when she finds a target, she disguises herself and moves into the Shinobu identity.

Yasuke is also the definition of an outsider, literally. Upon arriving with the Jesuits, Yasuke quickly gets Nobunaga’s attention for his race. Stick to both the game and historical figures, Yasuke was the first black man in Japan, the only black man in history, and achieved the rank of Samurai. And his mission shadow Reflect the duality of his life as a samurai and a foreigner. During the flashback of the game, Yasuke is sent to study under the same teacher who trained Nobunaga. Three students beat him and laughed at him because he couldn’t swing his big size and his sword properly. After faithfully training, he killed three people in a duel, gaining the favor of Nobunaga, becoming one of his samurai and trustworthy advisors. Still, he is still being disregarded by several members of Nobunaga Council because he is an outsider.

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Even in the world of shadow Supplies to the theme of attribution. Nae is largely ignored as she wanders around cities and villages. People don’t pay her attention as she recruits companions for her cause and gathers information about her target. Her sense of place comes from trying to establish a new home with people who have been equally influenced by the light of war. Yasuke, on the other hand, is feared and respected when he travels. The random villager either approaches him and bows, or says his name in an excited tone. One of my favorite things when discovering new places was to exchange between characters and compare Townsfolk’s reactions. It brought the world back to life. This is often missing with the hero of other assassin’s Creed games. You are always meant to be hidden, there is no one there. However, it is a shame to explore these prominent historical environments and you do not feel like a part of these moments. shadow I’ll fix that.

Nae pursues Junjiro in the shadow of the Assassin's Creed

Image: Ubisoft Quebec/Ubisoft via passthecontroller

Unfortunately, my worship shadow After the novelty of the story and the initial exploration elements were exhausted, it began to wobble. At the center of it, shadow It follows the same open world role-playing game formula that we have been exposed to since. The origin of the assassin’s beliefs 2017. The main mission and side objectives follow a predictable flow. Move to a general area of ​​the area, find Intel or anyone interested, find targets, eliminate them, rinse and repeat. The gameplay loop is obviously fun during the first 15 hours. Players are introduced as Naoe and Yasuke as traditional stealth characters in all assassin belief games, and Yasuke, whereas Yasuke can overwhelm heavily armored enemies, their novelty cannot overlook its repetitive, objective objective. Even the side storyline, where you reveal yourself as you move through the story and discover new regions, play just like your main mission.

I felt compelled to complete the side quests just to level up and get better gear. But this meant exposing myself to just Gameplay Sequence I just completed hours. For example, each castle has a number of daimyos (samurai) selected to eliminate them before collecting legendary loot. And they will look exactly the same in every castle you visit. Some side quests are beautifully woven in Japanese history and folklore, but there is no deviation in the way they are completed, like Yoshikawa’s Hunt (the spirit from folk tales). I feel that the design and development options are much more invested in ensuring accurately Japanese historical and cultural representations than weaving fun gameplay overall. Learning about culture and periods is definitely a plus, but the setting allows me to do so much to attract me before I get bored inevitably.

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Yasuke stands on a tree branch next to the lost page of Assassin's Creed Shadows.

Image: Ubisoft Quebec/Ubisoft via passthecontroller

Even exploring Japan is repeated. I loved interacting with the environment, encountering wildlife, drawing through sumi-e, finding new teachers to train my skills through kata, navigating Kohun (graves) and hidden trails, but they aren’t enough to level up your character.

All activities such as discovering lost scrolls in temples, praying at various shrines, looting castles to be plundered were introduced within the first few hours, and nothing changes about them. Plundering one castle essentially plundered everything. However, they are expected to continue to loot ongoing as they earn legendary gear, valuable materials to upgrade their hideouts, and a wealth of experience points. This is my biggest complaint shadow. RPG elements are forced to play on repeating side missions just to level up and complete the main mission. It was unique originhowever, about eight years later, I realized I was craving a traditional, relatively linear assassin creed game.

These issues are combined with the baffling accessibility of the game. Ubisoft is known for regularly defending accessibility features and comprehensive design practices in its games. shadow It’s no exception. There are options such as guaranteed assassination, audio cues for mechanisms such as traversal and combat, and auto-movement. shadow Here is an example of how players have come to expect from modern, accessible titles. Even combat is comprehensive through simple and accessible designs, allowing you to play for long periods of time. However, the limitations of customizable controls on Windows PC made me irritated and physically exhausted.

It is possible to customize all inputs and stack actions on the same button or key to customize them, but remapped inputs are not necessarily registered and may overwrite each other. With a limited reach, you can access approximately 9 mouse buttons and keyboard keys. Games are often needed to bind actions to the same key. Escape from Tarkov I will. shadow I’ll do it Technically My grappling hook and assassination are bound to the same key, so I’m going to control and exchange weapons, so I’m going to enable this, but the other features don’t work like this. Combining other inputs into the same key has little success, so it is impossible to tell why some combinations work and others don’t.

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These difficulties allow us to make up for the lack of available buttons and keys using a virtual keyboard, but even a virtual keyboard does not function properly in the game. Each time you click, the game first registers an attack, then applies the desired input. For example, pressing H helps to heal, but my character always swings his weapon before the healing is applied. This is not necessarily a problem during battle, but it can be a problem if you are hiding in a bush or trying to hide on a rooftop. This also affects aspects such as equipment changes. You cannot change equipment while it is running Any Actions, and to open inventory, you need to press me on the virtual keyboard. The only way I can change weapons and armor well is to be in an area where you lock the game from combat, like your hideout or observation platform. This will allow you to wait for family and friends to press the key, or continue playing until you reach a new lookout spot, or return to your hideout.

Virtual keyboards also affect the act of summoning a mount. The game always attacks first, as you need to click on an X to call the horse. I’m not riding properly yet Anywhereforce them to move quickly around the map or run to a new location thousands of meters away. I couldn’t access the horse so I added about 3 hours to the overall playtime after running across the map. Although I can customize all the keys, all the options I already have are important for playing the game, making it impossible to use some features without a virtual keyboard.

Shadow of the assassin’s beliefs Explore settings I’ve been wanting to explore for years. It always makes sense to bring the series to feudal Japan, known for its hidden organization and ninja-like aesthetics. And while I thoroughly enjoyed my time in the setting and story, I’ll lead the credits well after launch, which is undermined by the Open-World RPG mechanics that continue to plague modern Assassin’s Creed games with repetition.

Shadow of the assassin’s beliefs It will be released on March 20th on PlayStation 5, Windows PC, and Xbox Series X. The game was reviewed on PC using the Pre-Release download code provided by Ubisoft. Vox Media has an affiliate partnership. VOX Media may earn commissions for products purchased through affiliate links, but these do not affect editorial content. Additional information on passthecontroller’s ethical policies can be found here.

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