I played for 20 hours Shadow of the assassin’s beliefs Before spending your first skill points. I cleaned the castle like a house flipper: like the sengoku version, I never needed 4% vulnerable damage. Naoe is a capable ninja from the start thanks to all the training from her father. Ubisoft included a skill tree that was unnecessary before joining the game.
Since the series adopted an RPG style skill tree in 2017, all Assassin’s Creed games have been guilty of this The unity of assassins’ beliefs. You assassinate your first target and face multiple skill trees full of meaningless stat upgrades or abilities you should have had from the start. The game pretends that your choices are important even in the first few hours, but the most impactful upgrades always come a long way afterwards. It’s fine for RPGs where you level up quickly and develop builds for your characters, but Assassin’s beliefs were not really that kind of series.
shadow It’s not that kind of game either. Still, it still throws you away the six whole skill trees and the bonus of doing little to do anything early on. The moment I see the option to slightly increase damage, I know I’m looking for a bad skill tree. I can’t convince me that I’ll deal 6% damage on my kunai problems in a game that doesn’t even show how much damage you’ll do in the first place. These are small bonuses that you will need to move to the edge of the tree after you have won all the exciting ones.
A better skill tree will present you with interesting choices from the start. Diablo 4 This works incredibly well. And, although it’s a very different type of game, it’s a great example of how to make your decisions interesting from the start. There is no bland damage increase at the top of the skill tree. Instead, you need to decide what kind of basic abilities you need, how to strengthen them, empower the characters, and at the same time specialize them.

Image: Ubisoft Quebec/Ubisoft
For example, the rogue chooses what basic bread and butter attacks to attack at the first skill point. Second, you can make it even better by giving it a unique bonus, like a burst of movement speed. The next point is when you need to determine the direction in which you will take your ability. Do you want the attack to make the enemy vulnerable to follow-up attacks, or the skill itself deals more damage? Diablo 4The skill tree quickly settles into a different loop than the other options. It’s not a build at all early on, but it’s one foundation.
shadow There are all building blocks for a similar approach, but we ignore the increased boring damage and slight changes in the basic mechanism so that we can suck shallow water. When you’re just starting out, these change little about your combat performance. The inventory has all sorts of statistics, including vulnerable damage and poison damage, and it fills up weapons and gear, but there is nothing in the skill tree that makes them important.
Therefore, for the first few hours, leveling up felt an extra. I had fun without them so it was not worth loading onto the menu to put my points in. I played shadow I didn’t suffer from it like an action game. The only hangup was that it was unable to assassinate a high-level enemy with one hit. This is a staple food in a series that has been ruined by the RPGization over the years. By the 20 hours, I was seriously questioning the point of including an RPG system in the first place.
I was completely ready to say shadow It would have been a better game without all the booty and skill trees until I spent a little more time on it. However, exploring enough worlds will unlock the ability to carve items with unique effects. It will start sculpture bonuses such as deflecting attacks and dealing double damage after reloading Yosuke’s gun with two bullets at once, adding interesting wrinkles to how you play. You can actually invest in a sculptured play style and reflect the spirit of Diablo 4Skill tree.

Image: Ubisoft Quebec/Ubisoft
After opening the second layer of skill tree options and sculpture, shadow Even if the RPG system was still rather light, it eventually began to justify it. My NAOE invested in all the points to make her great in assassinating anyone who creeps up, but the fight is very weak. Dodging an attack gives you resources to use in special attacks that deal far more damage than regular hits. I had caught the attention of the entire group of samurai in combat, but I hoped that I had photographed a sculpture that would empower Nae in a whipped brawl. There are real consequences for the decisions I make on gear and points, and they have a noticeable impact on the hyper-polished action of the game. And now I want to discover more than I can specialize in.
It shouldn’t have taken much time to get better. You can imagine another version of the game that won’t show you a skill tree until you get used to its basic system or just something you have gear sculptures. shadow It takes you forever to act like a robust RPG during business hours and then find the middle ground that actually cares about the trees and looting of that skill. The stealth action is so smooth, so I’ll try again. shadow Get the path, but the series wonders if it’s better to completely abandon the RPG system and stick to what they’re doing best.