In a rare move, Apple is directly adding support for the VisionOS platform to the Godot open source game engine. This move expands the scope of tools developers can use to build headset content.
Like popular unity and unrealistic game engines, Godot is a collection of development tools that enable developers to easily build real-time games and applications. Unlike the other two, Godot is completely open source. This means that anyone can use the engine to distribute free built games. Because it is open source, developers can also provide features and fixes to the engine that is available to everyone.
In a rare move for Apple, the company is adding Visionos support directly to Godot, allowing developers to build and distribute Vision Pro content to the engine.
Apple software engineer Ricardo Sanchez-Saez recently shared the company’s plans to add Visionos support to Godot as an open source contribution. He said the feature has two main parts, and it could add the first set to allow Godot to use games that can run in flat windows in Visionos, as well as support for building a fully immersive Visionos application in the engine.
Because of the open source process, it takes time for Apple’s contributions to get caught up in the production version of Godot, and there is no hard timeline for project completion.
Godot will be participating as a way for developers to build Vision Pro applications, including first-party Apple tools such as Unity, Unreal Engine, and X-Code, Reality Composer Pro.
Godot can also be used to build apps for major VR platforms such as Quest and PC VR.