List of weapon kinds in Monster Hunter Wild From extra-large swords to extra-large hammers to large axes.
Well, on paper, almost everything is oversized, but you know what weapons you choose to use Monster Hunter Wild Determine the scope of your attack, your role in the party, and even the amount of time you need to spend creating materials and ammunition.
Each weapon has its own unique movement and peculiarity, and this page provides an explanation of the appeal of each weapon and the challenges it takes when using it. When you have digested the list, we have an explanator for the best weapons for beginners and the overall best weapon layer list.
All Monster Hunter Wild Weapon Types
There are all weapon types Monster Hunter WildEach links to a dedicated section about their charms and quirks:

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bring the action: The sword is big! When a large sword deals damage, it also increases the number! A good sword user game plan is to go into that position and charge a massive slash for great damage and repeat. You are an offensive powerhouse and use one of the few weapons that can send monster involvings in one hit. And if you get caught up in a bad situation, you still have access to solid defensive options.
assignment: Positioning is the greatest challenge of a great sword. The speed of your movement using the drawn weapon is absolutely glacial, and the long winding and recovery of each attack means that you are likely to cry, unless you can plant your feet in the correct place exactly.

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bring the action: The sword and shield are all about versatility. It deals with something novel and The dull damage has strong defensive power and great mobility. And unlike other weapons, you can use the item without taking it off. Plus, it feels great to use.
assignment: The biggest challenge for swords and shields is limited. You need to be on top of the monster to get your job done. This means you need to be suitable for your block or dodge.

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bring the action: The appeal of playing Hammer is the incredible simplicity of the purpose. You’re here, bonking monsters over and over again on your head. Hammer handles KO damage with headshots, and ample KO damage can knock monsters and teams can become absolutely whale in EM. Like the Great Sword, you will be charging your attack for maximum effect, but unlike the Great Sword, you can run freely and even dodge it during power-ups.
assignment: Positioning is important! You need to be on the monster’s face to get the desired effect. This is a dangerous place. Without strong defensive options, you need to learn attack patterns and use hit and execution tactics.

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bring the action: The long sword is to embody the fantasy of an anime swordsman. Build a spirit meter to increase damage and cash out with a huge finisher. It’s a versatile weapon with excellent range, excellent mobility and some very cool looking defensive options.
assignment: The challenge is to timing them! All of these defensive options are counters. This means that it disables damage only if you are fully triggered in line with an incoming attack. The long sword also poses Social assignment. Your flashy combos have a big effect, and catching a fellow hunter will allow you to interrupt your attack. So stick to the monster’s tail and look at your reach.

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bring the action: Lance is about dealing with consistent, consistent damage from behind a solid defense. Your shield means you can stand on your ground by blocking rather than avoiding it. You also have access to some very satisfying timing-based counterattacks. That combo isn’t as flashy as some weapons, but just sticking out can really be good.
assignment: Movement with a spear can be a little difficult. Instead of a dodge roll, there are small hops. To stay in that position you need to be familiar with special movement options.

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bring the action: Lance, but with a gun! Gunlance has more complex and explosive combos than Lance, which uses a reloadable shell magazine. When combined with a heavy shield, it feels like a tank that doesn’t have to retreat.
assignment: Gunlance has the same mobility challenges as Lance, but it doesn’t have that simple counterattack. The shell is pulled from unlimited inventory with Gunlance, but reloading the magazine adds a bit to your mental stack during battle.

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bring the action: The dual blades are all about mobility and aggression. There is one of the fastest moving speeds and attacks with fewer startups and recovery. Demon mode gives you more powerful evasion options and even higher damage output.
assignment: Because of what looks like a full-scale Berserker build, the dual blades require incredibly careful metering management. And a well-managed meter is essential for your survival. You can only access you good A tool to avoid power-up state.

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bring the action: Switch Ax is a conversion weapon with flashy combos and large elemental damage output. In very mobile AX mode, you use chops to fill up the sword meter, then switch to sword mode for large damage and huge finisher attacks.
assignment: Switch Ax has limited defense options. Both AX and Sword Modes have parry with their own specific timing requirements, and there are no simple blocking options. You will also need to stay at the top of meter management to make the most of your sword mode whenever you need it.

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bring the action: The Charge Blade is a Swiss military sword. The basic loop uses its sword and shield mode to build a stock of energy, then switch to Ax mode to distribute that elemental energy into the monster’s face. Charge blades have everything: solid blocks, timing-based counters, great mobility, crazy damage output, and more.
assignment: That great power comes at the expense of large micromanagement, and it takes a while for the weapon to acquire and engulf your head in a way that uses resources. Your sword charging will be converted to fial. Fills can be used to spend on ax attacks or to buff shields temporarily. Your buffed shield makes AX attacks more powerful and can also temporarily polish your sword. And there’s a special mode that turns it into a buzz saw. There are many, but it’s fun.

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bring the action: The insect glaive is the most acrobatic weapon Monster Hunter Wild. This allows you to attack monsters from an angle. Even on the ground, it has great travel speeds and quick attacks. It also comes with a free bug friend. Insects are combat companions who harvest the ability to enhance essence from various parts of the monster’s body.
assignment: The insect glaive may be the best micro weapon class just because it fights and manages resources while commanding your pet. The insect glaive also does not have blocks or parries, so you must rely on movement and avoidance to avoid damage.

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bring the action: Hunting horns are big, weird musical hammers. Each attack in the combo adds a specific note to the staff. Depending on the combination of notes you load, you can play a variety of songs that buff your teammates with all kinds of useful bonuses. Everyone loves hunting horn players.
assignment: This is one of the more esoteric weapons. You may need to enter a series of timings to make the most of your capabilities. If you’re just used to hunting, playing rhythm games at the same time can be a challenge.

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bring the action: The Bow is a light, medium-range projectile weapon that preserves some of the physicality of a combo-based melee weapon. You have great mobility, a flashy Dodge that recharges your stamina, and some really cool piercing attacks that tear down the length of the monster.
assignment: The bow is a rare exception Monster Hunter Wild‘S stamina rule. All attacks with the bow eat chunks of stamina, so you need to make sure you don’t go too hard.

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bring the action: Light Bowguns are medium-range projectile weapons that can produce stable damage and status effects from safe distances. It has decent mobility. There are dodges that can be quickly repositioned after firing. There are also support options. You can shoot mines that heal or buff your teammates.
assignment: Light bowguns do not have counters or blocks, so avoiding them is up to you. It also maintains a little more than the other weapons we spoke about. Bowgan fires are round special ammunition that wears out, so you need to continue crafting and purchasing.

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bring the action: Heavy Bowgun is a lighter version. It has a little more range, damage and a higher fire rate. It also comes with some solid defensive options. You can simply stand still and do automatic guard. Ignition Mode.
assignment: The benefits come at the expense of reduced mobility. While using this, you won’t be able to avoid it anytime soon. It also comes with the same responsibility for maintaining ammunition that is lighter and more.
Ours Monster Hunter Wild The guide outlines progress before reaching highs in the main story walkthrough and monster list, and helps you discover ore, bones and monster tails.