The original Nintendo Switch suffered from a major piracy issue, allowing hackers to play new first-party games a few weeks before it was released to the public. Since its release in early June, hackers have suspected that Switch 2 may have similar vulnerabilities, but early reports suggest that Nintendo expects a typical way to interfere with portable hardware.
Hackers on social media sites have begun sharing photos and anecdotes about their efforts to change Switch 2 to only hit with a prohibition that restricts the use of online connections. This means that hackers cannot use something like eShop or play online multiplayer in the game. Mario Kart World.
Users say they used the type of flash cartridge that hackers prefer on the original Nintendo switch. As it’s literally a cartridge, a hopeful hacker pops it on Switch 2 to see what happens. At first, there seemed to be no answer. One user claims that the cartridge does not pass through the title screen after attempting to download the update. The same user says he tried to contact Nintendo customer support when his entire console appears to be banned and told him he couldn’t do anything.
“I’m not a pirated game. I’ll back up the legitimate games I own with cartridges,” they write. “Piracy is shit. I’m working on software development.”
Nintendo did not immediately respond to requests for comment.
These ban news is unlikely to thwart some hackers, but the creators of flashcarts claim they are still working on making their products available on new consoles. Elsewhere, the Reddit community, particularly devoted to Switch 2 hacking, has insisted that it is safe to try to log in to an account banned on Switch 2 on Switch 2, but fears that in some way it will limit the new $450 system.