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Pass The Controller > PC > La Quimera Early Access Review
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La Quimera Early Access Review

May 1, 2025 12 Min Read
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La Quimera Early Access Review

Table of Contents

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    • La Quimera Early Access Gameplay Screenshot
  • The cleavage of identity
  • Time is money
    • Justin’s Favorite Military Shooter

Editor’s Notes: La Quimera was originally scheduled to be released in full on April 25th, but was unexpectedly delayed on the same day. Developer Updates for April 29th They didn’t offer a new release date, but they said they’ll be released in early access every time La Quimera arrives. This announcement was quite a bit after reviews of what we were initially told that the complete game was almost complete, but as the update post shows that the content at the time of the new release is the same as what we played, we decided to publish it as a review of the early access version.

I have to admit, I’m a sequel sucker directly from the video. There’s something about being a five trembling movie where all the pretenses are abandoned. We all know we are there. La Quimera reminds me of many such popcorn flicks. This FPS is not particularly good looking, well written or innovative. This action does nothing memorable. His acting ranges from mediocre to awful. Certainly there is a certain charm here. Especially if you bring a friend to share this rocky ride with the co-op. But on almost every metric, La Quimera is just as good as the movies, Tremors 5: Bloodlines. That means it’s not the case.

Set in the fictional South American Nuevo Caracas, the world travels to hell in a hand basket. Outside the walls there is a kind of robotic apocalypse of which is not actually explained. Within there are fighting companies and extreme poverty. This setup is not a throwback to 80’s science fiction, but rather a socio-political commentary with a powerloader-esque rig that looks right at the alien Ellen Ripley home. As a new PMC recruit, you and your team will get stuck in the middle of some non-specific and uninterested power struggles between companies, leaving you with an equal combination of broken bodies and bots.

La Quimera Early Access Gameplay Screenshot

Here are some legally cool environmental storytelling. My favorite is the bone wall, the bone wall, which is a literal wall that must be thousands of skeletons. The voice in your ears describes the despair that you entered to build a wall as all hell is unleashed. And it’s neat to piece together the ways that they didn’t have time to help those who fell slowly, whether they were dying from fatigue, injuries or invasive threats.

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In fact, the rachimera would have been better if it were made into the environment. all The story is because when the character opens his mouth, it’s rough. The dialogue was terrible, with an indecent tyrades that sounded like someone had seen a Quentin Tarantino movie once, trying to mimic it without knowing how to land any of the lines. Acting also ranges from the normal kind of bad to very nasty. I don’t know if it’s intentionally Kanpaisi or if it’s using some kind of poorly implemented AI. The characters are also very chatty, and when my allies scream things like, “Ah, perfect, robot dog!”, I cries aggressively and myself shrinks aggressively, several times.

The dialogue is awful and I have found myself crying aggressively several times.

The story itself doesn’t really make much sense either. Apparently, saving your billionaire daughter will conscript your PMC. Naturally, this means that all PMC people must get experimental and extremely dangerous enhancements. I don’t mind nonsense, it’s great enough as a car to make me want to film the robots – but the story is very clearly unfinished and ends abruptly after a few hours without solving anything. Developer Liburn unexpectedly decided to delay the release of the Lachimera that was due for release, and later announced that the final release would have an early access label. Given that the development is primarily based on Kiev, Ukraine, I feel that the fact that it is still coming out is something of a rewarding achievement. However, while the campaign is planned to grow over time, the versions here do not have full story similarities.

The cleavage of identity

La Chimera is not exactly shy about the impact Crysis had on it. Early on, you and your crew will have access to an exo suit with energy-loaded armor, cloaking and scans. That last bit is especially important. You and your teammates can see nearby enemies, even behind the cover. It’s huge when your weapon can act like a version of the poor man with hyperopia from the Perfect Dark, shockingly allowing thick obstacles to be fatally penetrated. I am very pleased to rapidly and continuously drop the orange silhouette from an invisible field of vision.

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That being said, if you tend to be a reversal funnel that pushed you into an open area, La Quimera is clearly about the straight line. That level is very linear and your goal is to clear enemies when walking from point A to point B. This is not necessarily a bad thing. A small throwback like this could be a welcome palate cleanser in an age when widespread gameplay is becoming more and more standard, but it all starts to become brand bull. This is because so many areas are going through the same cycles of killing enemies, opening heavy doors, killing the next enemy, opening the next heavy door, and so on. There are several encounters that break that trend. Most notably, the expanded firefights in the slowly rising elevators of corporate office buildings, but they are rare.

The gunplay itself is very basic, with weapons being virtually limited to sidearms, shotguns or rifles. You can’t change guns in the middle of a mission, nor pick up temporary options like limited power weapons. You can choose between traditional firearms and electromagnetic weapons. The former works better against humans, while the latter tears the shield and robot more quickly, but you’ll need to bring one of each into the mission anyway. Which one becomes a more powerful main weapon, and what was relegated to your side arm could have added small strategic wrinkles, but the traditional arm So It’s poor for a bot that only has one right choice, but that’s a shame.

My favorite part of the battle itself is the economy of ammunition. Bullets may be scarce, especially on later missions. This means you can’t sit in one place and shoot the wall all the way and pick up all the enemies. I had to be kicked out of the corpse or continue to find more ammunition boxes.

Time is money

As a PMC, you are of course paid to complete the mission, but there are things to buy between them, but at this point the progression is badly covered. There are not enough items or upgrades on sale in the first place. teeth This isn’t very interesting. You can buy one of the very few common guns, invest in one of two alternative versions of the head, arms, torso and legs of the exosuit, and there are differences in each such as improved cooldowns and increased MED kit capacity. However, these effects are all very small, making it difficult to feel the need for them.

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The way you get money is also a little strange. In addition to completing missions, cash can also be found in medium-level containers, but for some strange reason there are very shallow pockets that allow you to hit “max money” too quickly (this is a question I can say with all the integrity I have never experienced in my life). That’s too bad. Because gathering more gave me a real incentive to leave the beaten path. There are some obligatory voice notes that people seem to leave behind in every video game, but I can’t choose to listen to this dialogue more than I absolutely need.

Justin’s Favorite Military Shooter

Just like I was in La Chimera (and trust me), I was still having a strangely good time with it. This is mainly due to two things. First, you can play the entire campaign (except the tutorial) with up to two other online cooperatives. Couple companions are the exact things you need to turn Cringey dialogue into a hilarious shared experience. Having another gun that covers one or two backs makes the battle more exciting, and you have the ability to do things like the one who’s doing the scans, so the fight keeps moving at a faster pace, just as you never wait for that ability to cool down.

Another quality that prevents many issues from getting really mad is how short the La Quimera is. It took me about 4 hours to complete the first playthrough. If you put a lot of weight on “time spent per dollar” etc, it may certainly be negative, but it makes a more powerful case, while allowing you to go with some friends, spend some ridiculous time and then enjoy a handful of high points, minimise the low points. Of course, one reason for this short length is that the lachimera is partially completely incomplete and needs to be fleshed out significantly to justify spending more time in Nuevo Caraca anyway.

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